Quelle, en: Shadowrun 20th Anniversary

Aus Shadowhelix
Version vom 12. Juni 2012, 07:22 Uhr von Kathe (Diskussion | Beiträge) (→‎Rückseitentext: + englisches Inhaltsverzeichnis (erste 7 Kapitel))
Zur Navigation springen Zur Suche springen
Informationen

SR4A.jpg

® Catalyst Game Labs
Nummer: 2600A
Edition: 4
Erschienen: 12.03.2009
Sprache: englisch
Übersetzung:
Informationen
Format: print / eBook
Einband: Hardcover
Seitenanzahl: 376
Dateigröße: 134.55 MB
Preis: 44,99$ (print) / 15,00$ (eBook) / 64,99$ (print, ldt. Ed.)
Credits:

Rückseitentext

The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.

Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated, and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, and new magical discoveries. This full-color rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe.

Shadowrun, Fourth Edition 20th Anniversary Core Rulebook is fully compatible with all Shadowrun, Fourth Edition books.

Inhaltsverzeichnis

  • WELCOME TO THE SHADOWS
    • The Basics
      • What Is a Roleplaying Game?
    • Roleplaying Shadowrun
      • What Runners Do
      • Core Supplements
      • Basic Runner Types
      • Settings
      • Shadow Activity
  • A HISTORY LESSON FOR THE REALITY IMPAIRED
    • The Rise of the Megacorps
      • Seretech & Shiawase
      • Resource Rush
      • Japanese Imperial State
    • Death and Chaos
      • VITAS
      • The Awakening
      • Nation Building
    • Metamorphoses
      • Techsplosion
      • Goblinization
      • Lone Star
      • Tech, Redux
      • The Crash of ’29
    • Divided We Stand, United We Fall
      • North America
      • Euro Wars
      • Awakened Nations
      • The Last Wave
    • Hate and Brotherhood
      • Meta-hate
      • Universal Brotherhood
    • The Corporate Shuffle
      • Ares
      • Fuchi
      • Saeder-Krupp
      • Yamatetsu
      • Renraku
      • Aztechnology
    • Will to Power
      • President Dunkelzahn
      • Dunkelzahn’s Will
    • Year of the Comet
      • Storms
      • Ghostwalker
      • Slash and Burn
    • Matrix Crash 2.0
      • Deus’ Agenda
      • Perfect Storm
    • It’s a Wireless World
      • NeoNET and the WMI
      • Winners and Losers
      • General Colloton for President
      • Nation (Re)Building
      • Times of Emergence
      • A Second Revelation
      • Underworld at War
  • LIFE ON THE EDGE
    • Day to Day
      • A Place to Stash Your Gear
      • Getting Around
      • You Are What You Eat
      • Show Me the Money
      • Living in SIN
      • The Doctor is In
    • Welcome to the Machine
      • Matrix 2.0
      • The Network Is the Consumer
      • Sharing the Love
      • Tagging, 2070’s Style
      • Big Brother Is Watching
      • Holes in the System
    • Get Your Mojo Workin’
      • Magic in the Media
      • John Q. Public
      • Magic and Religion
      • Ghouls and Spirits and Dragons—OH MY!
      • Magic in the Shadows
    • We’re Not Alone
      • Coming Out
      • Public Opinion
      • Corporate Paranoia
      • Sprites, AIs, and Digital Critters
    • Takin’ Care of Business
      • Extraterritoriality
      • Guarding the Henhouse
      • In the Family
      • The Big Ten
      • Strange Bedfellows
    • Livin’ Large
      • Nightlife
      • Music
      • Sports
      • Simsense
      • Trideo, Radio, and Cinema
      • Advertising
      • Fashion
      • Sex
      • The Dark Side
    • Criminal Elements (Other Than You)
      • Organized Crime
      • Gangs
      • Organleggers
    • He Ain’t Heavy …
      • The Way It Is
      • Pro-Meta Activist Groups
      • Racist Organization
  • GAME CONCEPTS
    • Playing Shadowrun
    • The Abstract Nature of Rules
      • Dice
      • Making Tests
      • Dice Pools
      • Target Number and Hits
      • Glitches
      • Rule of Six
    • Different Types of Tests
      • Success Tests
      • Opposed Tests
      • Extended Tests
      • Teamwork Tests
      • Trying Again
      • Critical Success
    • Time
      • Combat Turns
      • Actions
    • Shadowrunning by the Numbers
      • The Concept
      • Metatype
      • Attributes
      • Skills
      • Qualities
      • Magic
      • Technomancy
      • Gear
      • Augmentations
      • Contacts
      • Lifestyle
      • Condition Monitors
      • Karma
    • Metahumanity
      • Dwarfs
      • Elves
      • Humans
      • Orks
      • Trolls
    • Edge
      • Spending Edge
      • Regaining Edge
      • Burning Edge
  • CREATING A SHADOWRUNNER
