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*''Playtesters and Special Thanks:'' <br/>Russ Bigham, Wes Bond, Derek Dexter, Jeremy Guillemette, Jamie Houston, Joanna Hurley, {{Impressum|Adam Jury}}, {{impressum|Steve Kenson}}, Michael Kotteakos, Gwyn Lawson, Greg Lusby, Paolo Marcucci, Luke Monroe, Tim Patrick, Shawn Pettifer, Steven Pettifer, {{Impressum|Rich Osterhout}}, Jon Reid, {{Impressum|Brian Schoner}}, Brent Smith, Myron Thompson, Steve Tinner, James Vaughan, the Mysterious Dvixen and, of course, [[Bull]]. Special Thanks to John Bridegroom for his indispensable help with all things that shoot.
*''Playtesters and Special Thanks:'' <br/>Russ Bigham, Wes Bond, Derek Dexter, Jeremy Guillemette, Jamie Houston, Joanna Hurley, {{Impressum|Adam Jury}}, {{impressum|Steve Kenson}}, Michael Kotteakos, Gwyn Lawson, Greg Lusby, Paolo Marcucci, Luke Monroe, Tim Patrick, Shawn Pettifer, Steven Pettifer, {{Impressum|Rich Osterhout}}, Jon Reid, {{Impressum|Brian Schoner}}, Brent Smith, Myron Thompson, Steve Tinner, James Vaughan, the Mysterious Dvixen and, of course, [[Bull]]. Special Thanks to John Bridegroom for his indispensable help with all things that shoot.
*''Special Thanks from {{Impressum|Jim Nelson}}:'' <br/>I’ve had the pleasure of working with many wonderful people 97 during my tenure at FASA and I won’t even attempt to thank them all 97 individually. I owe a debt of gratitude to everyone I worked with— 97 artists, writers, editors and colleagues. Thank you. 98 I feel a need to single out and thank a few individuals who 98 made my job truly special: I’d like to thank Jill Lucas, for being a won99 derful friend, a terrific president and the best boss anyone could hope for; {{Impressum|Jeff Laubenstein}}, for inspiring me to grow and develop as an artist and for teaching me so much about what it takes to make a game look great; {{Impressum|Joel Biske}} and {{Impressum|Fred Hooper}} for being great assistants and great friends; and {{Impressum|Mike Nielsen}} for showing me how much fun games can be, for countless hours of great brainstorming and for keeping me sane.
*''Special Thanks from {{Impressum|Jim Nelson}}:'' <br/>I’ve had the pleasure of working with many wonderful people 97 during my tenure at FASA and I won’t even attempt to thank them all 97 individually. I owe a debt of gratitude to everyone I worked with— 97 artists, writers, editors and colleagues. Thank you. 98 I feel a need to single out and thank a few individuals who 98 made my job truly special: I’d like to thank Jill Lucas, for being a won99 derful friend, a terrific president and the best boss anyone could hope for; {{Impressum|Jeff Laubenstein}}, for inspiring me to grow and develop as an artist and for teaching me so much about what it takes to make a game look great; {{Impressum|Joel Biske}} and {{Impressum|Fred Hooper}} for being great assistants and great friends; and {{Impressum|Mike Nielsen}} for showing me how much fun games can be, for countless hours of great brainstorming and for keeping me sane.
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[[Kategorie:Quellen/Credits]]
[[Kategorie:!Suchmarker|Quelle, en: Cannon Companion/Credits]]

Version vom 26. Mai 2013, 11:16 Uhr