A
- Adepts
- adopting geas, 54-55
- centering skills of, 55-56
- initiation, 55-56
- masking, 56
- metamagic and, 55-56
- ordeals and, 55
- powers of, 48, 50, 54
- rules, 110-19
- training of, 50-51
- types of, 48, 56-57
- use of foci, 56
- Way of, 51-54
- Agwe, 61, 65, 122
- Alarm wards, 101
- Alchemy, 95
- Animal power tradition, 54
- Archetypes
- ghost hunter, 145
- houngan, 142
- street sorcerer, 144
- street warrior, 143
- Artificing, 95
- Artist adepts, 52
- Asceticism ordeal, 113
- Aspected power, 104
- Assensing, 22, 40-41, 45
- cyberware, 97
- detection of, 97
- Astral
- adepts, 110
- awareness, 48
- concentration, 96
- containment device, 36
- form spirits, 31
- patrol cops, 77
- perception, 40-41
- plane, 8, 9
- projection, 24
- quest, 114, 125
- specialization, 96
- stealth, 97
- zombie, 65
- Astral space, 9, 17
- energy of, 8
- seeing into, 20
- summoning spirits from, 10
- Athlete adepts, 51, 52
- Athletic skill, 114-15
- Attuned wards, 100-101
- Aura, 40-41
- masking, 56
- reading skill, 96-97
- Ayizan, 63, 123
- Azaca, 61, 122
- Aztechnology, 78-79
B
- Background count
- rules, 103-4
- temporary, 104
- Banishing, 94, 124
- Banshee, 89
- Baron Samedi. See Ghede
- Barrier
- rating, 118
- spells, 75, 139
- Basilisk, 35
- Beat cops, 75-77
- Betamphetamines, 34
- Biochemical zombies, 129
- Bioware, 97
- Bocor, 66, 69, 130
- Bought loa, 65, 124
- Bound elemental, 33
- Bridges, 9, 34
C
- Carrefour. See Legba
- Centering
- focus, 103
- physical adepts and, 114
- physical magicians and, 119
- skill, 55-56, 100, 103
- Chant, 55
- City spirits, 32, 74
- Clairvoyance, 22
- Cleansing, 100
- Combat mages
- of Lone Star, 70-74
- spellcasting concentration, 96
- Combat sense, 28, 75
- Combat spells, 28-29, 133-34
- Concealment wards, 101
- Concentrations, 20
- athletic skill, 114-15
- conjuring skill, 94-95
- enchanting skill, 95
- magical theory skill, 94
- sorcery skill, 96
- Condition geas, 112
- Conjuring
- skill, 94-95, 126-27
- test, 124
- Controlling
- concentration, 94-95
- specialization, 94-95
- Control manipulation spells, 137-38
- Cops
- astral patrol, 77
- protection for, 75
- spirits and, 75-77
- Corporate magicians, 77-81
- Corps cadavre, 68, 130
- Cultivator of Life. See Azaca
- Cults, 10
- Cybermancy, 36-37
- Cybermantic rituals, 36-37
- Cyberware, assensing, 97
D
- Damballah, 61-62, 122
- Dark Abyss. See Ghede
- Deed ordeal, 113
- Desensitization, 21
- Detection spells, 134-35
- Dispelling, 100
- Divine Sun. See Legba
- DocWagon, 33, 34
- Domains, 102
- geas, 112
- of nature spirits, 32
- overlap, 32
- Drain code, 127
- Drugs, magicians and, 34
- Druids, 16-17
- Dzoo-noo-qua, 89-90
E
- Electromagnetic energy, 22-23
- Elemental effects, 132-33
- Elemental spirits, 32-33
- bound, 33
- escape from, 33
- mages treatment of, 15
- Enchanters, 56
- Enchanting
- skill, 95
- test, 100, 127-28
- Energy pattern, 22-23
- Erzulie, 61, 62, 122-23
- Escape artist special skill, 114-15
- Etiquette skill, 96
- Exorcism, 24
F
- Familiar ordeal, 113
- Fasting geas, 112
- Fat airborne bacteria (FAB), 36, 44
- Fetishes, 66, 128
- Fiber-optic networks, 36
- Fingerprint, 22
- Fire-Bringer totem, 109
- Fire elemental, 32
- Firefly spirits, 87
- Foci, 30-31
- addiction to, 30, 103
- adepts and, 56
- astral form spirits and, 31
- definition of, 10
- houngans and, 128-29
- loa, 128
- physical adepts and, 114
- physical magicians and, 119
- rules, 103
- spirit, 128-29
- wards and, 101
- Focus blocking, 100
- Forensic magic, 96
- Foveae, 91
- Free spirits, 65, 95
- Fuchi, magical security of, 80-81
G
- Gargoyle totem, 105-6
- Geas, 54-55
- as ordeal, 113
- removal of, 114
- rules, 112-13
- Genetic manipulation, 42
- Ge-Rouge. See Erzulie
- Gesture geas, 112
- Ghede, 62-63, 123
- Ghosts, 82-83
- Gifts from loa, 122-24
