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Digital Grimoire is the Master’s Class of Magic—expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers.
Digital Grimoire is the Master’s Class of Magic—expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers.


[[Magische Traditionen|Traditions]]: Egyptian, Rastafarian, Psionicy<br/>
[[Magische Traditionen|Traditions]]: Egyptian, Rastafarian, [[Psionik|Psionicy]]<br/>
[[Magische Gruppe|Magical Groups]]: [[Shrine of the Southern Winds]], [[The Oxford Grand Lodge]], [[Código 515]]<br/>
[[Magische Gruppe|Magical Groups]]: [[Shrine of the Southern Winds]], [[The Oxford Grand Lodge]], [[Código 515]]<br/>
Magical Threats: Toxic Paths, Shadow Spirits, Insect Spirits
Magical Threats: Toxic Paths, Shadow Spirits, Insect Spirits
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**The Egyptian Tradition  
**The Egyptian Tradition  
**The Rastafarian Tradition  
**The Rastafarian Tradition  
**The Psionic Tradition  
**[[Psionik|The Psionic Tradition]]
* '''Sample Magical Groups'''
* '''Sample Magical Groups'''
**Shrine of Southern Winds  
**Shrine of Southern Winds  

Version vom 5. Dezember 2008, 09:25 Uhr

Informationen

CAT26600 DigitalGrimoire.jpg

® Catalyst Game Labs
Verlag: Catalyst Games Lab
Nummer: CAT26600
Edition: vierte Edition
Sprache: englisch
Einband: PDF Exclusive
Seitenanzahl: 18 Seiten
Preis: 3,95 $

Nobody Knows All Magic

Digital Grimoire is the Master’s Class of Magic—expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers.

Traditions: Egyptian, Rastafarian, Psionicy
Magical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, Código 515
Magical Threats: Toxic Paths, Shadow Spirits, Insect Spirits

Digital Grimoire is 18 pages (including cover): a bite-sized expansion to Shadowrun, Fourth Edition and Street Magic.

Inhalt

  • Further paths of Magic
  • Sample Magical Groups
    • Shrine of Southern Winds
    • The Oxford Grand Lodge
    • Código 515
  • FURTHER Enchanting
    • Evaluating Magical Goods
    • Uncommon Metamagic Enchantments
    • Gaining Focus Addiction in Play
    • Making a Unique Enchantment
  • Expanded SPIRITS
    • Optional Rule: Attuned Watcher Spirits
    • Resolving Possession
    • Possession and The Gamemaster
    • Possession Examples
  • MORE MAGICAL THREATS
    • Blood Magic Enchantments
    • The Toxic Paths
    • A Poisoner “Tradition”
    • Shadow Spirits
      • Group Pacts
    • Insect Spirits
      • A Brief Timeline of Insect Spirits
      • Hive in Plain Sight
  • Expanded GRIMOIRE
  • ADDITIONAL ADEPT POWERS
  • Sidebars
    • Optional Rule: The “Lost” Adepts
    • A Note on Large Magical Groups
    • Optional Rule: Alternative Circulations
    • Sample Unique Enchantment: Kurokawa, The Black River
    • What is an Air Spirit?
    • Tweaking the Rules: Alternative Possession Mechanics
    • The Aleph Society

Siehe auch