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VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the [[matrix]]. It includes new, revised, & expanded rules for matrix running, [[cyberdeck]] construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.
VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the [[matrix]]. It includes new, revised, & expanded rules for matrix running, [[cyberdeck]] construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.
==Inhaltsverzeichnis==
==Inhaltsverzeichnis==
*'''THE MATRIX DEFINED'''
*'''INTRODUCTION'''
*'''COMPUTER SYSTEMS'''
**'''System Security'''
***Security Ratings
**'''Nodes'''
***System Access Node
***System Operations
**'''Central Processing Unit'''
***System Operations
**'''Sub-Processor Unit'''
***System Operations
**'''Datallne Junction'''
***System Operations
**'''Datastore'''
***System Operations
**'''Slave Module'''
***System Operations
**'''Input/Output Port
***System Operations
**'''Node Ratings'''
***Security Tracks
**'''System Load'''
**'''Alerts'''
***Passive Alert
***Active Alert
***The Final Response
**'''Expert Systems'''
*'''[[Intrusion Countermeasures|INTRUSION COUNTERMEASURES]]'''
**'''White IC'''
***Access
***Barrier
***Probe
***Scramble
**'''Gray IC'''
***Acid
***Binder
***Blaster
***Jammer
***Killer
***Marker
***Tar Baby
***Tar Pit
***Trace
**'''Black IC'''
***Hang Tough
***Jack Out
**'''IC Defense Options'''
**'''Variable Rating'''
**'''Constructs'''
**'''Expert IC'''
**'''Artificial Intelligence'''
**'''IC Placement'''
**'''IC Allocation'''
*'''[[Cyberdeck|CYBERDECKS]]'''
**'''Contructlng Components'''
***Defining Terms
***Limits
**'''Components'''
***[[MPCP]]
***Hardening
***Active Memory
***Storage
***Load Speed
***Speed
***Response
***Simsense Hardware
***Vidscreen
***Hitcher Jack
***[[Offline-Speicher-Bank|Offline Storage]]
***Case, Keyboard, and Stuff
**'''Upgrading A Deck'''
***Deck Downtime
**'''Buying Decks'''
**'''Satellite Uplinks'''
*'''PROGRAMMS'''
**'''Persona Programs'''
***Bod
***Evasion
***Masking
***Sensors
**'''Deck Modes'''
***Bod Mode
***Evasion Mode
***Masking Mode
***Sensor Mode
**'''Programming On the Fly'''
**'''Utility Programs'''
***Combat Utilities
***Defense Utilities
***Sensor Utilities
***Masking Utilities
***Operation Utilities
**'''Programming'''
***Options
***Option Notes
**'''Frames'''
***Frame Types
***Commanding Smart Frames
***Building A Frame
*'''CYBERCOMBAT'''
**'''Initiative'''
**'''Matrix Movement'''
**'''Entering Combat'''
***Executing A Utility
***Multiple Programs, Multiple Targets
**'''Avoiding Combat'''
**'''Resolving Combat'''
***Hitting A Persona
***Hitting IC
**'''IC Suppression'''
**'''Simsense Overload'''
**'''Fast Resolution System'''
*'''MATRIX REALITIES'''
**'''[[Virtual Reality]]'''
***Applied
**'''Sculpted Systems'''
***Reality Filters
***Sensory Cut-Outs
**'''[[Magie|Magic]] In the Matrix'''
**'''Digging for Data'''
***[[Shadowland]]
*'''[[Fuchi|FUCHI CATALOGUE]]'''
*'''HACKER HOUSE SUMMER UPDATE CATALOGUE'''
**Combat Utilities
**Defense Utilities
**Sensor Utilities
**Masking Utilities
*'''VIRTUAL REALITIES'''


==Siehe auch==
==Siehe auch==

Version vom 5. Januar 2012, 18:03 Uhr

Vorlage:Unvollständig

Informationen

Cover Virtual Realities.jpg

© FanPro
Verlag: FASA Corporation
Nummer: 7107
Edition: 1
Sprache: englisch
Seitenanzahl: 160
Preis: 15,00 $
ISBN:
ISBN-10: 1-55560-144-8
Credits:

"Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - FASTJACK, decker

VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.

Inhaltsverzeichnis

Inhaltsverzeichnis

  • THE MATRIX DEFINED
  • INTRODUCTION
  • COMPUTER SYSTEMS
    • System Security
      • Security Ratings
    • Nodes
      • System Access Node
      • System Operations
    • Central Processing Unit
      • System Operations
    • Sub-Processor Unit
      • System Operations
    • Datallne Junction
      • System Operations
    • Datastore
      • System Operations
    • Slave Module
      • System Operations
    • Input/Output Port
      • System Operations
    • Node Ratings
      • Security Tracks
    • System Load
    • Alerts
      • Passive Alert
      • Active Alert
      • The Final Response
    • Expert Systems
  • INTRUSION COUNTERMEASURES
    • White IC
      • Access
      • Barrier
      • Probe
      • Scramble
    • Gray IC
      • Acid
      • Binder
      • Blaster
      • Jammer
      • Killer
      • Marker
      • Tar Baby
      • Tar Pit
      • Trace
    • Black IC
      • Hang Tough
      • Jack Out
    • IC Defense Options
    • Variable Rating
    • Constructs
    • Expert IC
    • Artificial Intelligence
    • IC Placement
    • IC Allocation
  • CYBERDECKS
    • Contructlng Components
      • Defining Terms
      • Limits
    • Components
      • MPCP
      • Hardening
      • Active Memory
      • Storage
      • Load Speed
      • Speed
      • Response
      • Simsense Hardware
      • Vidscreen
      • Hitcher Jack
      • Offline Storage
      • Case, Keyboard, and Stuff
    • Upgrading A Deck
      • Deck Downtime
    • Buying Decks
    • Satellite Uplinks
  • PROGRAMMS
    • Persona Programs
      • Bod
      • Evasion
      • Masking
      • Sensors
    • Deck Modes
      • Bod Mode
      • Evasion Mode
      • Masking Mode
      • Sensor Mode
    • Programming On the Fly
    • Utility Programs
      • Combat Utilities
      • Defense Utilities
      • Sensor Utilities
      • Masking Utilities
      • Operation Utilities
    • Programming
      • Options
      • Option Notes
    • Frames
      • Frame Types
      • Commanding Smart Frames
      • Building A Frame
  • CYBERCOMBAT
    • Initiative
    • Matrix Movement
    • Entering Combat
      • Executing A Utility
      • Multiple Programs, Multiple Targets
    • Avoiding Combat
    • Resolving Combat
      • Hitting A Persona
      • Hitting IC
    • IC Suppression
    • Simsense Overload
    • Fast Resolution System
  • MATRIX REALITIES
  • FUCHI CATALOGUE
  • HACKER HOUSE SUMMER UPDATE CATALOGUE
    • Combat Utilities
    • Defense Utilities
    • Sensor Utilities
    • Masking Utilities
  • VIRTUAL REALITIES

Siehe auch

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