Quelle, en: Rigger 3
Informationen | ||||
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Nummer: 7910 / 10662 | ||||
Edition: 3 | ||||
Erschienen: April 2001 / 2003 | ||||
Sprache: englisch | ||||
Übersetzung: Rigger 3.01D | ||||
Seitenanzahl: 208 | ||||
Preis: 24,99 $ | ||||
ISBN: | ||||
Credits:
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Rigger 3 ist ein englischsprachiger Ausrüstungs- und Regelergänzungsband für Rigger und Fahrzeuge für Shadowrun 3. Edition. Das Buch erschien 2001 bei FASA und 2003 als Rigger 3 Revised bei FanPro LLC. Die deutsche Übersetzung ist das Rigger 3.01D.
Rückseitentext
Rigger 3 Revised
PLANES,
- DRONES and
- AUTOMOBILES
Living is rigging, omae. Like burning rubber down the highway at 150 klicks an hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector, or security door. But the biggest kick is blowing up a car full of goons without even jacking out - weapons of destruction at your mental command . . . now that's road rage, my friend.
Rigger 3 expands upon the basic rigging and drone rules provided in Shadowrun, Third Edition and offers advanced rules for robots, ships, security riggers, and electronic warfare. Rigger 3 also offers expanded vehicle listings and rules for vehicle design, construction, and modification. This revised edition has been corrected and updated, and includes a complete set of vehicle illustrations.
Inhaltsverzeichnis
- INTRODUCTION
- LIFE IN THE FASTLANE
- Vehicles and Ordinary Life
- Licenses and Registration
- Insurance
- Getting Around
- Modern Hazards
- Wired Wheels
- Control Systems
- Safety Systems
- Security Systems
- Electronic Systems
- License Plates
- Fully Loaded
- Automated Driving
- Autonav Systems
- GridGuide
- GridGuide Components
- GridGuide Hosts
- Traffic Management
- Law-Enforcement Uses
- Coverage
- GridGuide and Electronic Warfare
- Hacking GridGuide
- GridLink
- Remote Vehicle Access
- Vehicle Termination Chip
- Hacking Your Vehicle
- Hacking Vehicle Transponders
- Hacking License Plates
- Spoofing GridGuide Video
- Messing with Vehicle Termination Chips
- Drones
- The Power Players
- Pole Position: Ares Macrotechnology
- Hot Pursuit: Saeder-Krupp
- Road Warriors
- The Wild Blue Yonder
- Anchors Away
- Other Specialists
- Vehicles and Ordinary Life
- THE RIGGER
- Creating a Rigger Character
- Choosing Attributes
- Choosing Skills
- New Skills
- Optional Vehicle Specialization Rule
- Choosing Ressources
- Dice Pools
- Edges and Flaws
- Rigging and Implants
- Datajacks
- The Vehicle Control Rig
- ASIST Backlash
- Rigging and Other Implants
- Other Implants
- Rigging and Cybermancy
- Rigging and Magic
- Maintenance and Overhead
- Maintenance Costs
- Lifestyle Reductions
- Creating a Rigger Character
- SENSORS AND ELECTRONIC WARFARE
- Special Sensor Rules
- Adding/Upgrading Components
- Sensor Dead Zones
- Flux and Ship Sensors
- Electronic Deception (ED)
- Electronic Counter-Deception (ECD)
- Sonar
- Passive Sonar
- Active Sonar
- Cavitation
- Termoclines
- Electronic Warfare
- Remote Control Network Infiltration
- MIJI
- Regenerating MIJI-Degradation
- Re-Connecting Lost Carriers
- Rebooting a Remote-Control Network
- Special Sensor Rules
- DRONES
- The Remote-Control Network
- Subscriber Lists
- Hardwiring a Remote-Control Deck
- Dumb Shock
- Multiple Rigger Networks
- The BattleTac IVIS System
- IVIS Test
- IVIS Pool
- Pilot Ratings
- Autosofts
- Robots
- Adaption Pool
- Prime Directive
- Initiative
- Drones, Robots and the Matrix
- The Remote-Control Network
- SECURITY RIGGERS
- Close-Circuit Simsense Systems
- The Security Value
- CCSS Components
- Active Security Riggers
- Perception within a CCSS
- Actions in a CCSS
- Simple Actions
- Complex Actions
- Accessing a Security System
- Step 1: Find a Hardwire Access Point
- Step 2: Defeat Encryption
- Step 3: Adjust to System Configuration
- Step 4: Rigger Combat
- Decking a Rigged System
- Close-Circuit Simsense Systems
- SHIPS AND SUBS
- Ship Attributes
- Speed (Cavitation Threshold)
- Hull
- Bulwark
- Signature (Normal/Sensor)
- Sonar
- Depth
- Ship Operations
- Ship Crew
- Terrain
- Ship Combat
- Vehicle Points
- Ramming Ships
- Running Aground
- Boarding
- Ship Weapon Systems
- Anti-Ship Missile and Torpedo Combat
- Extended Range Missiles and Torpedos
- Anti-Missile Defense Systems
- Ship Damage
- Anti-Ship Weapons and Normal Damage
