Quelle, en: Corporate Intrigue: Unterschied zwischen den Versionen
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==Rückseitentext== | ==Rückseitentext== | ||
<big>The Big Time</big> | |||
You could dabble in [[Unterwelt|organized crime]]. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few [[nuyen]] here and there. But everyone in the [[Sechste Welt|Sixth World]] knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the [[Konzerne|corps]]. | You could dabble in [[Unterwelt|organized crime]]. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few [[nuyen]] here and there. But everyone in the [[Sechste Welt|Sixth World]] knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the [[Konzerne|corps]]. | ||
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The corps have the money, and they’ve got all the power that comes with it. If you want to have some of that cash and some of that pull for yourself, you’re going to need to stay alert, move quickly, and remember that while corps are willing to pay for things that help them, deep down they really hate sharing what they’ve got with anyone. Including [[shadowrunner]]s. Especially shadowrunners. | The corps have the money, and they’ve got all the power that comes with it. If you want to have some of that cash and some of that pull for yourself, you’re going to need to stay alert, move quickly, and remember that while corps are willing to pay for things that help them, deep down they really hate sharing what they’ve got with anyone. Including [[shadowrunner]]s. Especially shadowrunners. | ||
Corporate Intrigue provides a wealth of plot points and adventure ideas to allow gamemasters to develop corporate-centered campaigns, including plotlines that lead to the discovery of a secret one megacorporation is struggling to contain. Building on information provided in {{Quelle|cg|x=1}}, Corporate Intrigue provides the story information, location details, and NPC statistics to make running a corporate-themed campaign as easy, fun, and brutal as you want it to be. | ''Corporate Intrigue'' provides a wealth of plot points and adventure ideas to allow gamemasters to develop corporate-centered campaigns, including plotlines that lead to the discovery of a secret one [[Megakonzern|megacorporation]] is struggling to contain. Building on information provided in ''{{Quelle|cg|x=1}}'', ''Corporate Intrigue'' provides the story information, location details, and NPC statistics to make running a corporate-themed campaign as easy, fun, and brutal as you want it to be. | ||
''Corporate Intrigue is for use with Shadowrun, Twentieth Anniversary Edition | ''Corporate Intrigue'' is for use with ''Shadowrun, Twentieth Anniversary Edition''. | ||
==Inhaltsverzeichnis== | ==Inhaltsverzeichnis== |
Version vom 28. Dezember 2011, 17:09 Uhr
Informationen | |
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Verlag: Catalyst Game Labs | |
Nummer: CAT26451 | |
Edition: 4 | |
Erschienen: 27.12.11 (eBook) | |
Sprache: englisch | |
Format: print / eBook (PDF mit Wasserzeichen) | |
Seitenanzahl: 150 | |
Dateigröße: 8.83 MB | |
Preis: 24,99 $ (print) / 18,00 (eBook)
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Corporate Intrigue ist ein Kampagnenband für die vierte Edition von Shadowrun, und liefert dem Spielleiter Material für Kampagnen, die sich um Konzerne drehen.
Er ist am 27.12.2011 bei Catalyst Game Labs in englischer Sprache erschienen.
Rückseitentext
The Big Time
You could dabble in organized crime. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few nuyen here and there. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the corps.
The corps have the money, and they’ve got all the power that comes with it. If you want to have some of that cash and some of that pull for yourself, you’re going to need to stay alert, move quickly, and remember that while corps are willing to pay for things that help them, deep down they really hate sharing what they’ve got with anyone. Including shadowrunners. Especially shadowrunners.
Corporate Intrigue provides a wealth of plot points and adventure ideas to allow gamemasters to develop corporate-centered campaigns, including plotlines that lead to the discovery of a secret one megacorporation is struggling to contain. Building on information provided in
Informationen |
, Corporate Intrigue provides the story information, location details, and NPC statistics to make running a corporate-themed campaign as easy, fun, and brutal as you want it to be.
Corporate Intrigue is for use with Shadowrun, Twentieth Anniversary Edition.
Inhaltsverzeichnis
- Introduction
- JackPoint
- Knives Out
- Nothing Personal
- Project Imago
- Runaway Train
- Freedom, Finally
- Coins of Luck
- Feng Shui
- Dreaded Palace
- CYA
- Sucking Lemons
- Making Lemonade
- Lights Out
- Evidence of Bodies
- The Villiers Divide
- Insubstantial Rumors
- Floating Secrets
- Hard Truths
- Cold Facts
- Character Trove
- Character Index
Siehe auch
Weblinks
Bezugsquellen
- Corporate Intrigue auf DriveThru RPG
- Corporate Intrigue auf BattleShop
Previews