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==Inhaltsverzeichnis==
==Inhaltsverzeichnis==
Kapitel:  
*'''INTRODUCTION'''
*Introduction
*'''INTERLUDE 1: WELCOME TO THE MATRIX'''
*Interlude 1: Welcome To The [[Matrix]]
*'''MATRIX 2.0'''
*Matrix 2.0
**'''Icons
*Interlude 2: Things To Come
**'''Grids and Hosts
*Grids And Hosts
***Matrix Topology
*[[Intrusion Countermeasure]]s
**'''System Radngs'''
*Interlude 3: [[SOTA]] In Fear
***Security Rating
*Mapping Matrices
***Subsystem Ratings
*Interlude 4: Worlds Of The Matrix
***Rating Format
*[[Decker]]s
**'''Deck Radngs'''
***Detection Factor
***The Hacking Pool
**'''System Tests'''
**'''Security Tally'''
*INTERLUDE 2: THINGS TO COME
*'''GRIDS AND HOSTS'''
**'''Grids'''
***[[RTG]]
***[[LTG]]
***Private LTGs
***Jackpoints
***Grid Security Tallies
***System Operations on Grids
***Satellite Links
**'''Hosts'''
***Security Codes
***Intrusion Difficulty
***System Ratings
***System Tricks
***Passcodes
***Host Networks
***UV Hosts
*'''INTRUSION COUNTERMEASURES'''
**'''Proactive vs. Reactive'''
**'''Locating IC'''
**'''Crashing IC'''
***Suppressing IC
**'''IC Ratings'''
**'''White IC'''
***Cripplers
***Killer
***Data Bomb
***Probe
***Scramble
***Tar Baby
**'''Grey IC'''
***Blaster
***Rippers
***Sparky
***Tar Pit
***Worms
**'''Trace IC'''
***Trace Factor
***Hunt Cycle
***Location Cycle
***Defeating Trace IC
***Trace Effects
***Trap Trace
***Trace on a Grid
**'''Black IC'''
***Black IC in Combat
***Lethal Black IC
***Non-lethal Black IC
***Psychotropic Black IC
***Recovering from Psychotropic Effects
**'''IC Defensive Options'''
***Armor Defense
***Shield Defense
***Shift Defense
**'''Trap IC'''
**'''Opdonal Rules'''
***Cascading IC
***Expert IC
***Constructs
***Party IC
**'''Host Shutdown'''
*'''INTERLUDE 3: SOTA IN FEAR'''
*'''MAPPING MATRICES'''
**'''System Access Nodes'''
**'''Security Sheaves'''
***Trigger Steps
***Alerts
***Random IC Allocation
***Caveats
**'''Host Reset'''
**'''What Hosts Do'''
***[[Paydata]]
***Slave Systems
***Applications
**'''[[UMS]] and Sculpted Systems'''
***Choosing a Metaphor
***Effects of Sculpted Systems and Reality Filters
***Mapping Sculpted Systems
*'''INTERLUDE 4: WORLDS OF THE MATRIX'''
*'''DECKERS'''
**'''Attributes'''
***Skills
**'''The Persona'''
***The MPCP
***Persona Programs
**'''Optional Rule: Deck Modes'''
***Default Mode
***Bod Mode
***Evasion Mode
***Masking Mode
***Sensor Mode
**'''Deckers and Tasks'''
***Task Bonuses
***Finishing Tasks
***Health and Tasks
**'''Optional Rule: SOTA'''
***SOTA Factor
***Lifestyle and SOTA
***Maintenance Costs
*'''ARCHETYPES'''
**'''Decker'''
**'''Elven Decker'''
<!-- Noch Fehlende Kapitel:
*[[Cyberdeck]]s
*[[Cyberdeck]]s
*Programs
*Programs
Zeile 65: Zeile 173:
*Matrix Hot Spots
*Matrix Hot Spots
*Appendix
*Appendix
*Index
*Index -->


==Siehe auch==
==Siehe auch==

Version vom 6. Januar 2012, 14:52 Uhr

Vorlage:Unvollständig

Informationen

VirtualRealities2.0.JPG

® FASA
Verlag: Fasa
eBook-Ausgabe: Catalyst Game Labs
Nummer: 7904
Edition: 2
Erschienen: Dezember 1995 (Print) / August 2011 (eBook)
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

, Réalités Virtuelles 2.0

|-


| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Format: Print / eBook |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Einband: Softcover |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 176 |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Dateigröße: 44.62 MB |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 18,00 $ (Print) / 7,50 $ (eBook) |-


| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

  • Autor: Vorlage:Impressum
  • Produktentwicklung: Vorlage:Impressum, Vorlage:Impressum
  • Lektorat FASA: Donna Ippolito, Sharon Turner Mulvihill, Diane Piron-Gelman, Robert "Brainiac" Cruz
  • Art Dircetor & Cover Design: Jim Nelson
  • Projektmanager: Joel Biske, Mark Ernst
  • Cover Artwork: Darrell Anderson
  • Farbillustrationen: Darrel Anderson, Joel Biske, Jim Nelson
  • Layout der Farbseiten: Mark Ernst, Jim Nelson
  • Illustratoren: Darrell Anderson, Peter Bergting, Joel Biske, Mike Jackson, Jeff Laubenstein, Jim Nelson
  • Layout: Mark Ernst

|} Virtual Realities 2.0 ist ein Regelwerk für die zweite Edition von Shadowrun. Es deckt den gesamten Bereich der Matrix inklusive der seiner Zeit brandneuen Otaku und der Semi-autonomen Knowbots / KIs ab, und ersetzt den Vorgängerband "

Informationen

". Außer für Spielleiter war es namentlich für Spieler, die einen Decker oder Otaku als SC spielen wollten, praktisch unverzichtbar.

