Quelle, en: Corporate Punishment
Zur Navigation springen
Zur Suche springen
Informationen | |
| |
Verlag: FASA Coprporation | |
Nummer: FAS7330 | |
Edition: 3 | |
Erschienen: 2000 | |
Sprache: englisch | |
Format: Print | |
Einband: Softcover | |
Seitenanzahl: 88 | |
Preis: 15,00 $ | |
ISBN: | |
Credits:
|
Fold, spindle and mutilate
You're a shadowrunner, not some corporate lackey. No 9-to-5 shackles or power-tie chains for you. Every time you take on a run, you sign up to be used and abused. But you've got the smarts to come out on top.
Corporate Punishment consists of three adventures in which the runners serve as pawns in a brutal corporate power struggle. They use their wits and weapons to take what the corps throw at them and survive with a smile because the alternative is to hang up their Uzis and get a day job.
Corporate Punishment is for gamemasters and players of all experience levels. For use with Shadowrun, Third Edition.
Inhalt
- Introduction
- The Adventures
- Source Material
- Using the Adventures
- General Rules
- House Rules
- Non-Player Charakters
- The Adventures
- Double Take
- Esprit de Corps
- Preparing to play
- All that Jazz
- Strangers Bearing Gifts
- Flower and Fire
- Out in the Open
- Peek-a-Boo!
- Picking up the Pieces
- Second Effort
- First Impression
- Preparing to play
- "Mangia, mi Pisano"
- The Package
- Practice makes perfect
- The Dropoff
- Downtime and Lunchtime
- Once more into the Breach
- Sitting Ducks
- Extraction done easy
- Picking up the Pieces
- Legacy
- Kings and Pawns
- Preparing to play
- Handshakes
- Welcome to Beantown
- Advanced Shadowrunning 401: Getting in
- Advanced Shadowrunning 402: Getting out
- Swifty and brutallity pursued
- A Rock and a hard Place
- If Mama ain't happy, ain't nobody happy
- Delivery
- Picking up the Pieces
Siehe auch