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[[Bild:Cover Target Smugglers Heavens.jpg|thumb|right|Target: Smuggler Havens]] | [[Bild:Cover Target Smugglers Heavens.jpg|thumb|right|Target: Smuggler Havens<br>© [http://www.fanpro.com FanPro]]] | ||
== Rückseitentext == | == Rückseitentext == | ||
Version vom 17. Juni 2007, 12:11 Uhr
Rückseitentext
BIG MONE¥!
Where can you sell body parts to voodoo priests? Where do Siberian shapeshifters buy military goods? What weird experiments are going on in corporate aquaspheres? Where do t-bird smugglers hide from the military patrols? Learn the skinny here, chummer.
The Target: Smuggler Havens sourcebook allows you to jump right into the exciting cities of New Orleans and Vladivostok. It contains a wealth of information on smuggling, including adventure frameworks for new locations, rules for t-bird smuggling and border patrols, free voodoo spirits, and information on awakened Siberia. Target: Smuggler Havens is intended for gamemasters and players of all experience levels. For use with Shadowrun.
Inhalt
- INTRODUCTION
- NEW ORLEANS: THE BIG EASY
- The City and Its People
- Business--Legit and Otherwise
- Local Folks
- The Goods (And Not-So-Goods)
- Vice Rackets
- Organlegging
- Arms Smuggling
- Talislegging
- Smoke and Mirrors
- That Voudoun You Do
- Dwellers in the Shadows
- The City and Its People
- VLADIVOSTOK: THE WILD EAST
- History
- Prelude to War
- All Enemies, Foreign and Domestic
- Recent Events
- Smuggling Routes
- The Trans-Siberian Railroad
- The Seattle Sea Run
- Vladivostok Neighborhoods
- Golden Horn Bay
- Russky Island
- Popov Island
- North Vladivostok
- Khasan Coast
- Law Enforcement
- National Supreme Soviet
- UGB
- MVD
- The Pacific Fleet
- The Vladivostok Underworld
- Vory v Zakone
- Seoulpa Rings
- The Triads
- The Yakuza
- History
- OFF THE DEEP END
- The Sea of Japan--Turn of the Tides
- Corporate Scorecard
- Ports of Call
- The North Atlantic--Arkoblocks and Eco-Wars
- Proteus AG
- Other Corporations
- IFMU
- High-Seas Eco-War
- The Klabauterbund
- Other North Sea Pirates
- Ports of Call
- Underwater Security
- Surveillance Systems
- Security Patrols
- Magical Countermeasures
- The Airlock/Decompression Chamber
- Internal Security Arrangements
- The Sea of Japan--Turn of the Tides
- SMUGGLING ON LAND
- Seattle to New Orleans
- The Northern Route
- The Northern Spin-Offs
- The Southern Route
- St. Louis to New Orleans
- Into Aztlan
- The Rest of the Routes
- Seattle to New Orleans
- GAME INFORMATION
- Facts at a Glance
- New Orleans
- Vladivostok
- Getting In/Out
- New Orleans
- Vladivostok
- Cost of Living
- New Orleans
- Vladivostok
- Running in New Orleans
- The Opposition
- The Environment
- Voodoo
- New Loas
- Critters
- Adventure Ideas
- Running in Vladivostok
- Local Color
- The Siberian Wilderness
- Siberian Shamanism
- New Critters
- Adventure Ideas
- Running an Underwater Adventure
- Ports of Call
- Situational Briefing
- Undersea Security
- Adventure Ideas
- Running Land Smugglers
- Land versus Sea
- The Long Haul
- Smuggling to Everyone
- Special Rules for LAVs
- Optional Vehicle Rules
- Running the Border
- Adventure Ideas
- Facts at a Glance