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{{Quellenbuch
{{Quelle
|COVER=Rigger 2 Cover-verbesserte Version.jpg
|COVER=Rigger 2 Cover-verbesserte Version.jpg
|COPYRIGHT=catalyst
|COPYRIGHT=catalyst
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|CREDITSLINK=1
|CREDITSLINK=1
<!-- Publikation -->
<!-- Publikation -->
|VERLAG=[[Meta:Shadowrun-Verlage#FASA Corporation|FASA Corporation]]
|DATUM=Oktober {{Rj|1997}}
|NUMMER=7906
|NUMMER=7906
|ISBN10=1555603041
|ISBN13=978-1555603045
|FORMAT=Print
|SPRACHE=Englisch
<!-- Metainformation -->
<!-- Metainformation -->
|EDITION=2
|EDITION=2
|FORMAT=Paperback
|VERLAG=FASA Corp.
|SPRACHE=englisch
|SEITEN=160
|DATUM=Oktober 1997
|ISBN10=1555603041
|ISBN13=978-1555603045
|CREDITS=
*''Autoren:'' Robert Cruz, Diane Piron-Gelman, {{Impressum|Jonathan Szeto}}
*''Entwicklung'': Michael Mulvihill, Robert Cruz
*''Projekt Redaktion:'' Robert Cruz, Diane Prion-Gelman & Sharon Turner Mulvihill
*''Shadowrun Line Developer:'' Michael Mulvihill
*''Redaktion:''
**''Chefredaktion:'' Donna Ippolito
**''Verantwortlicher Redakteur:'' Sharon Turner Mulvihill
**''Stellvertretende Redakteure:'' Robert Cruz & Diane Piron-Gelman
*''Produktion:''
**''Art Director:'' Jim Nelson
**''Stellvertretender Art Director:'' Joel Biske
**''Cover-Artwork:' Les Edwards
**''Back Cover Art:'' Janet Aulisio, Jim Nelson, Jeff Laubenstein
**''Farbtafeln:'' Tom Baxa, Peter Bergenting, Thomas Gianni, Jeff Laubenstein & Zak Plucinski
**''S/W-Illustratoren:'' Janet Aulisio-Dannheiser, Thomas M. Baxa, Peter Bergting, Joel Biske, Douglas Chaffee, Thomas Gianni, Fred Hooper, Mike Jackson, Scott James, Jeff Laubenstein, John Paul Lona, Kevin Long, Jim Nelson, Mark A. Nelson, Zak Plucinski, Loston Wallace, Shane White
**''Layout:'' Fred Hooper & Jim Nelson
}}
}}
'''Rigger 2''' ist ein englischsprachiger Ausrüstungs- und Regelergänzungsband für [[Rigger]] und Fahrzeuge für Shadowrun 2. Edition.
'''Rigger 2''' ist ein englischsprachiger Ausrüstungs- und Regelergänzungsband für [[Rigger]] und Fahrzeuge für [[Meta:Shadowrun|Shadowrun]] [[Meta:Zweite Edition|Zweite Edition]].


==Rückseitentext==
==Detailinformationen==
<big>'''GEAR HEADS,'''<br/> '''GREASE MONKEYS'''<br/>  '''AND SPEED JUNKIES'''</big>
*[[Quelle, en: Rigger 2/Credits|Credits]]
*[[Quelle, en: Rigger 2/Inhaltsverzeichnis|Inhaltsverzeichnis]]
*[[Quelle, en: Rigger 2/Produktbeschreibung|Produktbeschreibung]]


