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® Catalyst Game Labs
Nummer: 7910 / 10662
Edition: 3
Erschienen: April 2001 / 2003
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 208 |-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 24,99 $ |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | ISBN:

ISBN-10: 1555604021
ISBN-13: 978-1555604028

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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

  • Autoren: Vorlage:Impressum & Vorlage:Impressum
  • Zusätzliche Texte: Rob Cruz, David Lyons, Michelle Lyons, Richard Mulvihill, Kenneth Peters, John Schmidt & Michael Yates
  • Entwicklung: Vorlage:Impressum und Vorlage:Impressum
  • Lektorat FASA: Rob Cruz, Michelle Lyons & Michael Yates
  • Shadowrun Developement:
    • Line Developer: Michael Mulvihill
    • Assistant Developer: Rob Boyle
  • Redaktion FASA: Donna Ippolito, Sharon Turner Mulvihill, Davidson Cole, Rob Cruz, Michelle Lyons & Michael Yates
  • Künstlerische Redaktion:
  • Art Director: Fred Hooper
  • Assistant Art Director: John "RedNek" Bridgegroom
  • Cover Artwork: Vorlage:Impressum
  • Cover Design: Brian Maslouski
  • Layout: Brian Maslouski
  • Illustrationen: Vorlage:Impressum, Tom Baxa, Peter Bergting, Doug Chaffee, Thorsten Felden, Tom Fowler, Mike Jackson, Scott James, Vorlage:Impressum, John Paul Lona, Kevin Long, Larry McDougal, Dave Martin, Vorlage:Impressum, Mark Nelson, Therese Nielsen, Ralf Paul, Tom Peters, Zach Plucinski, Steve Prescott, Stefanie Schmidt, Shane White & Mark Zug
  • Spieltester: Tom Adams, Mike Bobroff, Ian Carter, Darin Cochran, Eric Duckworth, Vorlage:Impressum, Jeremy Guillemette, Brian Habenicht, Robert Habenicht, Mark Haisal, J. Keith Henry, Earl Hollar, Eleanor Holmes, Jamie Houston, Aaron John, Chris Johnson, Robert Kyde, Jeff Long, Gregory Lusby, Ray Macey, Michael Marquis Il, Steve McCormick, Brandi Mercer, Steven Pettifer, Shawn Pettifer, Marvin Pringer, Steve Ratkovich, Sarah Stacyden, Jenifer Steele, Dennis Thomiin, Malik Toms, Michael vanHulst, Willem vanHulst, James Vaughan, Sebastian Wiers & Shane Winzar

|} Rigger 3 ist ein englischsprachiger Ausrüstungs- und Regelergänzungsband für Rigger und Fahrzeuge für Shadowrun 3. Edition. Das Buch erschien 2001 bei FASA und 2003 als Rigger 3 Revised bei FanPro LLC. Die deutsche Übersetzung ist das

Informationen

.

Rückseitentext

Rigger 3 Revised

PLANES,

DRONES and
AUTOMOBILES

Living is rigging, omae. Like burning rubber down the highway at 150 klicks an hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector, or security door. But the biggest kick is blowing up a car full of goons without even jacking out - weapons of destruction at your mental command . . . now that's road rage, my friend.

Rigger 3 expands upon the basic rigging and drone rules provided in Shadowrun, Third Edition and offers advanced rules for robots, ships, security riggers, and electronic warfare. Rigger 3 also offers expanded vehicle listings and rules for vehicle design, construction, and modification. This revised edition has been corrected and updated, and includes a complete set of vehicle illustrations.

