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- Autoren: Michael Bobroff, Robert 'Rob' Boyle, Patrick Goodman, Martin Gotthard, Dan "Flake" Grendel, J. Keith Henry, Eleanor Holmes, Michael A. Mulvihill, Jonathan Szeto & Sebastian Wiers
- Product Development: Michael Mulvihill, Robert Boyle & Dan “Flake” Grendel
- Project Editing: Davidson Cole & Sharon Turner Mulvihill
- Shadowrun Line Developer: Michael Mulvihill
- Editorial Staff:
- Editorial Director: Donna Ippolito
- Managing Editor: Sharon Turner Mulvihill
- Associate Editor: Robert Boyle
- Assistant Editor: Davidson Cole
- Art Staff:
- Art Director: Jim Nelson
- Assistant Art Director: Fred Hooper
- Cover Artwork: Paul Bonner
- Cover Design: Fred Hooper
- Layout: Fred Hooper
- Illustratoren: Thomas M. Baxa, Brian Despain, Tom Fowler, Fred Hooper, Jim Nelson, Alan Pollack, Steve Prescott, Marc Sasso & Ron Spencer
- Additional Information Provided By: Patrick Goodman, Martin Gotthard, J. Keith Henry, Eleanor Holmes, Cannon Gwyn Lawson & Rori Steel
- Playtesters and Special Thanks:
Russ Bigham, Wes Bond, Derek Dexter, Jeremy Guillemette, Jamie Houston, Joanna Hurley, Adam Jury, Steve Kenson, Michael Kotteakos, Gwyn Lawson, Greg Lusby, Paolo Marcucci, Luke Monroe, Tim Patrick, Shawn Pettifer, Steven Pettifer, Rich Osterhout, Jon Reid, Brian Schoner, Brent Smith, Myron Thompson, Steve Tinner, James Vaughan, the Mysterious Dvixen and, of course, Bull. Special Thanks to John Bridegroom for his indispensable help with all things that shoot. - Special Thanks from Jim Nelson:
I’ve had the pleasure of working with many wonderful people 97 during my tenure at FASA and I won’t even attempt to thank them all 97 individually. I owe a debt of gratitude to everyone I worked with— 97 artists, writers, editors and colleagues. Thank you. 98 I feel a need to single out and thank a few individuals who 98 made my job truly special: I’d like to thank Jill Lucas, for being a won99 derful friend, a terrific president and the best boss anyone could hope for; Jeff Laubenstein, for inspiring me to grow and develop as an artist and for teaching me so much about what it takes to make a game look great; Joel Biske and Fred Hooper for being great assistants and great friends; and Mike Nielsen for showing me how much fun games can be, for countless hours of great brainstorming and for keeping me sane.