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*'''INTRODUCTION'''
*'''INTRODUCTION'''
*'''WHAT YOU NEED TO KNOW ABOUT MAGIC'''
*'''WHAT YOU NEED TO KNOW ABOUT MAGIC'''

Version vom 6. September 2013, 15:08 Uhr


  • INTRODUCTION
  • WHAT YOU NEED TO KNOW ABOUT MAGIC
  • THE WAYS OF MAGIC
    • Beyond the Odd Coven
    • Becoming Prairie Dog
    • Growing Up Magical
    • Street Magic
    • Unorthodox Traditions
      • Azroth the God: Case Notes
      • Psionics
      • Magic as Miracle
    • All Dressed Up and No Place to Go
  • THE MAGICAL ARSENAL
  • THE ASTRAL ADVANTAGE
  • ADEPTS
    • Discovery
    • Training
    • Finding the Way
      • Way of the Warrior
      • Way of the Athlete
      • Way of the Artist
      • The Invisible Way
      • The Spirit Way
      • Way of the Animal Powers
      • The Twisted Way
      • Losing the Way
    • Adopting Geasa
    • Initiation
      • Ordeals
      • Using Metamagic
      • Masking
    • Foci
    • Physical Magicians
  • VOUDOUN
    • Major Loa
      • Agwe: Sovereign of the Sea
      • Azaca: Master of the Corn
      • Damballah: Good Serpent of the Sky
      • Erzulie: Mistress of Love
      • Legba: Old Man at the Crossroads
      • Ghede: Corpse, Clown and King
      • Loco and Ayizan: The Priestly Parents
      • Ogoun: Warrior, Hero, Politician
    • Calling the Loa
    • Work Loa
    • Bought Loa
    • Guinee
    • Honfours
    • Bocors
    • Sorcery
    • Petro Rite
      • Zombies
    • Awakened Voudoun
    • Voudoun Glossary
  • MAJOR MOJO
    • Lone Star's Wizboys
      • Fun with Combat Mages
      • Fun with Physical Adepts
      • Fun with Regular Cops
      • The Disembodied Fuzz: Astral Patrol Cops
    • Corporate Magicians
    • Special Forces and Other Tough Guys
    • Magical Threats
      • Toxic Spirits and Shamans
      • Insect Spirits and Shamans
      • The Infected
      • Other Threats
  • RULES
    • Adept Rules
    • Voudown Rules
  • STREET GRIMOIRE
  • ARCHETYPES
  • TABLES