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Sr7329-first run.jpg

® FASA
Nummer: 7329
Edition: 3. Edition
Erschienen: Oktober 1998
Sprache: englisch
Übersetzung:
Seitenanzahl: 64
Preis: 12,00 $
ISBN:
[[Spezial:ISBN-Suche/
ISBN-10: 1-55560-323-8
ISBN-13: 978-1555603236|ISBN-10:
ISBN-10: 1-55560-323-8
ISBN-13: 978-1555603236]]
Credits:
  • Autor: Michael Mulvihill
  • Lektorat: Diane Piron-Gelman, Sharon Turner-Mulvihill
  • Redaktion:
    • Editorial Director: Donna Ippolito
    • Managing Editor: Sharon Turner-Mulvihill
    • Assistant Editor: Robert Boyle
  • Künstlerische Gestaltung:
    • Art Director: Jim Nelson
    • Cover Art: Matt Wilson
    • Covergestaltung und Layout: Jim Nelson
    • Illustrationen: Peter Bergting, Paul Bonner, Doug Chaffee, Scott James, Paolo Parente, Steve Prescott, Marc Sasso, Matt Wilson

In the shadows you learn or you die First Run! features three complete adventures that help novice gamemasters and players learn the rules of Shadowrun, Third Edition whlie Playing. From a basic gun battle to a run against a coporate research facility to smuggling, this product lets players and gamemasters encounter elements of Shadowrun. First Run! offers gamemasters suggestions for overcoming the most difficult aspects of running a game, and provides guidelines for bulding ongoing campaigns. Each adventure also includes hints for increasing the difficulty to challange experienced players. For use wirth Shadowrun, Third Edition.

Inhaltsverzeichnis

  • Introduction
  • Adventure basics
    • Welcome to First Run!
    • What is an adventure?
      • What is a scenario?
    • What is a gamemaster?
      • Solving problems
      • House rules
    • Steps to gamemastering
      • Step one: Read the adventure
      • Step two: Assess the adventure
      • Step three: Know the characters
      • Step four: Write yourself notes
      • Step five: Don't panic!
    • General adventure rules
      • Using legwork
      • Non-player characters
  • Food fight
    • What's up, chummer?
    • Tell it to them straight
    • Hooks
    • Behind the scenes
    • Debugging
    • Picking up the pieces
      • Awarding Karma
  • Supernova
    • Preparing to play
      • Increasing the difficulty
      • Background story
      • Things to know
      • Time line
    • A job is a job is a job
    • Milk run
    • Waiting is the hardest part
    • Four corners
    • No one will believe you
    • Too much of a good thing
    • Picking up the pieces
      • What's next
      • Awarding Karma
      • Legwork
      • Cast of shadows
    • Shadowlore
  • Site of desecration
    • Preparing to play
      • Experienced gamemasters and players
      • Background story
      • Things to know
    • A walk on the awakened side
    • Mother nature
    • Wreckage
    • The path of most resistance
    • Smuggler hospitality
    • The spirit world
    • Picking up the pieces
      • Getting home
      • What's next
      • Awarding Karma
      • Legwork
      • Cast of shadows
    • Shadowlore

Siehe auch