Quelle, en: Firing Squad/Inhaltsverzeichnis
Zur Navigation springen
Zur Suche springen
|
- Introduction
- Hot Wars
- Weapons Rack
- Melee Weapons
- Blades
- Clubs
- Exotic Melee Weapons
- Ranged Weapons
- Firearms
- Hold-outs
- Light Pistols
- Heavy Pistols
- Machine Pistols
- Submachine Guns
- Shotgun
- Rifles
- Machine Guns
- Assault Cannons
- Exotic/Special/Other
- Ranged Weapons
- Launchers
- Explosives and
- Scatter Weapons
- Ammo
- rEVOlution Arms
- Ammo
- Melee Weapons
- Suit Up
- Ares "Bug Stomper" MK II Armor
- Ballistic Mask
- Basic Duty Utilities (BDUs)
- Mil-Spec Armor
- Modular Equipment Mounting System (MEMS)
- MEMS Tactical Armor Vest
- Murder Armor
- Parashield "Mystic Tough" Body Armor
- Securetech Armor Augmentation System (AAS)
- Securetech SkinShield
- Security Armor
- SecureTech Invisi-Shield Armor
- Style Armor
- Armanté Suit/Dress
- Ares Victory Lines
- CycleWear
- Mortimer of London Greatcoats
- Mortimer of London Suits
- NightShade/Moonsilver Line
- ReaLeather Armor
- Vashon Island
- Accessories and Modifications
- Cumulative
- Concealable Ammo Pouch
- Drag Handle
- Gear Access
- Hidden Pocket
- Mystic Weave
- Programmable Camouflage Package
- Reactive Armor
- Ruthenium Armor Concealment System
- Shockweave
- Thermal Dissipation
- Toughweave
- Customizing Weapons
- Weapon Modifications
- Accessory Rails
- Barrel Extension
- Biometric Gun Lock
- Collapsible Stock
- Custom Style
- Dikote
- Easy Breakdown
- Folding Stock
- Foregrip
- Gas Vent (improved)
- Gecko Grip
- Gyro Mount II
- Heavyweight
- Lightweight
- Melee Hardening
- Nanoconstruction
- No Stock
- Personalized Grip
- rEVOlution Arms Collapsible Stock
- Rigid Stock
- Safe Firing IFF System
- Short Barrel
- Side Ammo Mount
- Smart Materials (melee weapons)
- Stock
- Trigger Removal
- Underbarrel Weapon Mount and Attachments
- Underbarrel Weight/Heavy Barrel
- Weapon Security System
- Weapon Commlink
- Melee Weapon Modifications
- Blades
- Clubs
- General Purpose
- Weapon Accessories
- Ares Gunfighter Scabbard
- Ammo Pouch (regular)
- Ammo Sling
- Armored Retention Holster
- Bayonet
- Concealable Quick Draw Holster
- Detachable Drum Magazine
- Extended Clip
- Flashlight, Low-Light
- Flashlight, Thermographic
- Guncam
- Hip Pad Bracing System
- Laser Sight, Low Power
- Laser Sight, High Power
- Machine Gun "Blast Shields"
- Quick-Draw Quiver
- Quick-Draw Scabbard
- Ranger Arms "Eagle Eye" Targeting Sensor Suite
- Regular and Tactical Sling
- Ruthenium Rifle Sheath
- Weapon Modifications
- Honing Your Edge
- Opening Thoughts: Musings of a Mercenary
- Before the Battle Begins
- First Lesson: Developing the Tactical Mindset
- Gearing Up For the Party
- Locked, Loaded, and Ready to Roll
- Weapon Selection
- Armor Selection
- Gear Consideration and Selection
- Assembling a Proficient Combat Team
- Types of Teams
- Roll Call: Building the Combat Team
- Combat Principles and Tactics
- When It's "GO TIME"
- Small Unit Tactics And Combat Maneuvers
- Bounding Overwatch
- Counter Peel
- Creeping Barrage
- Crossfire
- Diamond Formation
- Dog Pile
- Dynamic Entry
- Flank
- Shield Walk
- Slicing the Pie
- Suppressive Fire
- Tactical Networks
- M-TOC
- Tac-Apps and Related Gear
- Sharp Combat
- New Edge Actions
- Blinding strike
- Called Shot: Break Weapon
- Called Shot: Incapacitate
- Charge
- Cover Fire
- Entanglement
- Fake Out
- Freerunning
- Hamstring
- Imposing Stone
- Intimidating Presence
- Karmic Escape
- Knuckle Breaker
- Leaf on the Wind
- Monkey Climb
- Pin
- Playing Possum
- Protect the Principal
- Right Back At Ya!
- Riposte
- Rolling Clouds
- Rooted
- Sucker Punch
- Taunt
- Threatening Edge
- Throat Strike
- Throw Person
- Thunder Palm
- Tuck and Roll
- Weapon Flash
- Weapon Spread
- New Edge Boosts
- 4-Edge Boost
- 5-Edge Boost
- Martial Arts
- Martial Arts Rules
- Traditional Martial Arts
- Sixth World Martial Arts
- Martial Art Techniques
- Ballestra
- New Statuses
- Disabled (I, II, III)
- Muted
- Off-Balance
- New Edge Actions
- These Violent Delights
- What is Violence?
- Why Use Violence?
- Yea
- Nay
- Violence in the Real World: Four Profiles
- Borderline's Story
- Clockwork's Story
- Sikh Burn's Story
- Viking Cowgirl's Story
- The Hierarchy of Violence
- Violence and Codes
- Honor Roll
- Omertà, the Code of Silence
- The Code of Wuxia
- The Paladin's Code
- The Soldier's Code
- The Akichita Code
- Bushido 2.0
- Rules and Consequences
- Communities as Targets
- Violence and Heat
- Violence and Reputation
- Violence and Codes of Conduct
- Violent Ends
- This Is Your Brain on Violence
- What Causes (and Doesn't Cause) Trauma
- What Trauma Looks Like
- How to Deal
- Game Information
- The Makings of Trauma
- Journeying Along Paths
- The Resilience Test
- The Ugly Consequences
- Always Late
- Bad Memories
- Compulsion
- Flashbacks
- Maybe You Missed Something
- Phobia (Object)
- Quality Paths
- The Boundaries of Honor
- Once Bitten
- Eye for an Eye
- Learning How to Deal
- Fighting Forces
- Corporate Security Forces
- Lone Star
- Knight Errant
- Other Security Providers
- Gangs
- Ancients
- Halloweeners
- Cutters
- First Nations
- Smokers Club
- Corporate Security Forces
- Game information
- Weapon & Armor stats
- Lights Out!