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Irian (Diskussion | Beiträge) (Die Seite wurde neu angelegt: ==Buchinformationen== * '''Titel:''' Emergence * '''Sprache:''' Englisch * '''Art:''' Softcover (auch als Ebook verfügbar) * '''Seitenzahl:''' 120 Seiten * '''ISBN-10:...) |
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'''An Evolutionary Upgrade''' | '''An Evolutionary Upgrade''' | ||
The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. But a small percentage were changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these | The [[Crash von 2064|Crash of 2064]] ruined the lives of millions. Some died in the [[Matrix]] or went insane, many lost everything they owned, and still others found their identities completely erased. But a small percentage were changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in [[2070]], the existence of these [[technomancer]]s becomes front-page news, leading to widespread paranoia and withchunts. The Emergence campaign setting involves the runners in a series of pivotal events that may change the way they view the world and the Matrix—and each other. | ||
==Siehe auch:== | ==Siehe auch:== |
Version vom 10. Oktober 2007, 13:54 Uhr
Buchinformationen
- Titel: Emergence
- Sprache: Englisch
- Art: Softcover (auch als Ebook verfügbar)
- Seitenzahl: 120 Seiten
- ISBN-10: 0-9792047-5-5
- Erstverkaufstag: ?
- Developer: Rob Boyle, Robyn King-Nitschke, Peter Taylor
- Autoren: Jaso Blair, Rob Boyle, Mikael Brodu, Robert Derie, Robert King-Nitschke, Peter Taylor, Tobias Wolter,
- Cover Artwork: Echo Chernik
- Preis: 24.99 $
Rückseitentext
An Evolutionary Upgrade
The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. But a small percentage were changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers becomes front-page news, leading to widespread paranoia and withchunts. The Emergence campaign setting involves the runners in a series of pivotal events that may change the way they view the world and the Matrix—and each other.