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Informationen | |
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Verlag: Catalyst Game Labs | |
Nummer: CAT26003 | |
Edition: 4. Edition | |
Erschienen: 18. März 2008 | |
Sprache: englisch | |
Einband: Hardcover (auch als E-Book erhältlich) | |
Seitenanzahl: 200 Seiten | |
Preis: 34.99 $ | |
Credits:
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When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal.
Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art drones. It also covers the intricacies of the black market and drug trade and provides advanced rules for combat and martial arts, mixing your own chemicals and explosives, and modifying your weapons and vehicles.
Inhalt
- JACKPOINT LOGIN
- THE UNDERGROUND
- ECONOMY
- Getting the Gear
- Gray Markets
- Black Markets
- Underworld Infrastructure
- Finding a Dealer
- Working the Market
- Getting the Gear
- WEAPONS
- Melee Weapons
- Blades
- Clubs
- Improvised Melee Weapons
- Projectile and Throwing Weapons
- Projectile Weapons
- Thrown Weapons
- Arrowheads
- Improvised Throwing Weapons
- Firearms
- Tasers
- Hold-out Pistols
- Light Pistols
- Machine Pistols
- Heavy Pistols
- Submachine Guns
- Assault Rifles
- Sport Rifles
- Sniper Rifles
- Shotguns
- Machine Guns and Cannons
- Grenade, Mortar,
- and Missile Launchers
- Weapon Accessories
- General Accessories
- Recoil Compensators
- Ammunition
- Firearms Ammunition
- Target Designators
- Miscellaneous Ammunition
- Grenades, Mortar Rounds,
- Rockets, and Missiles
- Rockets and Missiles
- Exotic Weapons
- Exotic Melee weapons
- Exotic Ranged Weapons
- Melee Weapons
- RUNNING GEAR
- Armor & Clothing
- Armor Rules
- Armor Clothing
- Personal Armor
- Armor Suits
- SecureTech PPP-System
- Armor Modifications
- Military-Grade Armor
- Environmental and Survival Gear
- Arctic Survival Equipment
- Camping and Outdoors Gear
- Desert Survival Equipment
- Space Gear
- Toxic Environment Gear
- Underwater Gear
- Runner Toys
- Electronics
- Electronics and Sensor Options
- Parachutes
- Sensors
- Security Devices
- Odds and Ends
- Spy Toys
- Disguised Equipment
- Manatech
- Armor & Clothing
- CHEMISTRY
- Drugs
- The Drugs Flow In, The Drugs Flow Out
- Busted
- Bad News
- Getting the Monkey
- Off Your Back
- Advanced Substance Abuse
- Delivery Systems
- Tolerance
- But I Wanna Get High!
- Cutting Drugs
- Mixing Drugs
- Drugs of the Sixth World
- Awakened Drugs
- Magical Compounds
- Using Chemistry
- Creating Chemicals
- ChemTech
- Compounds
- Toxins
- Demolitions Equipment
- Explosives
- Older Explosives
- Detonators
- Explosive Accessories
- Advanced Demolitions
- General Demolition Rules
- Breaching and Cratering
- Cutting
- Improvised Explosive Devices
- Cooking Your Own
- Booby Traps
- Drugs
- VEHICLES AND DRONES
- Transportation
- Running the Grid
- Propulsion
- Vehicle Security
- Legalities
- Paying for a Ride
- Sea, Air, and Space
- Smuggling
- Uses and Abuses of Drones
- Vehicle and Drone Rules
- Device/Soft ware Ratings
- Drone Sizes
- GridGuide
- Mechanical Arms and Legs
- Operation Time
- Pilot Capabilities
- Safety Systems and Crashing
- Takeoff and Landing
- Transportation Costs
- Used Vehicles
- Vehicle Anonymity
- Vehicle Repair
- Vehicle Security
- Vehicle Sensors
- Vehicle Weapons and Recoil
- Vehicle Equipment
- Vehicle Listing
- Groundcraft
- Watercraft
- Aircraft
- Military, Security, and Medical Craft
- Drones
- Vehicle Weapons
- Main Guns
- Launch Weapons
- Transportation
- GEAR AND VEHICLE MODIFICATIONS
- Basic Modifi cation Rules
- The Plan
- Materials and Tools
- The Modification Test
- Slots, Slot Maximum, and Overmodifi cation
- Desktop Manufacturing
- Vehicle Modifications
- Vehicle Mod Notes
- Vehicle Modifications List
- Weapon Modifications
- Weapon Mod Notes
- Weapon Modifications ListING
- Basic Modifi cation Rules
- MORE WAYS TO DIE
- Martial Arts
- Martial Arts Specialization
- Martial Arts Styles
- Maneuvers
- Advanced Combat Rules
- Additional Ranged Combat Modifiers
- Holding Weapons
- Indirect Fire
- Recoil and Strength
- Throwing Back Grenades
- Wielding Two Weapons
- Hazardous Environments
- Deserts Hazards
- Polar Hazards
- Space Hazards
- Toxic Zones
- Underwater Hazards
- Martial Arts
- TABLES
Weblinks
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