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===Previews=== | ===Previews=== | ||
*[http://watermark.drivethrustuff.com/pdf_previews/64114-sample.pdf Preview | *[http://watermark.drivethrustuff.com/pdf_previews/64114-sample.pdf Preview auf DriveThru RPG] Back Cover & S. 1-5 (PDF) | ||
{{KatSort|cat=Quellen|Regelwerke|FASA Corporation|Englisch|Erste Edition}} | {{KatSort|cat=Quellen|Regelwerke|FASA Corporation|Englisch|Erste Edition}} | ||
Version vom 5. Januar 2012, 18:04 Uhr
Informationen | |
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Verlag: FASA Corporation | |
Nummer: 7107 | |
Edition: 1 | |
Sprache: englisch | |
Seitenanzahl: 160 | |
Preis: 15,00 $ | |
ISBN: | |
Credits:
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"Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - FASTJACK, decker
VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.
Inhaltsverzeichnis
- THE MATRIX DEFINED
- INTRODUCTION
- COMPUTER SYSTEMS
- System Security
- Security Ratings
- Nodes
- System Access Node
- System Operations
- Central Processing Unit
- System Operations
- Sub-Processor Unit
- System Operations
- Datallne Junction
- System Operations
- Datastore
- System Operations
- Slave Module
- System Operations
- Input/Output Port
- System Operations
- Node Ratings
- Security Tracks
- System Load
- Alerts
- Passive Alert
- Active Alert
- The Final Response
- Expert Systems
- System Security
- INTRUSION COUNTERMEASURES
- White IC
- Access
- Barrier
- Probe
- Scramble
- Gray IC
- Acid
- Binder
- Blaster
- Jammer
- Killer
- Marker
- Tar Baby
- Tar Pit
- Trace
- Black IC
- Hang Tough
- Jack Out
- IC Defense Options
- Variable Rating
- Constructs
- Expert IC
- Artificial Intelligence
- IC Placement
- IC Allocation
- White IC
- CYBERDECKS
- Contructlng Components
- Defining Terms
- Limits
- Components
- MPCP
- Hardening
- Active Memory
- Storage
- Load Speed
- Speed
- Response
- Simsense Hardware
- Vidscreen
- Hitcher Jack
- Offline Storage
- Case, Keyboard, and Stuff
- Upgrading A Deck
- Deck Downtime
- Buying Decks
- Satellite Uplinks
- Contructlng Components
- PROGRAMMS
- Persona Programs
- Bod
- Evasion
- Masking
- Sensors
- Deck Modes
- Bod Mode
- Evasion Mode
- Masking Mode
- Sensor Mode
- Programming On the Fly
- Utility Programs
- Combat Utilities
- Defense Utilities
- Sensor Utilities
- Masking Utilities
- Operation Utilities
- Programming
- Options
- Option Notes
- Frames
- Frame Types
- Commanding Smart Frames
- Building A Frame
- Persona Programs
- CYBERCOMBAT
- Initiative
- Matrix Movement
- Entering Combat
- Executing A Utility
- Multiple Programs, Multiple Targets
- Avoiding Combat
- Resolving Combat
- Hitting A Persona
- Hitting IC
- IC Suppression
- Simsense Overload
- Fast Resolution System
- MATRIX REALITIES
- Virtual Reality
- Applied
- Sculpted Systems
- Reality Filters
- Sensory Cut-Outs
- Magic In the Matrix
- Digging for Data
- Virtual Reality
- FUCHI CATALOGUE
- HACKER HOUSE SUMMER UPDATE CATALOGUE
- Combat Utilities
- Defense Utilities
- Sensor Utilities
- Masking Utilities
- VIRTUAL REALITIES
Siehe auch
Weblinks
Previews
- Preview auf DriveThru RPG Back Cover & S. 1-5 (PDF)