'''RIGGERS ARE BACK!'''
==Versionen==
 
{{Version
"Taking the datajack cable from under the dash, I plug it into the jack under my ear. Then I sit back as the virtual display blossoms before my eyes. Dizziness hits me for a split second; then my mind adjusts to the blizzard of input from the view screens and sensors that are arrayed before me. The screens show views from every angle as well as numerous data displays - from the amount of fuel in my 'copter's tank to the infrared displays of the people here at the landing pad. As the datafeed pours into my brain, I'm no longer just the human named Zagger. Instead I'm now my Machine. I AM the Yellowjacket helicopter. I AM A RIGGER!
|TYP=Print
 
|EINBAND=Softcover
'''Rigger 2''' overhauls and expands on the rules for riggers in Shadowrun. From creating a [[Rigger]] character to down-and-dirty vehicle combat to electronic warfare, this book offers clear concise rules for practically every aspect of playing a Rigger or dealing with rigger's vehicles and [[Drohnen|drones]]. Also included are the rules for robotics, vehicle construction and modification, using [[Sicherheitsrigger|security riggers]] in your game and a comprehensive list of every vehicle in Shadowrun Products published to date.
|SEITEN=160
 
}}
'''Rigger 2''' replaces the '''Rigger Black Book'''.<br/>For use with [[Shadowrun Second Edition (Quelle, englisch)|Shadowrun Second Edition]].
 
