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Digital Grimoire is 18 pages (including cover): a bite-sized expansion to Shadowrun, Fourth Edition and Street Magic.
Digital Grimoire is 18 pages (including cover): a bite-sized expansion to Shadowrun, Fourth Edition and Street Magic.


==Inhalt==
* '''Further paths of Magic'''
**The Egyptian Tradition
**The Rastafarian Tradition
**The Psionic Tradition
* '''Sample Magical Groups'''
**Shrine of Southern Winds
**The Oxford Grand Lodge
**Código 515
* '''FURTHER Enchanting'''
**Evaluating Magical Goods
**Uncommon Metamagic Enchantments
**Gaining Focus Addiction in Play
**Making a Unique Enchantment
* '''Expanded SPIRITS'''
**Optional Rule: Attuned Watcher Spirits
**Resolving Possession
**Possession and The Gamemaster
**Possession Examples
*'''MORE MAGICAL THREATS'''
**Blood Magic Enchantments
**The Toxic Paths
**A Poisoner “Tradition”
**Shadow Spirits
***Group Pacts
**Insect Spirits
***A Brief Timeline of Insect Spirits
***Hive in Plain Sight
*'''Expanded GRIMOIRE'''
*'''ADDITIONAL ADEPT POWERS'''
*'''Sidebars'''
**Optional Rule: The “Lost” Adepts
**A Note on Large Magical Groups
**Optional Rule: Alternative Circulations
**Sample Unique Enchantment: Kurokawa, The Black River
**What is an Air Spirit?
**Tweaking the Rules: Alternative Possession Mechanics
**The Aleph Society


==Siehe auch==
{{KatSort|cat=Quellen|Englisch|Vierte Edition}}
{{KatSort|cat=Quellen|Englisch|Vierte Edition}}

Version vom 15. November 2008, 19:21 Uhr

Informationen
Verlag: Catalyst Games Lab
Nummer: CAT26600
Edition: vierte Edition
Sprache: englisch
Einband: PDF Exclusive
Seitenanzahl: 18 Seiten
Preis: 3,95 $

Nobody Knows All Magic

Digital Grimoire is the Master’s Class of Magic—expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers.

Traditions: Egyptian, Rastafarian, Psionicy
Magical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, Código 515
Magical Threats: Toxic Paths, Shadow Spirits, Insect Spirits

Digital Grimoire is 18 pages (including cover): a bite-sized expansion to Shadowrun, Fourth Edition and Street Magic.

Inhalt

  • Further paths of Magic
    • The Egyptian Tradition
    • The Rastafarian Tradition
    • The Psionic Tradition
  • Sample Magical Groups
    • Shrine of Southern Winds
    • The Oxford Grand Lodge
    • Código 515
  • FURTHER Enchanting
    • Evaluating Magical Goods
    • Uncommon Metamagic Enchantments
    • Gaining Focus Addiction in Play
    • Making a Unique Enchantment
  • Expanded SPIRITS
    • Optional Rule: Attuned Watcher Spirits
    • Resolving Possession
    • Possession and The Gamemaster
    • Possession Examples
  • MORE MAGICAL THREATS
    • Blood Magic Enchantments
    • The Toxic Paths
    • A Poisoner “Tradition”
    • Shadow Spirits
      • Group Pacts
    • Insect Spirits
      • A Brief Timeline of Insect Spirits
      • Hive in Plain Sight
  • Expanded GRIMOIRE
  • ADDITIONAL ADEPT POWERS
  • Sidebars
    • Optional Rule: The “Lost” Adepts
    • A Note on Large Magical Groups
    • Optional Rule: Alternative Circulations
    • Sample Unique Enchantment: Kurokawa, The Black River
    • What is an Air Spirit?
    • Tweaking the Rules: Alternative Possession Mechanics
    • The Aleph Society

Siehe auch