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|VERLAG=FanPro LLC | |||
|NUMMER=10654 | |||
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|DATUM=2002 | |||
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*''Autor / Autoren'': {{Impressum|Brian Schoner}} (''The Messenger''), {{Impressum|Michelle Lyons}}, {{Impressum|Malik Toms}} (''The Price of Liberty''), {{Impressum|Davidson Cole}}, {{Impressum|Andy Frades}}, {{Impressum|Rich Tomasso}} (''Catch a Falling Star'') | |||
*''Art Director'': Rob Boyle | |||
*''Cover Art'': {{Impressum|Marko Djurdjevic}} | |||
*''Umschlaggestaltung'': Jim Nelson | |||
*''Illustrationen'': {{Impressum|Janet Aulisio}}, {{Impressum|Doug Chaffee}}, {{Impressum|Marko Djurdjevic}}, {{Impressum|Larry MacDougall}}, {{Impressum|Jim Nelson}}, {{Impressum|Steve Prescott}}, {{Impressum|Roger Peterson}} | |||
*''Layout'': Jim Nelson | |||
}} | |||
The [[Megakonzern|megacorp]] [[Sondenrennen|probe race]] to be the first to reach Halley's Comet is in its final rounds. With only a few contenders left, your [[shadowrunner]] team can make a difference, deciding who wins and who loses. | The [[Megakonzern|megacorp]] [[Sondenrennen|probe race]] to be the first to reach Halley's Comet is in its final rounds. With only a few contenders left, your [[shadowrunner]] team can make a difference, deciding who wins and who loses. | ||
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Version vom 31. März 2010, 11:27 Uhr
Informationen | |
Verlag: FanPro LLC | |
Nummer: 10654 | |
Erschienen: 2002 | |
Übersetzung: {| class="infobox" style="float:right; clear:right;" | Informationen |
|-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:
- Autor / Autoren: Vorlage:Impressum (The Messenger), Vorlage:Impressum, Vorlage:Impressum (The Price of Liberty), Vorlage:Impressum, Vorlage:Impressum, Vorlage:Impressum (Catch a Falling Star)
- Art Director: Rob Boyle
- Cover Art: Vorlage:Impressum
- Umschlaggestaltung: Jim Nelson
- Illustrationen: Vorlage:Impressum, Vorlage:Impressum, Vorlage:Impressum, Vorlage:Impressum, Vorlage:Impressum, Vorlage:Impressum, Vorlage:Impressum
- Layout: Jim Nelson
|} The megacorp probe race to be the first to reach Halley's Comet is in its final rounds. With only a few contenders left, your shadowrunner team can make a difference, deciding who wins and who loses.
Wake of the Comet™ includes three adventures that wrap up the probe race first detailed in Year of the Comet™. Time is running out as the shadowrunners are hired to sabotage the competition and ensure that only one corp reaches the comet first. Wake of the Comet is for players and game masters of all experience levels.
For use with Shadowrun, Third Edition®.
Inhaltsverzeichnis
- INTRODUCTION
- The Adventure
- Adventure Structure
- Gamemastering the Adventures
- General Adventure Rules
- THE MESSENGER
- Open Your Eyes
- Preparing to Play
- A Venture
- Shock to the System
- Close to the Edge
- Going for the One
- Lightning Strikes
- Masquerade
- Face to Face
- Picking up the Pieces
- CATCH A FALLING STAR
- Out of the Dark
- Preparing to Play
- Sundae Treat
- A Call to the Stars
- Play It Again, Mr. J
- The Great White North
- A Spoonful of Sugar
- Too Many Cooks
- Picking up the Pieces
- THE PRICE OF LIBERTY
- Opening Moves
- Preparing to Play
- World in Vertigo
- Ad Astra
- Down the Well, Into the Valley
- Liberation
- The Big Easy
- The Yard
- Picking up the Pieces
- Player Handouts