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VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the [[matrix]]. It includes new, revised, & expanded rules for matrix running, [[cyberdeck]] construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix. | VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the [[matrix]]. It includes new, revised, & expanded rules for matrix running, [[cyberdeck]] construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix. | ||
==Inhaltsverzeichnis== | |||
==Inhaltsverzeichnis== | |||
*'''THE MATRIX DEFINED''' | |||
*'''INTRODUCTION''' | |||
*'''COMPUTER SYSTEMS''' | |||
**'''System Security''' | |||
***Security Ratings | |||
**'''Nodes''' | |||
***System Access Node | |||
***System Operations | |||
**'''Central Processing Unit''' | |||
***System Operations | |||
**'''Sub-Processor Unit''' | |||
***System Operations | |||
**'''Datallne Junction''' | |||
***System Operations | |||
**'''Datastore''' | |||
***System Operations | |||
**'''Slave Module''' | |||
***System Operations | |||
**'''Input/Output Port | |||
***System Operations | |||
**'''Node Ratings''' | |||
***Security Tracks | |||
**'''System Load''' | |||
**'''Alerts''' | |||
***Passive Alert | |||
***Active Alert | |||
***The Final Response | |||
**'''Expert Systems''' | |||
*'''[[Intrusion Countermeasures|INTRUSION COUNTERMEASURES]]''' | |||
**'''White IC''' | |||
***Access | |||
***Barrier | |||
***Probe | |||
***Scramble | |||
**'''Gray IC''' | |||
***Acid | |||
***Binder | |||
***Blaster | |||
***Jammer | |||
***Killer | |||
***Marker | |||
***Tar Baby | |||
***Tar Pit | |||
***Trace | |||
**'''Black IC''' | |||
***Hang Tough | |||
***Jack Out | |||
**'''IC Defense Options''' | |||
**'''Variable Rating''' | |||
**'''Constructs''' | |||
**'''Expert IC''' | |||
**'''Artificial Intelligence''' | |||
**'''IC Placement''' | |||
**'''IC Allocation''' | |||
*'''[[Cyberdeck|CYBERDECKS]]''' | |||
**'''Contructlng Components''' | |||
***Defining Terms | |||
***Limits | |||
**'''Components''' | |||
***[[MPCP]] | |||
***Hardening | |||
***Active Memory | |||
***Storage | |||
***Load Speed | |||
***Speed | |||
***Response | |||
***Simsense Hardware | |||
***Vidscreen | |||
***Hitcher Jack | |||
***[[Offline-Speicher-Bank|Offline Storage]] | |||
***Case, Keyboard, and Stuff | |||
**'''Upgrading A Deck''' | |||
***Deck Downtime | |||
**'''Buying Decks''' | |||
**'''Satellite Uplinks''' | |||
*'''PROGRAMMS''' | |||
**'''Persona Programs''' | |||
***Bod | |||
***Evasion | |||
***Masking | |||
***Sensors | |||
**'''Deck Modes''' | |||
***Bod Mode | |||
***Evasion Mode | |||
***Masking Mode | |||
***Sensor Mode | |||
**'''Programming On the Fly''' | |||
**'''Utility Programs''' | |||
***Combat Utilities | |||
***Defense Utilities | |||
***Sensor Utilities | |||
***Masking Utilities | |||
***Operation Utilities | |||
**'''Programming''' | |||
***Options | |||
***Option Notes | |||
**'''Frames''' | |||
***Frame Types | |||
***Commanding Smart Frames | |||
***Building A Frame | |||
*'''CYBERCOMBAT''' | |||
**'''Initiative''' | |||
**'''Matrix Movement''' | |||
**'''Entering Combat''' | |||
***Executing A Utility | |||
***Multiple Programs, Multiple Targets | |||
**'''Avoiding Combat''' | |||
**'''Resolving Combat''' | |||
***Hitting A Persona | |||
***Hitting IC | |||
**'''IC Suppression''' | |||
**'''Simsense Overload''' | |||
**'''Fast Resolution System''' | |||
*'''MATRIX REALITIES''' | |||
**'''[[Virtual Reality]]''' | |||
***Applied | |||
**'''Sculpted Systems''' | |||
***Reality Filters | |||
***Sensory Cut-Outs | |||
**'''[[Magie|Magic]] In the Matrix''' | |||
**'''Digging for Data''' | |||
***[[Shadowland]] | |||
*'''[[Fuchi|FUCHI CATALOGUE]]''' | |||
*'''HACKER HOUSE SUMMER UPDATE CATALOGUE''' | |||
**Combat Utilities | |||
**Defense Utilities | |||
**Sensor Utilities | |||
**Masking Utilities | |||
*'''VIRTUAL REALITIES''' | |||
==Siehe auch== | ==Siehe auch== |
Version vom 5. Januar 2012, 18:03 Uhr
Informationen | |
| |
Verlag: FASA Corporation | |
Nummer: 7107 | |
Edition: 1 | |
Sprache: englisch | |
Seitenanzahl: 160 | |
Preis: 15,00 $ | |
ISBN: | |
Credits:
|
"Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - FASTJACK, decker
VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.
