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*** Adventure Ideas
*** Adventure Ideas


[[Kategorie:Regelwerke]] [[Kategorie:Regelwerke (Englisch)]]
[[Kategorie:Quellen]] [[Kategorie:Regelwerke (Englisch)]]

Version vom 29. Oktober 2007, 13:00 Uhr

Buchinformationen

  • Hersteller: FASA
  • Spezifikationen: Softcover
  • Sprache: Englisch
  • ISBN: 155-5-60341-6
  • ISBN13: 978-1-55560-341-[INVALID TYPE:B]
  • Anzahl Seiten: 110
  • Autor: ?
  • Cover-Artwork: ?
  • Preis: 6,95 €

Rückseitentext

BIG MONE¥!

Where can you sell body parts to voodoo priests? Where do Siberian shapeshifters buy military goods? What weird experiments are going on in corporate aquaspheres? Where do t-bird smugglers hide from the military patrols? Learn the skinny here, chummer.

The Target: Smuggler Havens sourcebook allows you to jump right into the exciting cities of New Orleans and Vladivostok. It contains a wealth of information on smuggling, including adventure frameworks for new locations, rules for t-bird smuggling and border patrols, free voodoo spirits, and information on awakened Siberia. Target: Smuggler Havens is intended for gamemasters and players of all experience levels. For use with Shadowrun.

Inhalt

  • INTRODUCTION
  • NEW ORLEANS: THE BIG EASY
    • The City and Its People
      • Business--Legit and Otherwise
      • Local Folks
    • The Goods (And Not-So-Goods)
      • Vice Rackets
      • Organlegging
      • Arms Smuggling
      • Talislegging
    • Smoke and Mirrors
      • That Voudoun You Do
      • Dwellers in the Shadows
  • VLADIVOSTOK: THE WILD EAST
    • History
      • Prelude to War
      • All Enemies, Foreign and Domestic
      • Recent Events
    • Smuggling Routes
      • The Trans-Siberian Railroad
      • The Seattle Sea Run
    • Vladivostok Neighborhoods
      • Golden Horn Bay
      • Russky Island
      • Popov Island
      • North Vladivostok
      • Khasan Coast
    • Law Enforcement
      • National Supreme Soviet
      • UGB
      • MVD
      • The Pacific Fleet
    • The Vladivostok Underworld
  • OFF THE DEEP END
    • The Sea of Japan--Turn of the Tides
      • Corporate Scorecard
      • Ports of Call
    • The North Atlantic--Arkoblocks and Eco-Wars
      • Proteus AG
      • Other Corporations
      • IFMU
      • High-Seas Eco-War
      • The Klabauterbund
      • Other North Sea Pirates
      • Ports of Call
    • Underwater Security
      • Surveillance Systems
      • Security Patrols
      • Magical Countermeasures
      • The Airlock/Decompression Chamber
      • Internal Security Arrangements
  • SMUGGLING ON LAND
    • Seattle to New Orleans
      • The Northern Route
      • The Northern Spin-Offs
      • The Southern Route
      • St. Louis to New Orleans
    • Into Aztlan
    • The Rest of the Routes
  • GAME INFORMATION
    • Facts at a Glance
      • New Orleans
      • Vladivostok
    • Getting In/Out
      • New Orleans
      • Vladivostok
    • Cost of Living
      • New Orleans
      • Vladivostok
    • Running in New Orleans
      • The Opposition
      • The Environment
      • Voodoo
      • New Loas
      • Critters
      • Adventure Ideas
    • Running in Vladivostok
      • Local Color
      • The Siberian Wilderness
      • Siberian Shamanism
      • New Critters
      • Adventure Ideas
    • Running an Underwater Adventure
      • Ports of Call
      • Situational Briefing
      • Undersea Security
      • Adventure Ideas
    • Running Land Smugglers
      • Land versus Sea
      • The Long Haul
      • Smuggling to Everyone
      • Special Rules for LAVs
      • Optional Vehicle Rules
      • Running the Border
      • Adventure Ideas