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|DATUM={{Rj|1991}}
|DATUM={{Rj|1991}}
|NUMMER=7107
|NUMMER=7107
|FORMAT=Ebook, Print  
|FORMAT=Ebook, Print
|SPRACHE=Englisch
|SPRACHE=Englisch
|ISBN10=1-55560-144-8
|ISBN10=1-55560-144-8
<!-- Metainformation -->
<!-- Metainformation -->
|EDITION=1
|EDITION=1
|CREDITS=
*''Entwicklung:'' {{Impressum|Tom Dowd}}, {{Impressum|Chris Kubasik}}
*''Texte:'' {{Impressum|Tom Dowd}}, {{Impressum|Chris Kubasik}}
*''Lektorat USA:'' Donna Ippolito
*''Produktion:'' {{Impressum|Tom Dowd}}
*''Art Director:'' {{Impressum|Dana Knutson}}
*''Cover Art:'' {{Impressum|Dave McCoy}}
*''CoverDesign:'' {{Impressum|Jim Nelson}}
*''Illustrationen:''' {{Impressum|Jim Nelson}}, {{Impressum|Joel Biske}}, {{Impressum|Tammy Daniel}}
*''Farbtafeln:'' {{Impressum|Dave McCoy}}, {{Impressum|Alex Story}}, {{Impressum|Sue McCoy}}
*''Layout:'' Tara Gallagher
}}
}}
'''Virtual Realities'''
'''Virtual Realities'''


==Rückseitentext==
==Detailinformationen==
"Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - [[Fastjack|FASTJACK]], [[decker]]
*[[Quelle, en: Virtual Realities/Credits|Credits]]
 
*[[Quelle, en: Virtual Realities/Inhaltsverzeichnis|Inhaltsverzeichnis]]
VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the [[matrix]]. It includes new, revised, & expanded rules for matrix running, [[cyberdeck]] construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.
*[[Quelle, en: Virtual Realities/Produktbeschreibung|Produktbeschreibung]]
 
==Inhaltsverzeichnis==
*'''THE MATRIX DEFINED'''
*'''INTRODUCTION'''
*'''COMPUTER SYSTEMS'''
**'''System Security'''
***Security Ratings
**'''Nodes'''
***System Access Node
***System Operations
**'''Central Processing Unit'''
***System Operations
**'''Sub-Processor Unit'''
***System Operations
**'''Datallne Junction'''
***System Operations
**'''Datastore'''
***System Operations
**'''Slave Module'''
***System Operations
**'''Input/Output Port
***System Operations
**'''Node Ratings'''
***Security Tracks
**'''System Load'''
**'''Alerts'''
***Passive Alert
***Active Alert
***The Final Response
**'''Expert Systems'''
*'''[[Intrusion Countermeasures|INTRUSION COUNTERMEASURES]]'''
**'''White IC'''
***Access
***Barrier
***Probe
***Scramble
**'''Gray IC'''
***Acid
***Binder
***Blaster
***Jammer
***Killer
***Marker
***Tar Baby
***Tar Pit
***Trace
**'''Black IC'''
***Hang Tough
***Jack Out
**'''IC Defense Options'''
**'''Variable Rating'''
**'''Constructs'''
**'''Expert IC'''
**'''Artificial Intelligence'''
**'''IC Placement'''
**'''IC Allocation'''
*'''[[Cyberdeck|CYBERDECKS]]'''
**'''Contructlng Components'''
***Defining Terms
***Limits
**'''Components'''
***[[MPCP]]
***Hardening
***Active Memory
***Storage
***Load Speed
***Speed
***Response
***Simsense Hardware
***Vidscreen
***Hitcher Jack
***[[Offline-Speicher-Bank|Offline Storage]]
***Case, Keyboard, and Stuff
**'''Upgrading A Deck'''
***Deck Downtime
**'''Buying Decks'''
**'''Satellite Uplinks'''
*'''PROGRAMMS'''
**'''Persona Programs'''
***Bod
***Evasion
***Masking
***Sensors
**'''Deck Modes'''
***Bod Mode
***Evasion Mode
***Masking Mode
***Sensor Mode
**'''Programming On the Fly'''
**'''Utility Programs'''
***Combat Utilities
***Defense Utilities
***Sensor Utilities
***Masking Utilities
***Operation Utilities
**'''Programming'''
***Options
***Option Notes
**'''Frames'''
***Frame Types
***Commanding Smart Frames
***Building A Frame
*'''CYBERCOMBAT'''
**'''Initiative'''
**'''Matrix Movement'''
**'''Entering Combat'''
***Executing A Utility
***Multiple Programs, Multiple Targets
**'''Avoiding Combat'''
**'''Resolving Combat'''
***Hitting A Persona
***Hitting IC
**'''IC Suppression'''
**'''Simsense Overload'''
**'''Fast Resolution System'''
*'''MATRIX REALITIES'''
**'''[[Virtuelle Realität|Virtual Reality]]'''
***Applied
**'''Sculpted Systems'''
***Reality Filters
***Sensory Cut-Outs
**'''[[Magie|Magic]] In the Matrix'''
**'''Digging for Data'''
***[[Shadowland]]
*'''[[Fuchi|FUCHI CATALOGUE]]'''
*'''HACKER HOUSE SUMMER UPDATE CATALOGUE'''
**Combat Utilities
**Defense Utilities
**Sensor Utilities
**Masking Utilities
*'''VIRTUAL REALITIES'''


==Versionen==
==Versionen==
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*[http://watermark.drivethrustuff.com/pdf_previews/64114-sample.pdf Preview auf DriveThru RPG] Back Cover & S. 1-5  (PDF)
*[http://watermark.drivethrustuff.com/pdf_previews/64114-sample.pdf Preview auf DriveThru RPG] Back Cover & S. 1-5  (PDF)


{{DEFAULTSORT:Virtual Realities}}
{{KatSort|cat=Quellen|Regelwerke|FASA Corporation|Englisch|Erste Edition}}
{{KatSort|cat=Quellen|Regelwerke|FASA Corporation|Englisch|Erste Edition}}

Version vom 16. Juni 2013, 18:40 Uhr

Informationen
Cover Virtual Realities.jpg
© FanPro
Produktion
Credits: siehe hier
Publikation
Verlag: FASA Corporation
Ersterscheinung: 1991
Nummer: 7107
ISBN: 1-55560-144-8
Format: Ebook, Print
Sprache: Englisch
Metainformation
Edition: 1

Virtual Realities

Detailinformationen

Versionen

  • Ebook
    • Veröffentlichung: 2011
    • Dateigröße: 43.89 MB
    • Dateiformat: PDF
    • Ursprünglicher Preis: 7,50 $
  • Print
    • Einband: Softcover
    • Seitenanzahl: 160
    • Ursprünglicher Preis: 15,00 $

Siehe auch

Weblinks

Previews