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***Anchors Away
***Anchors Away
***Other Specialists
***Other Specialists
*'''THE RIGGER'''
**'''Creating a Rigger Character'''
***Choosing Attributes
***Choosing Skills
***New Skills
***Optional Vehicle Specialization Rule
***Choosing Ressources
***Dice Pools
***Edges and Flaws
**'''Rigging and Implants'''
***Datajacks
***The Vehicle Control Rig
***ASIST Backlash
***Rigging and Other Implants
***Other Implants
***Rigging and Cybermancy
**'''Rigging and Magic'''
**'''Maintenance and Overhead'''
***Maintenance Costs
***Lifestyle Reductions
*'''SENSORS AND ELECTRONIC WARFARE'''
**'''Special Sensor Rules'''
***Adding/Upgrading Components
***Sensor Dead Zones
***Flux and Ship Sensors
**'''Electronic Deception (ED)'''
***Electronic Counter-Deception (ECD)
**'''Sonar'''
***Passive Sonar
***Active Sonar
***Cavitation
***Termoclines
**'''Electronic Warfare'''
***Remote Control Network Infiltration
***MIJI
***Regenerating MIJI-Degradation
***Re-Connecting Lost Carriers
***Rebooting a Remote-Control Network
*'''DRONES'''
**'''The Remote-Control Network'''
***Subscriber Lists
***Hardwiring a Remote-Control Deck
***Dumb Shock
***Multiple Rigger Networks
**'''The BattleTac IVIS System'''
***IVIS Test
***IVIS Pool
**'''Pilot Ratings'''
**'''Autosofts'''
**'''Robots'''
***Adaption Pool
***Prime Directive
***Initiative
**Drones, Robots and the Matrix
*'''SECURITY RIGGERS'''
**'''Close-Circuit Simsense Systems
***The Security Value
***CCSS Components
**'''Active Security Riggers'''
***Perception within a CCSS
**'''Actions in a CCSS'''
***Simple Actions
***Complex Actions
**'''Accessing a Security System'''
***Step 1: Find a Hardwire Access Point
***Step 2: Defeat Encryption
***Step 3: Adjust to System Configuration
***Step 4: Rigger Combat
**'''Decking a Rigged System'''
*'''SHIPS AND SUBS'''
**'''Ship Attributes'''
***Speed (Cavitation Threshold)
***Hull
***Bulwark
***Signature (Normal/Sensor)
***Sonar
***Depth
**'''Ship Operations'''
***Ship Crew
***Terrain
**'''Ship Combat'''
***Vehicle Points
***Ramming Ships
***Running Aground
***Boarding
***Ship Weapon Systems
***Anti-Ship Missile and Torpedo Combat
***Extended Range Missiles and Torpedos
***Anti-Missile Defense Systems
**'''Ship Damage'''
***Anti-Ship Weapons and Normal Damage
***Ships and Normal Damage
***Damage Control
***Taking on Water
***Sinking
**'''Ship Repair'''
**'''Ships and Magic'''
***Sorcery
***Spirits
**'''Submarines'''
***Depth
***Underwater Terrain
***Underwater Drones
***Torpedoes
***Underwater Vehicle Combat
*'''SPECIAL VEHICLE RULES'''
**'''Special Vehicle Attributes'''
***Body
***Fuel
***Economy
***Set Up/Breakdown Time
***Landing/Takeoff (L/T) Profile
***ED/ECD
***Adaption Pool
**'''Stress'''
***Incurring Stress
***Stress and System Failures
**'''Lifting and Pulling Objects'''
***Vehicle Pull Tests
***Pull-Test Side Effects
***Long-Distance Hauling
**'''Trailers'''
***Monorails and Rail Vehicles
**'''Mechanical Arms and Legs'''
***Arm Tests
***Arm Skill Tests
***Arm Mellee Attacks
***Mechanical Legs
**'''Air-Cushion Vehicles'''
**'''Aircraft'''
***Flight Ceilings
***Nape-of-Earth (NOE) Flight
***Takeoff and Landing
***Low-Altitude Vehicles (LAVs)
**'''Semi-Ballistics and Sub-Orbitals'''
***Semi-Ballistics
***Sub-Orbitals


