Quelle, en: Virtual Realities: Unterschied zwischen den Versionen
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[[bild:Cover_Virtual_Realities.jpg|framed|Cover ''Virtual Realities'' <br />© [http://www.fanpro.com FanPro]]] | [[bild:Cover_Virtual_Realities.jpg|framed|Cover ''Virtual Realities'' <br />© [http://www.fanpro.com FanPro]]] | ||
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== Rückseitentext == | == Rückseitentext == | ||
"Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - FASTJACK, decker | "Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - [[Fastjack|FASTJACK]], [[decker]] | ||
VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix. | VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the [[matrix]]. It includes new, revised, & expanded rules for matrix running, [[cyberdeck]] construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix. | ||
== Inhalt == | == Inhalt == |
Version vom 26. Juli 2008, 13:11 Uhr
1. Edition
Nr.: 7107
Seiten: 160
Preis: 15,00 $
ISBN 1-55560-144-8
Entwicklung: Tom Dowd, Chris Kubasik
Texte: Tom Dowd, Chris Kubasik
Lektorat USA: Donna Ippolito
Produktion: Tom Dowd
Art Director: Dana Knutson
Cover Art: Dave McCoy
CoverDesign: Jim Nelson
Illustrationen: Jim Nelson, Joel Biske, Tammy Daniel
Farbtafeln: Dave McCoy, Alex Story, Sue McCoy
Layout: Tara Gallagher
Rückseitentext
"Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - FASTJACK, decker
VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.
Inhalt
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Siehe auch