Quelle, en: Rigger 3

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Version vom 5. Juli 2011, 14:43 Uhr von Kathe (Diskussion | Beiträge) (→‎Inhaltsverzeichnis: Ergänzt (fehlen noch 5 Kapitel - aber da ich die mangels OCR von Hand abtippen muß, dauert das))
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Vorlage:Unvollständig

Informationen

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® Catalyst Game Labs
Nummer: 7910 / 10662
Edition: 3
Erschienen: April 2001 / 2003
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 208 |-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 24,99 $ |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | ISBN:

ISBN-10: 1555604021
ISBN-13: 978-1555604028

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| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

  • Autoren: Vorlage:Impressum & Vorlage:Impressum
  • Zusätzliche Texte: Rob Cruz, David Lyons, Michelle Lyons, Richard Mulvihill, Kenneth Peters, John Schmidt & Michael Yates
  • Entwicklung: Vorlage:Impressum und Vorlage:Impressum
  • Lektorat FASA: Rob Cruz, Michelle Lyons & Michael Yates
  • Shadowrun Developement:
    • Line Developer: Michael Mulvihill
    • Assistant Developer: Rob Boyle
  • Redaktion FASA: Donna Ippolito, Sharon Turner Mulvihill, Davidson Cole, Rob Cruz, Michelle Lyons & Michael Yates
  • Künstlerische Redaktion:
  • Cover Artwork: Vorlage:Impressum
  • Illustrationen: Doug Andersen, Tom Baxa, Peter Bergting, Doug Chaffee, Thorsten Felden, Tom Fowler, Mike Jackson, Scott James, Vorlage:Impressum, John Paul Lona, Kevin Long, Larry McDougal, Dave Martin, Jim Nelson, Mark Nelson, Therese Nielsen, Ralf Paul, Tom Peters, Zach Plucinski, Steve Prescott, Stefanie Schmidt, Shane White & Mark Zug

|} PLANES,

DRONES and
AUTOMOBILES

Living is rigging, omae. Like burning rubber down the highway at 150 klicks an hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector, or security door. But the biggest kick is blowing up a car full of goons without even jacking out - weapons of destruction at your mental command . . . now that's road rage, my friend.

Rigger 3 expands upon the basic rigging and drone rules provided in Shadowrun, Third Edition and offers advanced rules for robots, ships, security riggers, and electronic warfare. Rigger 3 also offers expanded vehicle listings and rules for vehicle design, construction, and modification. This revised edition has been corrected and updated, and includes a complete set of vehicle illustrations.

