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*[[Jackpoint]] Login
*[[Jackpoint]] Login
*Stitches and Spare Parts
*Stitches and Spare Parts

Version vom 13. Juni 2013, 19:54 Uhr

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  • Jackpoint Login
  • Stitches and Spare Parts
    • Medical Practise in 2070
    • Medical Providers
    • Medtech and Augmentation in Everyday Life
    • Game Information
      • The Augmented Character
      • Body Mods and Social Interactions
      • New Postitive Qualities
      • New Negative Qualities
      • Tweaking the Rules
  • Cybertech
    • Life Wire
      • Why Cyber?
      • Downsides
    • Behind the 'Ware
      • Chromekings
      • Rising Stars and Trendsetters
    • Advanced Cybertechnology Rules
      • DNI and Wireless Functionality
      • Cyberware Triggers
      • Second-Hand Cyberware
      • Cosmetic Cyberware
      • Headware
      • Earware
      • Eyeware
      • Bodyware
      • Cyber-Implant Weapons
      • Cyberlimbs
      • Cyberlimb Accessories
      • Modular Cyberlimbs
      • Cyberware Suites
  • Biotech
    • The Age of Living Technology
      • Bio-Medicine
      • Bioware
      • (Bio)Shape Up or Ship Out
      • Symbionts
      • Mass Biotech
      • Biotech Kings and King-Makers
    • Advanced Biotechnology Rules
      • Biotech Grades
      • Second-Hand Bioware
      • Biosculpting
      • Cosmetic Bioware
      • New Bioware
      • Symbionts
  • GeneTech
    • Genetech 101
      • From Bases to Basics
      • The Metahuman Genome
      • Xenosapient Genomes
    • Mendel’s Successors
      • The Big Players
      • Modern Moreaus
    • Customer Apps
      • Genetic Engineering
      • You Are What You Eat
      • Genedesign—The Art of Creation
      • Genetic Restoration
      • Phenotype Adjustment
      • Transgenics
      • Genetic Infusions
    • Genetechnology Rules
      • Genetics and Society
      • Gene Therapy and Hospitalization
      • Natural vs. Transgenic
      • Genetic Restoration
      • Phenotype Adjustment
      • Transgenics
      • Genetic Infusions
      • Transgenic Art and Chimera Pets
  • Nanotech
    • An Underground Primer to Nanotechnology
      • Hard and Soft Machines
      • Control and Autonomy
      • Common Applications
      • Construction
      • Computing
      • Space Exploration and Exploitation
      • Miltech
      • Metahuman Augmentation and Medicine
    • Nanotechnology Rules
      • Inside the Nanomachine
      • Soft and Hard Machines
      • Essence Costs
      • Using Nanoware
      • Nanoware Systems
      • Nanocybernetics
      • Nanogear and Equipment
      • Nanofaxes
      • Weaponized Nanotech
  • Advanced Medtech
    • Advanced Medical Rules
      • Using Skills and Specializations
      • Optional Rule: Severe Wounds
      • Care and Costs
      • Medical Equipment
      • Diagnosis
      • Under the Knife
      • Cosmetic Surgery/Biosculpting
      • Trauma Surgery
      • Transplants and Organ Replacements
      • Installing/Repairing Cyberware and Bioware
      • Replacing/Upgrading Cyberware and Bioware
      • Gene Therapy
      • Installing Nanoware
    • Diseases, Pathogens, and Other Conditions
      • Disease Attributes
      • The Disease Resistance Test
      • Magical Diseases
      • Sample Diseases
      • Biowarfare Agents
      • Pharmaceuticals and Biomedicals
  • The Cutting Edge
    • Biodrones
      • Menagerie™ Biodrone Series
      • Our Technology
      • Control Options
      • Biodrone Applications
    • Cybermancy
      • What is Cybermancy
      • What it Does
      • Where it Comes From
      • Odds and Ends
    • Cyborgs
      • Otomo Product Announcement
      • Subject Interview
      • Field Report
    • Game Information
      • Biodrones
      • Sample Biodrones
      • Biodrone Swarms
      • Cybermancy
      • Side Effects of Unlife
      • Cyborgs
      • Cyborg Specs
      • Cyborg Wetware
      • Cyborg Hardware
      • Cyborg and Cyberzombie Negative Qualities