Quelle, en: Sprawl Sites/Produktbeschreibung: Unterschied zwischen den Versionen
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{{Quellenrücklink|en|Sprawl Sites|A=0|B=1|C=1|E=0|I=1|X=0|Q=0|S=0|W=0}} | {{Quellenrücklink|en|Sprawl Sites|A=0|Ä=0|B=1|C=1|E=0|I=1|X=0|Q=0|S=0|W=0}} | ||
<big>It's not even a nice place to visit.</big> | <big>It's not even a nice place to visit.</big> | ||
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''Sprawl Sites'' is a sourcebook for ''Shadowrun™'', and includes hundreds of encounters of every type, from blood-crazed [[gangs]] and mystic [[Magier|magicians]] to mild-mannered [[Ork]]s and back-stabbing [[Polizeikonzern|Corporate Cops]]. Plus, you'll find Location Archetypes covering typical Sprawl Locations from all sides of town, eight new Player Archetypes, and dozens of Non-Player Contacts. Round that out with additional essays and rules concerning sprawl law and [[credstick]]s, and you've got a whole new adventure on your hands. Your ''Shadowrun™'' campaign will never be the same. | ''Sprawl Sites'' is a sourcebook for ''Shadowrun™'', and includes hundreds of encounters of every type, from blood-crazed [[gangs]] and mystic [[Magier|magicians]] to mild-mannered [[Ork]]s and back-stabbing [[Polizeikonzern|Corporate Cops]]. Plus, you'll find Location Archetypes covering typical Sprawl Locations from all sides of town, eight new Player Archetypes, and dozens of Non-Player Contacts. Round that out with additional essays and rules concerning sprawl law and [[credstick]]s, and you've got a whole new adventure on your hands. Your ''Shadowrun™'' campaign will never be the same. | ||
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[[Kategorie:Quellen/Produktbeschreibungen]] |
Aktuelle Version vom 11. Mai 2015, 15:46 Uhr
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It's not even a nice place to visit.
Built from a thousand kilometers of flesh and steel, it writhes in the passions of those who live in it. Everyone and everything is connected here: there are no accidents. Take a walk down any street and read the writing on the wall:
"Welcome to the Sprawl, chummer. Too bad you could make it."
Sprawl Sites is a sourcebook for Shadowrun™, and includes hundreds of encounters of every type, from blood-crazed gangs and mystic magicians to mild-mannered Orks and back-stabbing Corporate Cops. Plus, you'll find Location Archetypes covering typical Sprawl Locations from all sides of town, eight new Player Archetypes, and dozens of Non-Player Contacts. Round that out with additional essays and rules concerning sprawl law and credsticks, and you've got a whole new adventure on your hands. Your Shadowrun™ campaign will never be the same.