Das Buch erschien im Dezember 1995 bei FASA in englischer Sprache. 2011 wurde es von Catalyst Game Labs als eBook im PDF-Format (Scan) erneut veröffentlicht.

Rückseitentext

"There I was, standing next to Joe on the corner, when outta nowhere comes this overgrown troll riding the hugest Harley Scorpion I've ever seen, blastin' away from all three firmpoints. What really scared teh bejeezus outta me were his arms - coupla big chainsaws, buzzin' away like a hundred million wasps. He rode right up and sliced through Joe like a hot knife though butter! Joe flickered a bit, his face contorting into a pirmal scream, and disappeared. I hotfooted it back to the squat with the words, "Buy Mitsuhama" running through my brain - don't ask me why, "Then Joe's brother unhooked us from the Matrix...

...AND THE REAL NIGHTMARE BEGAN."

Virtual Realities 2.0 offers a complete overhaul of all the rules for running Shadowrun's worldwide computer network, the Matrix. New rules provide a faster-playing version of decking through the Net, update Shadowrun technology, and offer new equipment and equipment rules. This sourcebook also includes rules for playing otaku, the mysterious technoshamans who seem to live in the Matrix, and offers the most current information about Matrix law and artificial intellidences.

Virtual Realities 2.0 replaces the Virtual Realities sourcebook. For use with Shadowrun, Second Edition.

Inhaltsverzeichnis

  • INTRODUCTION
  • INTERLUDE 1: WELCOME TO THE MATRIX
  • MATRIX 2.0
    • Icons
    • Grids and Hosts
      • Matrix Topology
    • System Radngs
      • Security Rating
      • Subsystem Ratings
      • Rating Format
    • Deck Radngs
      • Detection Factor
      • The Hacking Pool
    • System Tests
    • Security Tally
  • INTERLUDE 2: THINGS TO COME
  • GRIDS AND HOSTS
    • Grids
      • RTG
      • LTG
      • Private LTGs
      • Jackpoints
      • Grid Security Tallies
      • System Operations on Grids
      • Satellite Links
    • Hosts
      • Security Codes
      • Intrusion Difficulty
      • System Ratings
      • System Tricks
      • Passcodes
      • Host Networks
      • UV Hosts
  • INTRUSION COUNTERMEASURES
    • Proactive vs. Reactive
    • Locating IC
    • Crashing IC
      • Suppressing IC
    • IC Ratings
    • White IC
      • Cripplers
      • Killer
      • Data Bomb
      • Probe
      • Scramble
      • Tar Baby
    • Grey IC
      • Blaster
      • Rippers
      • Sparky
      • Tar Pit
      • Worms
    • Trace IC
      • Trace Factor
      • Hunt Cycle
      • Location Cycle
      • Defeating Trace IC
      • Trace Effects
      • Trap Trace
      • Trace on a Grid
    • Black IC
      • Black IC in Combat
      • Lethal Black IC
      • Non-lethal Black IC
      • Psychotropic Black IC
      • Recovering from Psychotropic Effects
    • IC Defensive Options
      • Armor Defense
      • Shield Defense
      • Shift Defense
    • Trap IC
    • Opdonal Rules
      • Cascading IC
      • Expert IC
      • Constructs
      • Party IC
    • Host Shutdown
  • INTERLUDE 3: SOTA IN FEAR
  • MAPPING MATRICES
    • System Access Nodes
    • Security Sheaves
      • Trigger Steps
      • Alerts
      • Random IC Allocation
      • Caveats
    • Host Reset
    • What Hosts Do
    • UMS and Sculpted Systems
      • Choosing a Metaphor
      • Effects of Sculpted Systems and Reality Filters
      • Mapping Sculpted Systems
  • INTERLUDE 4: WORLDS OF THE MATRIX
  • DECKERS
    • Attributes
      • Skills
    • The Persona
      • The MPCP
      • Persona Programs
    • Optional Rule: Deck Modes
      • Default Mode
      • Bod Mode
      • Evasion Mode
      • Masking Mode
      • Sensor Mode
    • Deckers and Tasks
      • Task Bonuses
      • Finishing Tasks
      • Health and Tasks
    • Optional Rule: SOTA
      • SOTA Factor
      • Lifestyle and SOTA
      • Maintenance Costs
  • ARCHETYPES
    • Decker
    • Elven Decker

Siehe auch

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