Quelle, en: Fields of Fire/Inhaltsverzeichnis
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- INTRODUCION
- FIELDS OF FIRE
- Mercenary Operations
- What is a Mercenary?
- Being a Mercenary
- Types of Operations
- Open Warfare
- Guerrilla Warfare
- Displays
- Bug Hunts/"The Big Game"
- Security
- Personal Service
- Advisors
- Special Operations
- Organizations
- The League
- Magical Integration
- Hot Spots
- The End of the Mercenary
- Mercenary Operations
- FIELDPACK
- Fireams
- Walther PB-120
- Hammerli Model 610
- Savalette Guardian
- Ingram Warrior-l0
- Colt Cobra (TZ-llO)
- Ingram SuperMach 100
- Colt M-23 Assault Rifle
- Ares Alpha Combatgun
- Ares High-Velocity Assault Rifle
- Barret Model 1 21 Heavy Sniper Rifle
- Remington 990 Shotgun
- Franchi SPAS-22
- Ares MP-LMG/HV
- Heavy Weapons
- Light Anti-Armor Weapon
- Arbelast II Medium Anti-Armor Weapon
- Great Dragon ATGM
- Ballista Multi-Role Missile Launcher
- Ballista Rocket and Missile Rounds
- M-12 Man-Portable Mortar
- Mortar Rounds
- Sentry Weapons
- Armtech MGL-12
- Granades
- Ares MP Laser III
- Ares FireLance™ Vehicle Laser
- Amunition
- Gear
- Camouflage Clothing
- Gel-Pack Armour
- Military Grade Armour
- Cougar Fine Blade Knife
- Climbing Gear
- Smartlink Level II
- Tactical Communication System
- BattleTac™ Integration System
- Target Designators
- Global Positioning System
- NightGlider™
- Vehicles
- GMC MPUV 63
- LAV-98 "Devil Rat" APC
- LAV-103 "Striker" LightTank
- C-260 Titan Medium Transport
- Aerodesign Condor II LDSD-41
- Steel Lynx Ground Combat Drone
- R1'D-VI Perimeter Drone
- Wasp/Yellowjacket "F" series upgrade
- Vehicle Smoke Generator
- Ablative Vehicle Armor
- Fireams
- RULES
- Developer Notes
- Choosing Optional Rules
- Expansions and Clarifications
- Armor Degradation
- Athletic Tests
- BattleTac™ System
- Camouflage and Perception
- Cased vs Caseless Ammo
- Combat Accidents
- Cover Modifiers
- Covering/Suppression Fire
- Custom Weapons
- Delayed Actions and Short Moves
- Delayed Grenade Rules
- Instant Death and Over-Damage
- Low-Light and Thermal Systems
- Maximum Rate of Fire
- Mercenary Contacts
- Off-Hand Training
- Physical and Stun Damage
- Pulling Punches
- Recoil and Strength
- Sensor Targeting of Humans
- Sentry Guns
- Shotgun Sound Suppression
- Small Unit Tactics
- Smartlink Level II
- Smoke Rules
- Target Designators
- Telecommunications Systems
- White Phosphorus