Quelle, en: Tir Na nOg: Unterschied zwischen den Versionen
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== Rückseitentext == | == Rückseitentext == | ||
The | The land of faery<br/> | ||
Where nobody gets old and godly and | Where nobody gets old and godly and grave<br/> | ||
Where nobody gets old and crafty and wise... | Where nobody gets old and crafty and wise...<br/> | ||
W.B. Yeats, The Land of Heart's Desire | W.B. Yeats, The Land of Heart's Desire | ||
[[Tir na nÓg]], the Land of Youth. Long protected by a | [[Tir na nÓg]], the Land of Youth. Long protected by a powerful Veil, the former nation of Ireland now stands revealed in its Awakened power. Who are its masters? Where did they come from? And what does its emergence hold for the world of 2054?<nowiki>[...]</nowiki> | ||
Tir na nÓg is a Shadowrun sourcebook that explores the emerging elven nation of Tir na nÓg. It is compatable with Shadowrun, Second Edition rules. | |||
== Inhalt == | == Inhalt == |
Version vom 30. September 2007, 08:58 Uhr
Edition: 2. Edition
Nr.: 7211
Seiten: 168
Preis: 44,90 DM
ISBN 1-55560-209-6
Design and Writing: Carl Sargent and Mark Gascoigne
Development: Tom Dowd
Editorial Staff
Senior Editor: Donna Ippolito
Associate Editor: Sharon Turner Mulvihill
Editorial Assistants: Diane Piron; Rob Cruz
Production Staff
Art Director: Jeff Laubenstein
Co-Project Managers: Jeff Laubenstein; Mark Ernst
Cover Art: Rick Berry
Cover Design: Jeff Laubenstein
Illustration: Joel Biske; Timothy Bradstreet; John Bridges; Steve Bryant; Earl Geier; Craig Gilmore; Mike Jackson; Jeff Laubenstein; Tony Szczudlo; Charles Vess; Karl Waller; Gary Washington; Alan Williams
Color Illustration: Janet Aulisio; Rick Berry; Jeff Laubenstein; David Martin; Nick Smith; Tony Szczudlo
Cartographer: Ernesto Hernandez
Layout: Mark Ernst
Keyline and Pasteup: Ernesto Hernandez
Kontakt: FanPro
Rückseitentext
The land of faery
Where nobody gets old and godly and grave
Where nobody gets old and crafty and wise...
W.B. Yeats, The Land of Heart's Desire
Tir na nÓg, the Land of Youth. Long protected by a powerful Veil, the former nation of Ireland now stands revealed in its Awakened power. Who are its masters? Where did they come from? And what does its emergence hold for the world of 2054?[...]
Tir na nÓg is a Shadowrun sourcebook that explores the emerging elven nation of Tir na nÓg. It is compatable with Shadowrun, Second Edition rules.
Inhalt
- T1R NA NOG
- INTRODUCTION
- WELCOME TO TIR NA NOG
- FACTS AT YOUR FINGERTIPS
- Traveling to the Tir
- By Plane
- By Sea
- On Arrival
- Documents
- Money
- Information/Media
- Time
- Measurements
- Getting Around
- Air Travel
- Road Travel
- Rail Travel
- Water Travel
- Law and Law Enforcement
- Illegal and Addictive Substances
- Emergencies
- Medical Assistance
- What Does It Cost?