Inhaltsverzeichnis

  • INTRODUCTION
  • LIFE IN THE FASTLANE
    • Vehicles and Ordinary Life
      • Licenses and Registration
      • Insurance
      • Getting Around
      • Modern Hazards
    • Wired Wheels
      • Control Systems
      • Safety Systems
      • Security Systems
      • Electronic Systems
      • License Plates
      • Fully Loaded
    • Automated Driving
      • Autonav Systems
    • GridGuide
      • GridGuide Components
      • GridGuide Hosts
      • Traffic Management
      • Law-Enforcement Uses
      • Coverage
      • GridGuide and Electronic Warfare
      • Hacking GridGuide
    • GridLink
    • Remote Vehicle Access
      • Vehicle Termination Chip
    • Hacking Your Vehicle
      • Hacking Vehicle Transponders
      • Hacking License Plates
      • Spoofing GridGuide Video
      • Messing with Vehicle Termination Chips
    • Drones
    • The Power Players
      • Pole Position: Ares Macrotechnology
      • Hot Pursuit: Saeder-Krupp
      • Road Warriors
      • The Wild Blue Yonder
      • Anchors Away
      • Other Specialists
  • THE RIGGER
    • Creating a Rigger Character
      • Choosing Attributes
      • Choosing Skills
      • New Skills
      • Optional Vehicle Specialization Rule
      • Choosing Ressources
      • Dice Pools
      • Edges and Flaws
    • Rigging and Implants
      • Datajacks
      • The Vehicle Control Rig
      • ASIST Backlash
      • Rigging and Other Implants
      • Other Implants
      • Rigging and Cybermancy
    • Rigging and Magic
    • Maintenance and Overhead
      • Maintenance Costs
      • Lifestyle Reductions
  • SENSORS AND ELECTRONIC WARFARE
    • Special Sensor Rules
      • Adding/Upgrading Components
      • Sensor Dead Zones
      • Flux and Ship Sensors
    • Electronic Deception (ED)
      • Electronic Counter-Deception (ECD)
    • Sonar
      • Passive Sonar
      • Active Sonar
      • Cavitation
      • Termoclines
    • Electronic Warfare
      • Remote Control Network Infiltration
      • MIJI
      • Regenerating MIJI-Degradation
      • Re-Connecting Lost Carriers
      • Rebooting a Remote-Control Network
  • DRONES
    • The Remote-Control Network
      • Subscriber Lists
      • Hardwiring a Remote-Control Deck
      • Dumb Shock
      • Multiple Rigger Networks
    • The BattleTac IVIS System
      • IVIS Test
      • IVIS Pool
    • Pilot Ratings
    • Autosofts
    • Robots
      • Adaption Pool
      • Prime Directive
      • Initiative
    • Drones, Robots and the Matrix
  • SECURITY RIGGERS
    • Close-Circuit Simsense Systems
      • The Security Value
      • CCSS Components
    • Active Security Riggers
      • Perception within a CCSS
    • Actions in a CCSS
      • Simple Actions
      • Complex Actions
    • Accessing a Security System
      • Step 1: Find a Hardwire Access Point
      • Step 2: Defeat Encryption
      • Step 3: Adjust to System Configuration
      • Step 4: Rigger Combat
    • Decking a Rigged System
  • SHIPS AND SUBS
    • Ship Attributes
      • Speed (Cavitation Threshold)
      • Hull
      • Bulwark
      • Signature (Normal/Sensor)
      • Sonar
      • Depth
    • Ship Operations
      • Ship Crew
      • Terrain
    • Ship Combat
      • Vehicle Points
      • Ramming Ships
      • Running Aground
      • Boarding
      • Ship Weapon Systems
      • Anti-Ship Missile and Torpedo Combat
      • Extended Range Missiles and Torpedos
      • Anti-Missile Defense Systems
    • Ship Damage
      • Anti-Ship Weapons and Normal Damage
      • Ships and Normal Damage
      • Damage Control
      • Taking on Water
      • Sinking
    • Ship Repair
    • Ships and Magic
      • Sorcery
      • Spirits
    • Submarines
      • Depth
      • Underwater Terrain
      • Underwater Drones
      • Torpedoes
      • Underwater Vehicle Combat
  • SPECIAL VEHICLE RULES
    • Special Vehicle Attributes
      • Body
      • Fuel
      • Economy
      • Set Up/Breakdown Time
      • Landing/Takeoff (L/T) Profile
      • ED/ECD
      • Adaption Pool
    • Stress
      • Incurring Stress
      • Stress and System Failures
    • Lifting and Pulling Objects
      • Vehicle Pull Tests
      • Pull-Test Side Effects
      • Long-Distance Hauling
    • Trailers
      • Monorails and Rail Vehicles
    • Mechanical Arms and Legs
      • Arm Tests
      • Arm Skill Tests
      • Arm Mellee Attacks
      • Mechanical Legs
    • Air-Cushion Vehicles
    • Aircraft
      • Flight Ceilings
      • Nape-of-Earth (NOE) Flight
      • Takeoff and Landing
      • Low-Altitude Vehicles (LAVs)
    • Semi-Ballistics and Sub-Orbitals
      • Semi-Ballistics
      • Sub-Orbitals

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