- Ships and Normal Damage
- Damage Control
- Taking on Water
- Sinking
- Ship Repair
- Ships and Magic
- Sorcery
- Spirits
- Submarines
- Depth
- Underwater Terrain
- Underwater Drones
- Torpedoes
- Underwater Vehicle Combat
- Ship Attributes
- SPECIAL VEHICLE RULES
- Special Vehicle Attributes
- Body
- Fuel
- Economy
- Set Up/Breakdown Time
- Landing/Takeoff (L/T) Profile
- ED/ECD
- Adaption Pool
- Stress
- Incurring Stress
- Stress and System Failures
- Lifting and Pulling Objects
- Vehicle Pull Tests
- Pull-Test Side Effects
- Long-Distance Hauling
- Trailers
- Monorails and Rail Vehicles
- Mechanical Arms and Legs
- Arm Tests
- Arm Skill Tests
- Arm Mellee Attacks
- Mechanical Legs
- Air-Cushion Vehicles
- Aircraft
- Flight Ceilings
- Nape-of-Earth (NOE) Flight
- Takeoff and Landing
- Low-Altitude Vehicles (LAVs)
- Semi-Ballistics and Sub-Orbitals
- Semi-Ballistics
- Sub-Orbitals
- Special Vehicle Attributes
- ADVANCED RULES
- Variable Fuel Consumption
- Running Out of Gas
- Aircraft Maneuvers
- Drones
- Fuel Grades
- Optempo Rules
- Calculating Optempo
- Combining Optempo and Regular Maintenance
- Quality Factors
- Complex Chassis
- Custom Built
- Fragility
- Lemon
- Master Worksmanship
- Passenger Trap
- Prototype Model/Used Vehicle
- Ruggedness
- Safety Certified
- Streamlined Layout
- Vehicle Subsystem Damage
- Subsystem Damage Notes
- Repairing Subsystems
- Alternate Vehicle Combat Rules
- Integrating Vehicles in Standard Combat
- Alternative Ramming and Collision Damage
- Alternate Sensor Tests
- Advanced Gunnery Rules
- Footprint
- Breaking Missile-Target Lock
- Advanced Remote-Control Rules
- Pre-programmed Drone Commands
- Back-up Channels
- The Server System for CRDs
- Advanced Electronic Warfare Rules
- Range and Partial MIJI Attacks
- MIJI on Multiple Channels
- Barrage Jamming
- Hot Mike Jamming
- Variable Fuel Consumption
- NEW TOYS
- Vehicle Weapons
- AN/EDQ-12 Air-Defense Naval Directed Energy Weapons System (ANDREWS)
- Ares Firelance Vehicle Laser
- Harpoon Gun
- Proteus-Vulkan Karpen Particle Beam-Rocket System
- Naval Guns
- FN Piranha Torpedo Launcher
- Aztechnology Relampago Medium Railgun
- Ares Vaporizer Heavy Railgun
- Ares Venegance & Vanquisher Miniguns
- Aztechnology Xicohtencatl Light Railgun
- Vehicle-Mounted Rockets, Missiles & Torpedoes
- Saab-Saker AIM-11R Air-to-Air Missile
- UIM-199 Kingfisher Underwater-to-Air Missile
- Mitsubishi-GM Outlaw Missile
- Textron Rocket-Assisted Self-Contained Mine System
- Loral-Vought Silencer Advanced Anti-Radiation Munitions
- Anti-Ship Missiles, Rockets and Torpedoes
- RUR-15 Anti-Submarine Rocket
- Javelot Aerial Defense Missile
- MK 197 Multi-Role Advance-Capability Torpedo
- UGM-188 Sea Sabre Missile
- SS-N-49 Sirocco Missile
- Torpedo Decoy
- Torpedo Probe
- Cyberware
- Snake-Eyes Remote Interface Package
- Snake-Eyes Fire Direction Data
- Manager Module
- Cyberdeck Accessoires
- Sim-Control Rig Emulator
- Remote-Control Accessoires
- Audio/Visual Screen Display
- BattleTac FDDM
- BattleTac IVIS
- Hitcher-Jacks
- Intercom System
- Remote-Control Biofeedback Filter
- Remote-Control Encryption Module
- Rigger Decryption Module
- Rigger Protocol-Emulation Module
- Signal Amplifiers
- Storage Memory
- Autosofts
- Clearsight
- Datalink
- Electronic Warfare
- Performance Profile (Vehicle Type)
- Sharpshooter
- Other Toys
- Morphing License Plate
- Oil-Slick Sprayer
- Transponder Library Chip
- Vehicle Smoke Generator
- Spike Strip
- Vehicle Termination Chip
- Zapper Strip
- Vehicle Weapons
- Vehicle Design
- The Design Process
- Select a Chassis
- Select a Power Plant
- Add Design Options
- Add Vehicle Modifications
- Determine Final Vehicle Cost
- Vehicle Design Options
- Game Information
- Functional Improvements
- Design Enhancements
- Facilities
- Robot Options
- The Design Process
- VEHICLE CUSTOMIZATION
- The Customization Process
- Parts
- The Mechanic Contact
- Do-It-Yourself
- Weight and Space Restrictions
- Incorporating Modifications During Vehicle Design
- Modifications
- Customization and Vehicle Specifications
- Engine Modifications
- Control System Modifications
- Protective System Modifications
- Signature Modifications
- Vehicle Weapon Mounts
- Electronic Systems
- Accessoires
- The Customization Process
- Vehicle List
- Power Plant Table
- Vehicle Chassis Table
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