- God of the Crossroads. See Legba
- God of Fire. See Ogoun
- Govi, 65, 127-28
- Great Good Sky Father. See Damballah
- Griffin totem, 106
- Guinee, 65, 66, 125, 129
H
- Healing spells,
- Health
- spells, 135-36
- spirit, 32
- Hellhounds, 35
- dual nature of, 42
- magical powers of, 40-47
- magical tactics against, 79-80
- Hermetic tradition, 10
- elemental spirits of, 32-33
- view of magic, 14
- Hive-based insect spirit, 86, 87
- Honfours, 65, 66, 126
- Houngans, 60
- abilities of, 126-28
- archetypes, 142
- conjuring, 126-2
- dismounting, 124-25
- honfours, 126
- loa, 63-65, 68
- metamagic and, 126
- mounted, 124
- rules, 126-28
- sorcery and, 126
- spirit journey, 66
- spirit quest, 65
- unwilling possession and, 131
- Human-Metahuman Vampiric Virus (HMHVV), 87-89
I
- Idols, 17
- Illusion, 17-18
- Incantation geas, 112
- Initiation, 14
- of adepts, 55-56
- of physical adepts, 113-14
- Inner Magic, 48
- Insect shamans, 85-87
- Insect spirits, 85-87
- categories of, 86
- forms, 86
- Invisible Way, 52
- Iron Warrior. See Ogoun
J-K
- Jaguar Guards, 81
- Junk occultism, 15
- Karma, 125, 126
- Kata, 55
- Keeper of the Soil. See Azaca
- Kiai, 56
- Kuji-kiri, 56
L
- Ladybug spirits, 87
- Land Beneath the Sea. See Guinee
- Legba, 62, 65, 123
- Leopard Guards, 81
- Leviathan totem, 106
- Light effect, 132-33
- Living restraints, 36
- Living wall, 44
- Loa
- achete, 65, 124
- calling, 63-65, 124-25
- contacting new, 125-26
- damage to, 124
- feeding of, 125
- foci, 128
- gifts, 123-24
- major, 61-63
- minor, 65
- mounts, 60
- possession by, 131
- roleplaying, 130-31
- rules, 120-26
- travail, 65
- wisdom of, 131
- zombie, 68, 130
- Loco, 63, 123
- Lone Star
- astral patrol cops of, 77
- combat mages of, 70-74
- magical backup, 77
- physical adepts of, 74-75
- regular cops of, 75-77
- Lord of Resurrection. See Ghede
- Lord of Thunder. See Ogoun
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M
- Mages, 9
- Magic, 9-10
- attribute, 103
- and healing, 33-35
- loss of, 99
- points, 115
- pool, 96
- religion and, 23-25, 105
- tradition. See Tradition
- views of, 21-25
- Magical creatures, 42
- Magical energy. See Mana
- Magical groups
- Magical items. See Foci
- Magical security
- at Aztechnology, 78-79
- at Fuchi, 80-81
- at Renraku, 78, 80-81
- at Saeder-Krupp, 79-80
- Magical skills, 93
- loss of, 99
- mundanes and, 94-96
- rules for, 93-97
- skill defaults, 93
- Magical theory skill, 94
- Magical threats, 83-91
- Magic attribute points, 119
- Magic attribute rating
- spell signature alteration and, 98-99
- stim patches and, 99
- Magician
- burn out of, 25
- corporate, 77-81
- damage to, 26, 33
- drug use and, 34
- foci addiction, 30, 103
- healing of, 34-35
- limits of, 25
- medical treatment of, 34-35
- physical, 119
- risks, 46
- spell signature, 97-99
- tradition of. See Tradition
- Mait tete, 65, 122-23
- Mana lines, 103
- Manifestation of loa, 122-23
- Manifest spirits, 31, 101
- Mantid spirits, 87
- Masking
- adepts and, 56, 114
- spells, 29
- ward, 101
- Master of the Crossroads. See Legba
- Meditation, 56
- Meditation ordeal, 113
- Metamagic
- houngan and, 126
- physical adepts and, 114
- rules, 99-100
- use of, 55-56
- Metaplanes, 14
- Miracles, 23-25
- Mistress of Love. See Erzulie
- Mystic adepts, 53
N
- Native American Nations (NAN)
- adept discovery in, 50
- totems of, 54
- use of physical adepts, 52
- Nature spirits, 14, 31-32
- domains of, 32, 102
- escape from, 32, 76
- rules, 102
O
- Oath ordeal, 113
- Ogoun, 61, 63, 65, 123
- Opener of the Way. See Legba
- Ordeals, 55, 113-14
- Otonin ritual, 81-82
- Out-of-body experiences, 40, 42
P
- Paladins, 82
- Parallel universe, 8
- Paranormal animal totems, 105-7
- Paranormal guard animals, 35-36, 79-80
- Parapsychology, 94
- Pegasus totem, 106-7