==Weblinks==
==Weblinks==

Version vom 5. Juli 2011, 15:43 Uhr

Vorlage:Unvollständig

Informationen

Sr3 rigger3 fasa en.jpg

Sr3 rigger3 wizkids en.jpg

® Catalyst Game Labs
Nummer: 7910 / 10662
Edition: 3
Erschienen: April 2001 / 2003
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

|-



| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 208 |-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 24,99 $ |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | ISBN:

ISBN-10: 1555604021
ISBN-13: 978-1555604028

|-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

  • Autoren: Vorlage:Impressum & Vorlage:Impressum
  • Zusätzliche Texte: Rob Cruz, David Lyons, Michelle Lyons, Richard Mulvihill, Kenneth Peters, John Schmidt & Michael Yates
  • Entwicklung: Vorlage:Impressum und Vorlage:Impressum
  • Lektorat FASA: Rob Cruz, Michelle Lyons & Michael Yates
  • Shadowrun Developement:
    • Line Developer: Michael Mulvihill
    • Assistant Developer: Rob Boyle
  • Redaktion FASA: Donna Ippolito, Sharon Turner Mulvihill, Davidson Cole, Rob Cruz, Michelle Lyons & Michael Yates
  • Künstlerische Redaktion:
  • Cover Artwork: Vorlage:Impressum
  • Illustrationen: Doug Andersen, Tom Baxa, Peter Bergting, Doug Chaffee, Thorsten Felden, Tom Fowler, Mike Jackson, Scott James, Vorlage:Impressum, John Paul Lona, Kevin Long, Larry McDougal, Dave Martin, Jim Nelson, Mark Nelson, Therese Nielsen, Ralf Paul, Tom Peters, Zach Plucinski, Steve Prescott, Stefanie Schmidt, Shane White & Mark Zug

|} PLANES,

DRONES and
AUTOMOBILES

Living is rigging, omae. Like burning rubber down the highway at 150 klicks an hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector, or security door. But the biggest kick is blowing up a car full of goons without even jacking out - weapons of destruction at your mental command . . . now that's road rage, my friend.

Rigger 3 expands upon the basic rigging and drone rules provided in Shadowrun, Third Edition and offers advanced rules for robots, ships, security riggers, and electronic warfare. Rigger 3 also offers expanded vehicle listings and rules for vehicle design, construction, and modification. This revised edition has been corrected and updated, and includes a complete set of vehicle illustrations.

