Quelle, en: Virtual Realities

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Cover Virtual Realities.jpg

© FanPro
Verlag: FASA Corporation
Nummer: 7107
Edition: 1
Erschienen: 1991 (Print) / 2011 (eBook)
    • Veröffentlichung: 1991 (Print) / 2011 (eBook)
    • Ursprünglicher Preis: 15,00 $ (Print) / 7,50 $ (eBook)
Sprache: Englisch
    • Einband: Softcover
    • Dateigröße: 43.89 MB
    • Dateiformat: PDF
Format: Ebook, Print
Seitenanzahl: 160
ISBN:
ISBN-10: 1-55560-144-8
Credits:

Virtual Realities

Rückseitentext

"Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - FASTJACK, decker

VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.

Inhaltsverzeichnis

  • THE MATRIX DEFINED
  • INTRODUCTION
  • COMPUTER SYSTEMS
    • System Security
      • Security Ratings
    • Nodes
      • System Access Node
      • System Operations
    • Central Processing Unit
      • System Operations
    • Sub-Processor Unit
      • System Operations
    • Datallne Junction
      • System Operations
    • Datastore
      • System Operations
    • Slave Module
      • System Operations
    • Input/Output Port
      • System Operations
    • Node Ratings
      • Security Tracks
    • System Load
    • Alerts
      • Passive Alert
      • Active Alert
      • The Final Response
    • Expert Systems
  • INTRUSION COUNTERMEASURES
    • White IC
      • Access
      • Barrier
      • Probe
      • Scramble
    • Gray IC
      • Acid
      • Binder
      • Blaster
      • Jammer
      • Killer
      • Marker
      • Tar Baby
      • Tar Pit
      • Trace
    • Black IC
      • Hang Tough
      • Jack Out
    • IC Defense Options
    • Variable Rating
    • Constructs
    • Expert IC
    • Artificial Intelligence
    • IC Placement
    • IC Allocation
  • CYBERDECKS
    • Contructlng Components
      • Defining Terms
      • Limits
    • Components
      • MPCP
      • Hardening
      • Active Memory
      • Storage
      • Load Speed
      • Speed
      • Response
      • Simsense Hardware
      • Vidscreen
      • Hitcher Jack
      • Offline Storage
      • Case, Keyboard, and Stuff
    • Upgrading A Deck
      • Deck Downtime
    • Buying Decks
    • Satellite Uplinks
  • PROGRAMMS
    • Persona Programs
      • Bod
      • Evasion
      • Masking
      • Sensors
    • Deck Modes
      • Bod Mode
      • Evasion Mode
      • Masking Mode
      • Sensor Mode
    • Programming On the Fly
    • Utility Programs
      • Combat Utilities
      • Defense Utilities
      • Sensor Utilities
      • Masking Utilities
      • Operation Utilities
    • Programming
      • Options
      • Option Notes
    • Frames
      • Frame Types
      • Commanding Smart Frames
      • Building A Frame
  • CYBERCOMBAT
    • Initiative
    • Matrix Movement
    • Entering Combat
      • Executing A Utility
      • Multiple Programs, Multiple Targets
    • Avoiding Combat
    • Resolving Combat
      • Hitting A Persona
      • Hitting IC
    • IC Suppression
    • Simsense Overload
    • Fast Resolution System
  • MATRIX REALITIES
  • FUCHI CATALOGUE
  • HACKER HOUSE SUMMER UPDATE CATALOGUE
    • Combat Utilities
    • Defense Utilities
    • Sensor Utilities
    • Masking Utilities
  • VIRTUAL REALITIES

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