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<big>It's not even a nice place to visit.</big>
<big>It's not even a nice place to visit.</big>


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''Sprawl Sites'' is a sourcebook for ''Shadowrun™'', and includes hundreds of encounters of every type, from blood-crazed [[gangs]] and mystic [[Magier|magicians]] to mild-mannered [[Ork]]s and back-stabbing [[Polizeikonzern|Corporate Cops]]. Plus, you'll find Location Archetypes covering typical Sprawl Locations from all sides of town, eight new Player Archetypes, and dozens of Non-Player Contacts. Round that out with additional essays and rules concerning sprawl law and [[credstick]]s, and you've got a whole new adventure on your hands. Your ''Shadowrun™'' campaign will never be the same.
''Sprawl Sites'' is a sourcebook for ''Shadowrun™'', and includes hundreds of encounters of every type, from blood-crazed [[gangs]] and mystic [[Magier|magicians]] to mild-mannered [[Ork]]s and back-stabbing [[Polizeikonzern|Corporate Cops]]. Plus, you'll find Location Archetypes covering typical Sprawl Locations from all sides of town, eight new Player Archetypes, and dozens of Non-Player Contacts. Round that out with additional essays and rules concerning sprawl law and [[credstick]]s, and you've got a whole new adventure on your hands. Your ''Shadowrun™'' campaign will never be the same.
{{DEFAULTSORT:Sprawl Sites}}
[[Kategorie:Quellen/Produktbeschreibungen]]

Aktuelle Version vom 11. Mai 2015, 15:46 Uhr


It's not even a nice place to visit.

Built from a thousand kilometers of flesh and steel, it writhes in the passions of those who live in it. Everyone and everything is connected here: there are no accidents. Take a walk down any street and read the writing on the wall:

"Welcome to the Sprawl, chummer. Too bad you could make it."

Sprawl Sites is a sourcebook for Shadowrun™, and includes hundreds of encounters of every type, from blood-crazed gangs and mystic magicians to mild-mannered Orks and back-stabbing Corporate Cops. Plus, you'll find Location Archetypes covering typical Sprawl Locations from all sides of town, eight new Player Archetypes, and dozens of Non-Player Contacts. Round that out with additional essays and rules concerning sprawl law and credsticks, and you've got a whole new adventure on your hands. Your Shadowrun™ campaign will never be the same.