Inhaltsverzeichnis

  • INTRODUCTION
  • LIFE IN THE FASTLANE
    • Vehicles and Ordinary Life
      • Licenses and Registration
      • Insurance
      • Getting Around
      • Modern Hazards
    • Wired Wheels
      • Control Systems
      • Safety Systems
      • Security Systems
      • Electronic Systems
      • License Plates
      • Fully Loaded
    • Automated Driving
      • Autonav Systems
    • GridGuide
      • GridGuide Components
      • GridGuide Hosts
      • Traffic Management
      • Law-Enforcement Uses
      • Coverage
      • GridGuide and Electronic Warfare
      • Hacking GridGuide
    • GridLink
    • Remote Vehicle Access
      • Vehicle Termination Chip
    • Hacking Your Vehicle
      • Hacking Vehicle Transponders
      • Hacking License Plates
      • Spoofing GridGuide Video
      • Messing with Vehicle Termination Chips
    • Drones
    • The Power Players
      • Pole Position: Ares Macrotechnology
      • Hot Pursuit: Saeder-Krupp
      • Road Warriors
      • The Wild Blue Yonder
      • Anchors Away
      • Other Specialists
  • THE RIGGER
    • Creating a Rigger Character
      • Choosing Attributes
      • Choosing Skills
      • New Skills
      • Optional Vehicle Specialization Rule
      • Choosing Ressources
      • Dice Pools
      • Edges and Flaws
    • Rigging and Implants
      • Datajacks
      • The Vehicle Control Rig
      • ASIST Backlash
      • Rigging and Other Implants
      • Other Implants
      • Rigging and Cybermancy
    • Rigging and Magic
    • Maintenance and Overhead
      • Maintenance Costs
      • Lifestyle Reductions
  • SENSORS AND ELECTRONIC WARFARE
    • Special Sensor Rules
      • Adding/Upgrading Components
      • Sensor Dead Zones
      • Flux and Ship Sensors
    • Electronic Deception (ED)
      • Electronic Counter-Deception (ECD)
    • Sonar
      • Passive Sonar
      • Active Sonar
      • Cavitation
      • Termoclines
    • Electronic Warfare
      • Remote Control Network Infiltration
      • MIJI
      • Regenerating MIJI-Degradation
      • Re-Connecting Lost Carriers
      • Rebooting a Remote-Control Network
  • DRONES
    • The Remote-Control Network
      • Subscriber Lists
      • Hardwiring a Remote-Control Deck
      • Dumb Shock
      • Multiple Rigger Networks
    • The BattleTac IVIS System
      • IVIS Test
      • IVIS Pool
    • Pilot Ratings
    • Autosofts
    • Robots
      • Adaption Pool
      • Prime Directive
      • Initiative
    • Drones, Robots and the Matrix
  • SECURITY RIGGERS
    • Close-Circuit Simsense Systems
      • The Security Value
      • CCSS Components
    • Active Security Riggers
      • Perception within a CCSS
    • Actions in a CCSS
      • Simple Actions
      • Complex Actions
    • Accessing a Security System
      • Step 1: Find a Hardwire Access Point
      • Step 2: Defeat Encryption
      • Step 3: Adjust to System Configuration
      • Step 4: Rigger Combat
    • Decking a Rigged System
  • SHIPS AND SUBS
    • Ship Attributes
      • Speed (Cavitation Threshold)
      • Hull
      • Bulwark
      • Signature (Normal/Sensor)
      • Sonar
      • Depth
    • Ship Operations
      • Ship Crew
      • Terrain
    • Ship Combat
      • Vehicle Points
      • Ramming Ships
      • Running Aground
      • Boarding
      • Ship Weapon Systems
      • Anti-Ship Missile and Torpedo Combat
      • Extended Range Missiles and Torpedos
      • Anti-Missile Defense Systems
    • Ship Damage
      • Anti-Ship Weapons and Normal Damage
      • Ships and Normal Damage
      • Damage Control
      • Taking on Water
      • Sinking
    • Ship Repair
    • Ships and Magic
      • Sorcery
      • Spirits
    • Submarines
      • Depth
      • Underwater Terrain
      • Underwater Drones
      • Torpedoes
      • Underwater Vehicle Combat
  • SPECIAL VEHICLE RULES
    • Special Vehicle Attributes
      • Body
      • Fuel
      • Economy
      • Set Up/Breakdown Time
      • Landing/Takeoff (L/T) Profile
      • ED/ECD
      • Adaption Pool
    • Stress
      • Incurring Stress
      • Stress and System Failures
    • Lifting and Pulling Objects
      • Vehicle Pull Tests
      • Pull-Test Side Effects
      • Long-Distance Hauling
    • Trailers
      • Monorails and Rail Vehicles
    • Mechanical Arms and Legs
      • Arm Tests
      • Arm Skill Tests
      • Arm Mellee Attacks
      • Mechanical Legs
    • Air-Cushion Vehicles
    • Aircraft
      • Flight Ceilings
      • Nape-of-Earth (NOE) Flight
      • Takeoff and Landing
      • Low-Altitude Vehicles (LAVs)
    • Semi-Ballistics and Sub-Orbitals
      • Semi-Ballistics
      • Sub-Orbitals

Weblinks