    • Building a Shadowrunner
      • Build Points (BP)
    • Choose Your Metatype
    • Pick Qualities
    • Purchase Attributes
    • Acquire Skills
      • Types of Skills
      • Purchasing Active Skills
      • Knowledge Skills
      • Language Skills
    • Assign Resources
      • Gear
      • Magical Resources
      • Technomancer Resources
      • Contacts
    • Finishing Touches
      • Final Statistics
      • Starting Nuyen
      • Gamemaster’s Approval
      • Background and Story
    • Quality Descriptions
      • Positive Qualities
      • Negative Qualities
  • SAMPLE CHARACTERS
    • Bounty Hunter
    • Combat Mage
    • Covert Ops Specialist
    • Drone Rigger
    • Enforcer
    • Face
    • Gunslinger Adept
    • Hacker
    • Occult Investigator
    • Radical Eco-Shaman
    • Smuggler
    • Sprawl Ganger
    • Street Samurai
    • Street Shaman
    • Technomancer
    • Weapon Specialist
  • SKILLS
    • Base Skills
      • Active Skills
      • Knowledge Skills
      • Language Skills
      • Using Skills
      • Skill Groups
      • Skill Ratings
      • Specializations
      • Defaulting
    • Combat Active Skills
    • Magical Active Skills
    • Physical Active Skills
    • Resonance Active Skills
    • Social Active Skills
    • Technical Active Skills
    • Vehicle Active Skills
    • Special Active Skills
    • Knowledge Skills
      • Choosing Knowledge Skills
      • Street Knowledge
      • Academic Knowledge
      • Professional Knowledge
      • Interests
    • Language Skills
      • Language in 2072
      • Lingos
    • Using Specific Skills
      • Using Arcana
      • Using Astral Combat
      • Using Assensing
      • Using Biotech Skills
      • Using Build or Repair
      • Using Charisma-Linked Skills
      • Using Chemistry
      • Using Climbing
      • Using Con
      • Using Conjuring Skills
      • Using Disguise
      • Using Enchanting
      • Using Escape Artist
      • Using Etiquette
      • Using Forgery
      • Using Infiltration
      • Using Instruction
      • Using Intimidation
      • Using Jumping
      • Using Knowledge Skills
      • Using Language Skills
      • Using Leadership
      • Using Locksmith
      • Using Navigation
      • Using Negotiation
      • Using Palming
      • Using Perception
      • Using Piloting
      • Using Resonance
      • Using Running
      • Using Shadowing
      • Using Sorcery
      • Using Stealth Skills
      • Using Survival
      • Using Swimming
      • Using Technical Skills to Build or Repair
      • Using Tracking
      • Using Attributes
  • COMBAT
    • Combat Turn Sequence
    • Initiative
      • Initiative Score
      • Initiative Passes
      • Switching Initiative
      • Initiative and Edge
      • Initiative Glitches
      • Delayed Actions
      • Timed Items and Initiative
    • The Action Phase
      • Free Actions
      • Simple Actions
      • Complex Actions
      • Interrupt Actions
    • Movement
      • Movement Rate
    • Resolving Combat
      • Opposed Combat Test
      • The Combat Sequence
    • Ranged Combat
      • Ranged Attack Modifiers
      • Defending Against Ranged Combat
    • Firearms
      • Single-Shot Mode
      • Semi-Automatic Mode
      • Burst-Fire Mode
      • Full-Auto Mode
      • Ammunition
      • Shotguns
    • Projectile Weapons
      • Projectile Weapon Types
      • Grenades
    • Rockets and Missiles
      • Resolving Rocket and Missile Fire
      • Rocket and Missile Scatter
    • Melee Combat
      • Melee Attack Modifiers
      • Defending Against Melee Attacks
      • Melee Modifiers
      • Melee Combat Weapons
    • Defending in Combat
      • Defense Modifiers
      • Full Defense
    • Other Combat Factors
      • Armor
      • Called Shots
      • Interception
      • Knockdown
      • Subduing (Melee Only)
    • Damage
      • Types of Injury
      • Damage Codes
      • Damage Resistance Tests
      • Applying Damage
      • Wound Modifiers
      • Dead Man’s Trigger
      • Special Types of Damage
    • Surprise
      • Surprise and Perception
      • Surprise Tests
      • Effects of Surprise
    • Barriers
      • Barrier Ratings
      • Shooting Through Barriers
      • Destroying Barriers
    • Vehicle Combat
      • Vehicle Attributes
      • Vehicle Tests
      • Tactical Combat
      • Chase Combat
    • Attacks Against Vehicles
      • Vehicle Damage
      • Gunnery
      • Sensor Tests
      • Sensor Targeting



Weblinks

Bezugsquellen:

Previews: