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*INTRODUCTION | *INTRODUCTION | ||
**Developer’s Say | **Developer’s Say |
Version vom 6. September 2013, 15:52 Uhr
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- INTRODUCTION
- Developer’s Say
- THE AWAKENED WORLD
- The Magical Child
- Religion
- The Law
- Business
- Medicine
- Popular Culture
- Street Magic
- THE PATHS OF MAGIC
- Path of the Shaman
- Wilderness and Urban Shamans
- Spirits of the Elements
- Ancestor Shamans
- Pantheism
- Path of the Mage
- Hermetic Schools
- Elemental Mages
- Path of Wuxing
- Wujen Aspected Magicians
- Path of Voodoo
- Patron Loa
- The Hounfour
- Loa Spirits
- Zombies
- Voodounistas
- Obeyifa
- Paths of the Wheel
- Path of the Warrior
- Path of the Steward
- Path of the Bard
- Path of the Druid
- Path of the Rígh
- Aspected Path Magicians
- Path of the Adept
- Athlete’s Way
- Artist’s Way
- Warrior’s Way
- Invisible Way
- Spirit Way
- Totem Way
- Magician’s Way
- Magical Traditions
- Awakened Oddities
- Psionics
- Miracles
- Madness
- Path of the Shaman
- THE AWAKENED CHARACTER
- Creating an Awakened Character
- Priorities
- Race
- Awakened Skills
- Magic Loss
- Stim Patches
- Astral Projection
- Cyberware
- Geasa
- Creating a Geas
- Accepting a Geas
- Fulfilling a Geas
- Removing a Geas
- Adepts and Geasa
- MAGICAL SKILLS
- Ritual Sorcery
- Requirements
- The Ritual Team
- Casting the Spell
- Beginning the Casting
- Targeting Test
- Sending Test
- Sorcery Test
- Spell Resistance Test
- Spell Effect
- Drain Resistance Test
- Sustaining Ritual Sorcery
- Ritual Tracking
- Enchanting
- Enchanting Gear
- Talismongering
- Alchemy
- Artificing
- New Foci
- Focus Addiction
- Unique Enchantments
- Analyzing Magical Items
- Spell Design
- Spell Formulas
- Designing New Spells
- Ritual Sorcery
- INITIATION AND METAMAGIC
- Initiation
- Grades of Initiation
- Advantages of Initiation
- Cost of Initiation
- Initiation Ordeals
- Magical Groups
- Purpose
- Strictures
- Individual Strictures
- Group Strictures
- Customs
- Group Resources
- Patrons
- Finding a Group
- Joining a Group
- Founding a Group
- Creating a Group
- Pre-Generated Magical Groups
- Avatars
- Using an Avatar
- Metamagic
- Learning Metamagic
- Anchoring
- Centering
- Cleansing
- Divining
- Invoking
- Masking
- Possessing
- Quickening
- Reflecting
- Shielding
- Initiation
- THE PLANES
- Astral Terrain
- Passing Through Earth
- Getting Lost
- Astral Visibility
- Astral Barriers
- Pressing Through a Barrier
- Background Count
- Power Sites
- Aspected Power
- Mana Warps
- Mana Surges
- Sorcery Effects
- Conjuring Effects
- Wild Magic
- Astral Security
- Astral Patrolling
- Fooling Astral Barriers
- Wards
- Passive Security Options
- The Metaplanes
- Astral Quest
- The Dweller on the Threshold
- Metaplaces
- Quest Tests
- Types of Quest
- Quest Duration
- Astral Terrain
- SPIRITS
- Spirit Rules
- Astral Movement
- Disruption
- Spontaneous Appearances
- Extending Elemental Service
- Binding Elemental Guards
- Healing Spirits
- Spirit Powers
- Watcher Spirits
- Characteristics of Watchers
- Watchers and Astral Tracking
- Tasks for Watchers
- Loa Spirits
- Conjuring Loa Spirits
- Loa Spirit Services
- Loa Spirit Powers
- Serviteurs
- Zombies
- Grande Zombies
- Spirits of the Elements
- Domains
- Summoning
- Powers
- Ancestor Spirits
- Summoning Ancestor Spirits
- Great Form Spirits
- Physical Bonus
- Great Blood Spirits
- Great Elementals
- Great Loa
- Great Nature Spirits
- Great Spirits of the Elements
- Ally Spirits
- Native Planes of Allies
- Powers of Allies
- Services of Allies
- Designing an Ally
- Ally Formula
- Ritual of Summoning
- Ritual of Change
- Losing an Ally
- Banishing an Ally
- Free Spirits
- Born Free
- Motivations
- Spirit Energy
- True Names
- Free Spirits and Good Karma
- Powers of Free Spirits
- Designing Free Spirits
- Ghosts
- Haunts
- Chain
- Types of Ghosts
- Conjuring and Ghosts
- Unique Spirits
- The Wild Hunt
- Spirit Rules
- MAGICAL THREATS
- Potency
- Spirit Pact
- Toxic Shamans
- Toxic Totems
- Toxic Potency
- Toxic Domains
- Toxic Nature Spirits
- Rare Toxics
- Insect Shamans
- Insect Totems
- Insect Potency
- Insect Forms
- Summoning Insect Spirits
- Hive Insect Spirits
- Building the Hive
- Queen Spirits
- Solitary Insect Spirits
- Building the Nest
- Free Insect Spirits
- Insect Spirit Powers
- Blood Magic
- Sacrifice Geas
- Sacrificing Metamagic
- Blood Spirits
- The Corrupted
- Petro Voodoo
- The Twisted Way
- Twisted Potency
- Potency
- THE GRIMOIRE
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Directed Illusion Spells
- Indirect Illusion Spells
- Manipulation Spells
- Control Manipulations
- Elemental Manipulations
- Telekinetic Manipulations
- Transformation Manipulations
- ADEPT POWERS
- TOTEMS
- Animal Totems
- Nature Totems
- Mythic Totems
- Idols
- Loa
- ARCANE LORE
- Adept Powers Table
- Spell Table
- Magical Gear Table
- INDEX