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*'''Introduction''' | *'''Introduction''' | ||
*'''Adventure basics''' | *'''Adventure basics''' |
Aktuelle Version vom 6. November 2013, 13:47 Uhr
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- Introduction
- Adventure basics
- Welcome to First Run!
- What is an adventure?
- What is a scenario?
- What is a gamemaster?
- Solving problems
- House rules
- Steps to gamemastering
- Step one: Read the adventure
- Step two: Assess the adventure
- Step three: Know the characters
- Step four: Write yourself notes
- Step five: Don't panic!
- General adventure rules
- Using legwork
- Non-player characters
- Food fight
- What's up, chummer?
- Tell it to them straight
- Hooks
- Behind the scenes
- Stuffer Shack
- Stuffer Shack map key
- Who's on the inside
- Bring on the noise!
- The Chiller Thrillers
- Supermarket sweep
- Cleaning up
- Debugging
- Picking up the pieces
- Awarding Karma
- Supernova
- Preparing to play
- Increasing the difficulty
- Background story
- Things to know
- Time line
- A job is a job is a job
- Milk run
- Waiting is the hardest part
- Four corners
- No one will believe you
- Too much of a good thing
- Picking up the pieces
- What's next
- Awarding Karma
- Legwork
- Cast of shadows
- Shadowlore
- Preparing to play
- Site of desecration
- Preparing to play
- Experienced gamemasters and players
- Background story
- Things to know
- A walk on the awakened side
- Mother nature
- Wreckage
- The path of most resistance
- Smuggler hospitality
- The spirit world
- Picking up the pieces
- Getting home
- What's next
- Awarding Karma
- Legwork
- Cast of shadows
- Shadowlore
- Preparing to play