- The Tir Matrix
- Festivals
- Rose of Tralee Feill
- Galway Oyster Feill
- Yeats Summer School
- Sports
- Important Tir Names
- Traveling to the Tir
- HISTORY
- Transformations
- Elven Wave
- Birth of a Republic
- Years of Scandal
- Ireland and the Vatican
- Ireland and Britain
- Impeachment and Coup
- Liam Vanishes
- Recent Events
- Transformations
- GOVERNMENT, LAW, AND POWER
- Local Government
- Political Parties
- Fianna Fall
- Fine Gael
- Ulster United Protestant Party
- Labour/SDLP Alliance
- Law and Order
- Central Crime Registry
- Social Benefit Registry
- Interior Affairs Registry
- Environmental Regulation Registry
- Law Enforcement
- Reach Fuileach
- Tir Military
- Crimes and Punishment
- Controlled Weapons and Equipment
- Terrorist Organizations
- Immigration Law
- Environmental Law
- Cultural Law
- Emigration Law
- Religious Law
- Moral Law
- Racial Law
- Hazard Law
- Courts and Judgments
- Hidden Power
- Danaan Families
- Council of Stewards
- Cuirt Danaan
- Seelie Court
- Other Factions
- Relations with Foreign Powers
- Britain
- The Vatican
- France
- United Canadian and American States
- Tir Tairngire
- ECONOMY
- The Big Picture
- Danaan Control
- Major Corporations
- Foreign Corporations
- Tir-Owned Corporations
- Crime
- Terrorist Groups
- Street Gangs
- WAYS AND PATHS
- The Danaan Mythos
- Meaning in the Myth
- Understanding Ways and Paths
- Mystic Ways
- Aspects of the Ways and Paths
- Walking the Paths
- Sacred and Ritual Art
- Path Followers
- Raising a Magical Child
- Paths and Orders
- Rank
- Path of the Warrior
- Path of the Steward
- Path of the Bard
- Path of the Druid
- Path of the Righ
- Gamemaster Note
- The Danaan Mythos
- TIR PROVINCES
- Leinster
- County Carlow
- County Dublin
- County Kildare
- County Kilkenny
- County Laois
- County Offaly
- County Wexford
- County Wicklow
- Notable Sites
- Munster
- County Clare
- County Cork
- County Kerry
- County Limerick
- County Tipperary
- County Waterford
- Notable Sites
- Connaught
- County Galway
- County Leitrim
- County Mayo
- County Roscommon
- County Sligo
- Notable Sites
- Meath
- County Cavan
- County Longford
- County Louth
- County Meath
- County Monaghan
- Notable Sites
- Ulster
- County Antrim
- County Armagh
- County Derry
- County Donegal
- County Down
- County Fermanagh
- County Tyrone
- Notable Sites
- National Parklands
- Connemara National Park
- Glenariff Forest Park
- Glenveagh National Park
- John F. Kennedy Memorial Park
- Lough Key Forest Park
- Tollymore/Castlewellan Forest Parks
- Tir Magical Phenomena
- Cairn Lines
- Doineann Draoidheil
- Slighe Roads
- Leinster
- DUBLIN
- Vital Statistics
- Local Government
- Dublin Districts
- Neighbourhoods
- Getting Around
- Car
- Public Transportation
- Visitor Information
- Weather
- Accommodations
- Entertainment
- Museums
- Theatres
- Art
- Sport
- Festivals
- Dublin Media
- Broadcasting
- Local Newspapers
- Pubs and Clubs
- Opening Hours
- Useful Addresses
- Restaurants
- Useful Addresses
- Shopping
- Bookshops
- Computers/Electronics
- Department Stores
- Groceries/Convenience Stores
- Open Air Markets
- Useful Addresses
- BELFAST
- Vital Statistics
- Government
- Ulster Revolutionary Force
- New Ulster Revolutionary Movement
- Other Terrorist Organizations
- Geography and Demographics
- Neighbourhoods
- Getting Around Belfast
- Bus and Tram
- Car
- Rail
- Taxis
- Visitor Information
- Weather
- Accommodations
- Entertainment
- Media
- Useful Addresses
- Restaurants and Bars
- Night Clubs
- Other
- GAME INFORMATION
- PATH MAGIC
- ADDITIONAL MAGIC RULES
- Enchanting
- Bonding Foci
- Ogam Stones
- Gathering Enchanting Materials
- Other Enchanting Rules
- Magical Beings
- Elementals
- Nature Spirits
- Allies
- Free Spirits
- Magical Phenomena
- The Veil
- Cairn Lines
- Doineann Draoidheil
- The Wild Hunt
- Enchanting
- DRUIDS
- Special Rules
- Totems
- Special Rules
- ARMS AND EQUIPMENT
- General Rules
- Costs and Availability
- Morph-Seeking Weapons
- Special Armor
- Non-Offensive Items
- Cyberware
- Cyberdecks and Programs
- Tir Matrix
- Government Systems
- Software Simulations Systems
- General Rules
- PARANIMALS
- Awakened Creatures
- STREET SLANG
- Foreign Slang
- Native Slang
- Other Linguistic Oddities
- Elliptical Thinking