==Inhaltsverzeichnis==
*'''INTRODUCTION'''
**'''The Developers Say'''
*'''A NIGHT IN THE LIFE...'''
*'''THE RIGGER'''
**'''Character Creation'''
***Skills and Concentrations
***Edges and Flaws
***New Edges and Flaws
**'''Dice Pools'''
***Control Pool
***Combat Pool
***Task Pool
***IVIS Pool
**'''The Vehicle Control Rigg'''
***Rigging versus Decking
***Rigging and other Cyberware
***Rigging and Cybermancy
**'''Maintenance and Overhead'''
***Lifestyle Reductions
**'''The Mechanic Contact'''
*'''STANDARD VEHICLE OPERATIONS'''
**'''The Driving Test'''
**'''Vehicle Attributes'''
***Handling
***Speed
***Acceleration
***Body
***Armour
***Signatur
***Autonav
***[[Pilot-Programm|Pilot]]
***Sensor
***Cargo Factor
***Load
***Seating
***Entry Points
***Fuel
***Set-up/Breakdown Time
***Landing/Takeoff Profile
***Economy
**'''Special Vehicle Attributes'''
***ED/ECD
***ECM/ECCM
***Flux
***Learning Pool
***Maneuvre Score
**'''Stress'''
***Incurring Stress
***Stress and System Failures
**'''Repairing Vehicles'''
*'''SENSORS'''
**'''System Components and Sensor Ratings'''
***Adding/Upgrading Components
***Image Transmissions
**'''Sensor Tests'''
**'''Sensor and Remote Deck Ranges'''
***The Flux Rating
***Flux Rating and Range
**'''Electronic Countermeasures'''
**'''Electronic Deception'''
*'''SPECIAL VEHICLE OPERATIONS'''
**'''Lifting and Pulling Objects'''
***Vehicle Pull Test
***Pull Test Side Effects
**'''Mechanical Arms and Legs'''
***Arm Tests
***Arm Skill Tests
***Arm Melee Atacks
***Mechanical Legs
**'''Air Cushion Vehicles'''
**'''Aircraft'''
***Taking off/Landing on Unusual Surfaces
**'''Monorails and Trains'''
*'''MISSION IMPROBABLE'''
*'''VEHICLE COMBAT'''
**'''The Maneuvre Score'''
***Determining the Maneuvre Score
***Open Tests
**'''Vehicle Combat Turn Sequence'''
**'''Vehicle Actions'''
***Accelerating/Breaking
***Positioning
***Ramming
***Hiding
***Relocating
***Multiple Vehicle Combat
***Passenger Actions during Vehicle Combat
**'''Vehicle Damage'''
***Rigger Damage
***Vehicle Damage from Impact
***Colliding with Objects
***Vehicle Damage from Weapons
***Attacks against Passengers
**'''Vehicles and [[Magie|Magic]]'''
***Damaging [[Manipulationszauber|Manipulation Spells]]
***[[Kampfzauber|Combat Spells]]
***[[Zaubersprüche|Spells]] against Characters in Vehicles
***Vehicles and [[Domäne|Natural Domains]]
***Casting Magic from Vehicles
***[[Astralprojektion|Astral Projection]] from Vehicles
*'''VEHICLE GUNNERY'''
**'''Manual Gunnery'''
**'''Sensor-Enhanced Gunnery'''
**'''Missile Combat'''
***Missile Fire Modes
***Indirect Fire
**'''Signature'''
***Signatures of Biological Forms
*'''DRONES'''
**'''Remote Control Networks'''
***Subscriber Lists
***Hardwiring a [[Fernsteuerdeck|Remote Control Deck]]
***Dump Shock
**'''Actions'''
***Free Actions
***Simple Actions
***Complex Actions
**'''Drones'''
***Operative Modes
***Issuing Commands
***The BattleTac IVIS System
**'''Robots'''
***Learning Pool
***Initiative
*'''ELECTRONIC WAREFARE'''
**'''Signal Interception'''
***Defeating Deck Encryption
**'''MIJI'''
***Measoning
***Intrusion
***Jamming
***Interference
**'''Regenerating MIJI-Degradation'''
**'''Re-connecting Lost Carriers'''
*'''THE DUELLISTS'''
*'''THE SECURITY RIGGER'''
**'''Active Security Riggers'''
**'''Actions in CCSS'''
***Free Actions
***Simple Actions
***Complex Actions
***Rigger Bonuses in a CCSS
**'''The Security Value'''
**'''Accessing a Security System'''
***Find a Hardwire Access Point
***Tap into a Dataline
***Defeat Encryption
***Adjust System Protocols
***Rigger Combat
**'''Decking a Rigged System'''
*'''ADVANCED VEHICLE RULES'''
**'''Variable Fuel Consumption'''
***Running Out of Gas
***Aircraft Maneuvres
***Drones
**'''Fuel Grades'''
**'''Optempo Rules'''
***Calculating Optempo
***Optempo and Regular Maintenance
**'''Quality Factors'''
**'''Vehicle Subsystem Damage'''
***Subsystem Damage Notes
***Repairing Subsystems
**'''Advanced Gunnery Rules'''
***Footprint
***Breaking Missile-Target Lock
***Extended Range Missiles
**Acvanced Remote Control Rules
***Pre-programmed Drone Commands
***Back-up Channels
***Server System for CRDs
**'''Advanced Electronic Warefare Rules'''
***Range and Partial MIJI Attacks
***MIJI on Multiple Channels
***Barrage Jamming
***Hot Mike Jamming
*'''NEW TOYS'''
**'''Weapons'''
***Ares Venegance and Vanquisher Miniguns
***Ares Vigilant and Victory Autocannons
***[[Ruhrmetall]] Vogeljager MRAAM
***[[Saab]]-Saaker AIM-11 Air-to-Air Missile
***Mitsubishi-GM Outlaw Vehicle Missile System
***Textron "Trapdoor" Smart Mines
***Loral-Vought "Zapper" Static Discharge Rockets
***Loral-Vought "Jabberwocky" Jammer Munitions
***Loral-Vought "Silencer" AARMs
**'''[[Cyberware]]'''
***Cranial Remote Decks
***[[Cybergliedmaßen|Cyberlimb]] Signal Boosters
***Snake-Eyes Remote Interface Link
**'''Remote Control Accessoires'''
***Remote Control Deck
***BattleTac IIVS
***BattleTac FDDM
***Remote Control Encryption Module
***Rigger Decryption Module
***Remote Control ECCM
***Rigger Protocol Emulation Module
***Remote Control Storage Memory
***Signal Amplifiers
***Hitcher Jacks
***Audio/Visual Screen Displays
***Intercom Speaker
***Autosofts
**'''Drones and Robots'''
***Aeroquip "Redball Express" Long Range Resupply Drone
***Aerodesign Systems Condor LDSD-23/Condor II LDSD-41
***[[Ares Arms]] Sentry II
***[[Aztechnology]] Hedgehog Signal Interceptor
***Aztechnology GRC-23C Crawler
***[[British Industrial]] DLK MK6 Utility Machine
***Citroen-Brouillard Smoke Generator
***Cyberspace Designs Wolfhound Advanced Recon Aircraft
***FMC Stonebroke TADS-Series Drone
***GTE-[[Ford]] Retrans Unit
***[[MCT]]-[[Chrysler-Nissan|Nissan]] Roto-Drone
***Mesametric Kodiak Roadway Clearance System
***Pratt & Whitney Sundowner Aerial Sprayer
***[[Renraku]] Arachnoid Mini-Drone
***Saab-Thyssen Bloodhound
***[[Shiawase]] Kanmuchi Mechanical Crawler
***Sicorsky-Bell Microskimmer II
***[[Toyota]] MKGuyver Search and Rescue Robot
*'''VEHICLE DESIGN AND CUSTOMIZATION'''
**'''Vehicle Design'''
**'''Vehicle Design Options'''
***Acceleration Increase
***Add STOL/VSTOL to Aircraft's Start/Landing Profile
***Fuel Tank/Capacity Enlargement
***Handling Improvement
***Hydrofoil Capability
***Improved Ecconomy
***Increased Cargo Space
***Living Amenities
***Load Increase
***Medical Treatment Gear
***Improve Robot's Learnig Pool
***Signature Improvement
***Smart Materials
***Speed Increase
***Structural Agility
**'''Vehicle Cusomization'''
***Working Time
***Weight and Space Restrictions
***Incorporating Modifications During Vehicle Design
***Modifications
***Customization and Design Specifications
***Engine Modifications
***Control System Modifications
***Protective System Modifications
***Signature Modifications
***Vehicle Weapon Mounts
***Electronic-Systems
***Accessoires
**'''Gamemaster Approval of Vehicles'''
**'''Converting Existing Vehicles'''
*'''VEHICLE LIST'''
*'''POWER PLANT TABLE'''
*'''CHASSIS TABLE'''
*'''INDEX'''