Inhaltsverzeichnis

  • INTRODUCTION
  • LIFE IN THE FASTLANE
    • Vehicles and Ordinary Life
      • Licenses and Registration
      • Insurance
      • Getting Around
      • Modern Hazards
    • Wired Wheels
      • Control Systems
      • Safety Systems
      • Security Systems
      • Electronic Systems
      • License Plates
      • Fully Loaded
    • Automated Driving
      • Autonav Systems
    • GridGuide
      • GridGuide Components
      • GridGuide Hosts
      • Traffic Management
      • Law-Enforcement Uses
      • Coverage
      • GridGuide and Electronic Warfare
      • Hacking GridGuide
    • GridLink
    • Remote Vehicle Access
      • Vehicle Termination Chip
    • Hacking Your Vehicle
      • Hacking Vehicle Transponders
      • Hacking License Plates
      • Spoofing GridGuide Video
      • Messing with Vehicle Termination Chips
    • Drones
    • The Power Players
      • Pole Position: Ares Macrotechnology
      • Hot Pursuit: Saeder-Krupp
      • Road Warriors
      • The Wild Blue Yonder
      • Anchors Away
      • Other Specialists
  • THE RIGGER
    • Creating a Rigger Character
      • Choosing Attributes
      • Choosing Skills
      • New Skills
      • Optional Vehicle Specialization Rule
      • Choosing Ressources
      • Dice Pools
      • Edges and Flaws
    • Rigging and Implants
      • Datajacks
      • The Vehicle Control Rig
      • ASIST Backlash
      • Rigging and Other Implants
      • Other Implants
      • Rigging and Cybermancy
    • Rigging and Magic
    • Maintenance and Overhead
      • Maintenance Costs
      • Lifestyle Reductions
  • SENSORS AND ELECTRONIC WARFARE
    • Special Sensor Rules
      • Adding/Upgrading Components
      • Sensor Dead Zones
      • Flux and Ship Sensors
    • Electronic Deception (ED)
      • Electronic Counter-Deception (ECD)
    • Sonar
      • Passive Sonar
      • Active Sonar
      • Cavitation
      • Termoclines
    • Electronic Warfare
      • Remote Control Network Infiltration
      • MIJI
      • Regenerating MIJI-Degradation
      • Re-Connecting Lost Carriers
      • Rebooting a Remote-Control Network
  • DRONES
    • The Remote-Control Network
      • Subscriber Lists
      • Hardwiring a Remote-Control Deck
      • Dumb Shock
      • Multiple Rigger Networks
    • The BattleTac IVIS System
      • IVIS Test
      • IVIS Pool
    • Pilot Ratings
    • Autosofts
    • Robots
      • Adaption Pool
      • Prime Directive
      • Initiative
    • Drones, Robots and the Matrix
  • SECURITY RIGGERS
    • Close-Circuit Simsense Systems
      • The Security Value
      • CCSS Components
    • Active Security Riggers
      • Perception within a CCSS
    • Actions in a CCSS
      • Simple Actions
      • Complex Actions
    • Accessing a Security System
      • Step 1: Find a Hardwire Access Point
      • Step 2: Defeat Encryption
      • Step 3: Adjust to System Configuration
      • Step 4: Rigger Combat
    • Decking a Rigged System
  • SHIPS AND SUBS
    • Ship Attributes
      • Speed (Cavitation Threshold)
      • Hull
      • Bulwark
      • Signature (Normal/Sensor)
      • Sonar
      • Depth
    • Ship Operations
      • Ship Crew
      • Terrain
    • Ship Combat
      • Vehicle Points
      • Ramming Ships
      • Running Aground
      • Boarding
      • Ship Weapon Systems
      • Anti-Ship Missile and Torpedo Combat
      • Extended Range Missiles and Torpedos
      • Anti-Missile Defense Systems
    • Ship Damage
      • Anti-Ship Weapons and Normal Damage
      • Ships and Normal Damage
      • Damage Control
      • Taking on Water
      • Sinking
    • Ship Repair
    • Ships and Magic
      • Sorcery
      • Spirits
    • Submarines
      • Depth
      • Underwater Terrain
      • Underwater Drones
      • Torpedoes
      • Underwater Vehicle Combat
  • SPECIAL VEHICLE RULES
    • Special Vehicle Attributes
      • Body
      • Fuel
      • Economy
      • Set Up/Breakdown Time
      • Landing/Takeoff (L/T) Profile
      • ED/ECD
      • Adaption Pool
    • Stress
      • Incurring Stress
      • Stress and System Failures
    • Lifting and Pulling Objects
      • Vehicle Pull Tests
      • Pull-Test Side Effects
      • Long-Distance Hauling
    • Trailers
      • Monorails and Rail Vehicles
    • Mechanical Arms and Legs
      • Arm Tests
      • Arm Skill Tests