Inhaltsverzeichnis
Inhaltsverzeichnis
- THE MATRIX DEFINED
- INTRODUCTION
- COMPUTER SYSTEMS
- System Security
- Security Ratings
- Nodes
- System Access Node
- System Operations
- Central Processing Unit
- System Operations
- Sub-Processor Unit
- System Operations
- Datallne Junction
- System Operations
- Datastore
- System Operations
- Slave Module
- System Operations
- Input/Output Port
- System Operations
- Node Ratings
- Security Tracks
- System Load
- Alerts
- Passive Alert
- Active Alert
- The Final Response
- Expert Systems
- System Security
- INTRUSION COUNTERMEASURES
- White IC
- Access
- Barrier
- Probe
- Scramble
- Gray IC
- Acid
- Binder
- Blaster
- Jammer
- Killer
- Marker
- Tar Baby
- Tar Pit
- Trace
- Black IC
- Hang Tough
- Jack Out
- IC Defense Options
- Variable Rating
- Constructs
- Expert IC
- Artificial Intelligence
- IC Placement
- IC Allocation
- White IC
- CYBERDECKS
- Contructlng Components
- Defining Terms
- Limits
- Components
- MPCP
- Hardening
- Active Memory
- Storage
- Load Speed
- Speed
- Response
- Simsense Hardware
- Vidscreen
- Hitcher Jack
- Offline Storage
- Case, Keyboard, and Stuff
- Upgrading A Deck
- Deck Downtime
- Buying Decks
- Satellite Uplinks
- Contructlng Components
- PROGRAMMS
- Persona Programs
- Bod
- Evasion
- Masking
- Sensors
- Deck Modes
- Bod Mode
- Evasion Mode
- Masking Mode
- Sensor Mode
- Programming On the Fly
- Utility Programs
- Combat Utilities
- Defense Utilities
- Sensor Utilities
- Masking Utilities
- Operation Utilities
- Programming
- Options
- Option Notes
- Frames
- Frame Types
- Commanding Smart Frames
- Building A Frame
- Persona Programs
- CYBERCOMBAT
- Initiative
- Matrix Movement
- Entering Combat
- Executing A Utility
- Multiple Programs, Multiple Targets
- Avoiding Combat
- Resolving Combat
- Hitting A Persona
- Hitting IC
- IC Suppression
- Simsense Overload
- Fast Resolution System
- MATRIX REALITIES
- Virtual Reality
- Applied
- Sculpted Systems
- Reality Filters
- Sensory Cut-Outs
- Magic In the Matrix
- Digging for Data
- Virtual Reality
- FUCHI CATALOGUE
- HACKER HOUSE SUMMER UPDATE CATALOGUE
- Combat Utilities
- Defense Utilities
- Sensor Utilities
- Masking Utilities
- VIRTUAL REALITIES
Siehe auch
Weblinks
Previews
- Preview auf DriveThru RPG (PDF)