==Entwicklung==
==Entwicklung==
*[[Rigger 2: The Developer's Say (Quelle)|Rigger 2: The Developer's Say]] - Werbetext
*[[Quelle, en: Rigger 2: The Developer's Say|Rigger 2: The Developer's Say]] - Einleitungstext


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==Weblinks==
==Weblinks==
*{{Shwp|Rigger_2|Shadowiki: Rigger 2}}
*{{Shwp|Rigger_2|Shadowiki: Rigger 2}}
*[http://www.legrog.org/jeux/shadowrun/annees-2053-2060/rigger-2-2eme-ed-en LeGrog: Rigger 2] (''französisch'')


{{KatSort|cat=Quellen|Regelwerke|Ausrüstung|FASA Corporation|Englisch|Zweite Edition|1997}}
===Verzeichnisse===
*[http://www.legrog.org/jeux/shadowrun/annees-2053-2060/rigger-2-2eme-ed-en LeGrog] (französisch)
*[http://index.rpg.net/display-entry.phtml?mainid=1208 RPGnet Game Index]
 
{{DEFAULTSORT:Rigger 2}}
{{KatSort|cat=Quellen|Regelwerk|Ausrüstung|FASA Corporation|Englisch|Zweite Edition|1997}}

Aktuelle Version vom 20. August 2016, 17:02 Uhr

Informationen
Rigger 2 Cover-verbesserte Version.jpg
® Catalyst Game Labs
Produktion
Credits: siehe hier
Publikation
Verlag: FASA Corporation
Ersterscheinung: Oktober 1997
Nummer: 7906
ISBN:
ISBN-10: 1555603041
ISBN-13: 978-1555603045
Format: Print
Sprache: Englisch
Metainformation
Edition: 2

Rigger 2 ist ein englischsprachiger Ausrüstungs- und Regelergänzungsband für Rigger und Fahrzeuge für Shadowrun Zweite Edition.

Detailinformationen

Versionen

  • Print
    • Einband: Softcover
    • Seitenanzahl: 160

Entwicklung


Siehe auch

Weblinks

Verzeichnisse