- Petro rite, 60, 67-69, 122-23
- bocors in, 66
- rules, 129-30
- zombies in, 67-68
- Phoenix totem, 107
- Physical adepts, 48
- astral combat specialization, 96
- foci, 114
- geas, 112-13
- initiation of, 113-14
- magical groups, 113
- metamagic and, 114
- powers, 115-19
- skills, 114-15
- spells against, 74-75
- spirits against, 74-75
- use of, 51-52
- Physical magicians,
- Piasmas, 35
- Power
- centering of, 14
- sites, 103-4
- Prairie Dog totem, 108-9
- Protector of the Cosmic Void. See Ghede
- Psionics, 22-23, 104-5
- Psi power, 23
- Psychics, 22-23
- Psychometry, 96-97
Q-R
- Queen spirits, 87
- Rada rite, 60
- Reflective shieldings, 99-100
- Religion-based magic, 23-25, 105
- Renraku, magical security of, 78, 80-81
- Ritual, 96
- cybermantic, 36-37
- magic, 8, 9
- River spirit, 14, 32
- Ruler of the Sea. See Agwe
- Runes, 15
S
- Sacred circle, 16-17
- Sacrifice geas, 112
- Saeder-Krupp, magical security of, 79-80
- Serviteur, 64
- rules, 126
- unwilling possession and, 131
- Shamanic physical adepts, 54, 110, 112
- Shamanic tradition, 9-10
- Shamans
- domains and, 32
- insect, 85-87
- and nature spirits, 32
- spirit treatment by, 15
- totems, 16, 17
- toxic, 83-85
- ways of, 12-15
- Shapeshifters, 90
- Shielding, 99-100
- Skill
- defaults, 93
- magical, 93-97
- web, 93, 94
- Solitary insect spirit, 86, 87
- Sorcery, 66-67
- skill, 95-96, 98, 126
- test, 100
- Specializations, 94-96
- Spellcasting, 96
- Spells, 26, 28
- category, 96
- combat, 133-34
- countering, 30
- defense, 96
- design, 94
- detection, 134-35
- enhancing, 15
- health, 135-36
- illusion, 136-37
- mana, 28-30
- manipulation, 137-41
- physical, 28
- physical adepts and, 74-76
- rules, 133-41
- Spell signature
- alteration of, 98-99
- identification of, 98
- observation of, 97-98
- rules, 97-99
- Spell-throwing, 23
- Spirit foci, 128-29
- Spirits, 10, 31
- astral form, 31
- combat, 24, 101-2
- of death, 33
- elemental, 32-33
- flights of, 24
- insect, 85-87
- manifest, 31, 75, 101
- nature. See Nature spirits
- physical adepts and, 74-75
- psychics view of, 23
- rules, 101-2
- shamans treatment of, 15
- toxic, 83-85
- types of, 31, 94-95
- Spirit warriors, 54
- Spirit Way, 53, 55
- Stealth skill, 97
- Stim patches, 99
- Street magic, 19-21
- Street spirit, 32
- Strobe units, 35
- Summoning, 94
T
- Talisman geas, 112
- Talismongering, 95
- Temples, 66
- Thesis, 113
- Threats
- banshee, 89
- dzoo-noo-qua, 89-90
- foveae, 91
- insect spirits/shamans, 85-87
- shapeshifters, 90
- toxic spirits/shamans, 83-85
- vampires, 87-89
- wendigos, 89
- werewolves, 90
- Throwing skill, 117
- Time geas, 112-13
- Totems, 10, 16, 17, 54
- creation of, 107-9
- insect, 85-86
- paranormal animal, 105-7
- toxic, 85
- Toxic shamans, 83-85
- Toxic spirits, 83-85
- Tradition, 9, 12-14
- concentration, 94
- psionics, 104-5
- rules, 104-5
- self-created, 105
- specialization, 94
- unorthodox, 21-25
- Voudoun. See Voudoun
- Training, 20-21, 50-51
- Tribal mystics, 54
- True zombie, 67
- Twisted Way, 54
U
- Unarmed combat skill, 117
- Unicorn totem, 107
- Unwilling possession, 131
V
- Vampires, 87-89
- Vision quest, 114
- Voodoo doll, 66
- Voudoun, 4, 58-60
- bocor, 66, 130
- foci, 128-29
- glossary, 69
- Guinee, 66, 129
- honfour, 66
- houngan abilities, 126-28
- loa, 60-65, 120-26
- Petro rite. See Petro rite
- rules, 120-31
- serviteurs, 126
- sorcery, 66-67
- temples, 66
W
- Ward, 43
- and foci, 101
- rules for, 100-101
- Warrior adepts, 51-52
- Watcher spirits, 41, 46, 127
- Water elemental, 14, 32
- Way, 51
- of the Animal Powers, 54
- of the Artist, 52
- of the Athlete, 52
- of the Warrior, 51-52
- Wendigos, 89
- Werewolf, 90
- Witches, 17
- Work loa, 65
Z
- Zombie, 67, 69, 129-30
- creation of, 130
- powder, 129-30
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