      • Arm Mellee Attacks
      • Mechanical Legs
    • Air-Cushion Vehicles
    • Aircraft
      • Flight Ceilings
      • Nape-of-Earth (NOE) Flight
      • Takeoff and Landing
      • Low-Altitude Vehicles (LAVs)
    • Semi-Ballistics and Sub-Orbitals
      • Semi-Ballistics
      • Sub-Orbitals
  • ADVANCED RULES
    • Variable Fuel Consumption
      • Running Out of Gas
      • Aircraft Maneuvers
      • Drones
    • Fuel Grades
    • Optempo Rules
      • Calculating Optempo
      • Combining Optempo and Regular Maintenance
    • Quality Factors
      • Complex Chassis
      • Custom Built
      • Fragility
      • Lemon
      • Master Worksmanship
      • Passenger Trap
      • Prototype Model/Used Vehicle
      • Ruggedness
      • Safety Certified
      • Streamlined Layout
    • Vehicle Subsystem Damage
      • Subsystem Damage Notes
      • Repairing Subsystems
    • Alternate Vehicle Combat Rules
      • Integrating Vehicles in Standard Combat
      • Alternative Ramming and Collision Damage
    • Alternate Sensor Tests
    • Advanced Gunnery Rules
      • Footprint
      • Breaking Missile-Target Lock
    • Advanced Remote-Control Rules
      • Pre-programmed Drone Commands
      • Back-up Channels
      • The Server System for CRDs
    • Advanced Electronic Warfare Rules
      • Range and Partial MIJI Attacks
      • MIJI on Multiple Channels
      • Barrage Jamming
      • Hot Mike Jamming
  • NEW TOYS
    • Vehicle Weapons
      • AN/EDQ-12 Air-Defense Naval Directed Energy Weapons System (ANDREWS)
      • Ares Firelance Vehicle Laser
      • Harpoon Gun
      • Proteus-Vulkan Karpen Particle Beam-Rocket System
      • Naval Guns
      • FN Piranha Torpedo Launcher
      • Aztechnology Relampago Medium Railgun
      • Ares Vaporizer Heavy Railgun
      • Ares Venegance & Vanquisher Miniguns
      • Aztechnology Xicohtencatl Light Railgun
    • Vehicle-Mounted Rockets, Missiles & Torpedoes
      • Saab-Saker AIM-11R Air-to-Air Missile
      • UIM-199 Kingfisher Underwater-to-Air Missile
      • Mitsubishi-GM Outlaw Missile
      • Textron Rocket-Assisted Self-Contained Mine System
      • Loral-Vought Silencer Advanced Anti-Radiation Munitions
    • Anti-Ship Missiles, Rockets and Torpedoes
      • RUR-15 Anti-Submarine Rocket
      • Javelot Aerial Defense Missile
      • MK 197 Multi-Role Advance-Capability Torpedo
      • UGM-188 Sea Sabre Missile
      • SS-N-49 Sirocco Missile
      • Torpedo Decoy
      • Torpedo Probe
    • Cyberware
      • Snake-Eyes Remote Interface Package
      • Snake-Eyes Fire Direction Data
      • Manager Module
    • Cyberdeck Accessoires
      • Sim-Control Rig Emulator
    • Remote-Control Accessoires
      • Audio/Visual Screen Display
      • BattleTac FDDM
      • BattleTac IVIS
      • Hitcher-Jacks
      • Intercom System
      • Remote-Control Biofeedback Filter
      • Remote-Control Encryption Module
      • Rigger Decryption Module
      • Rigger Protocol-Emulation Module
      • Signal Amplifiers
      • Storage Memory
    • Autosofts
      • Clearsight
      • Datalink
      • Electronic Warfare
      • Performance Profile (Vehicle Type)
      • Sharpshooter
    • Other Toys
      • Morphing License Plate
      • Oil-Slick Sprayer
      • Transponder Library Chip
      • Vehicle Smoke Generator
      • Spike Strip
      • Vehicle Termination Chip
      • Zapper Strip
  • Vehicle Design
    • The Design Process
      • Select a Chassis
      • Select a Power Plant
      • Add Design Options
      • Add Vehicle Modifications
      • Determine Final Vehicle Cost
    • Vehicle Design Options
      • Game Information
      • Functional Improvements
      • Design Enhancements
      • Facilities
      • Robot Options
  • VEHICLE CUSTOMIZATION
    • The Customization Process
      • Parts
      • The Mechanic Contact
      • Do-It-Yourself
      • Weight and Space Restrictions
      • Incorporating Modifications During Vehicle Design
    • Modifications
      • Customization and Vehicle Specifications
      • Engine Modifications
      • Control System Modifications
      • Protective System Modifications
      • Signature Modifications
      • Vehicle Weapon Mounts
      • Electronic Systems
      • Accessoires
  • Vehicle List
  • Power Plant Table
  • Vehicle Chassis Table


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