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A

  • Adepts
    • adopting geas, 54-55
    • centering skills of, 55-56
    • initiation, 55-56
    • masking, 56
    • metamagic and, 55-56
    • ordeals and, 55
    • powers of, 48, 50, 54
    • rules, 110-19
    • training of, 50-51
    • types of, 48, 56-57
    • use of foci, 56
    • Way of, 51-54
  • Agwe, 61, 65, 122
  • Alarm wards, 101
  • Alchemy, 95
  • Animal power tradition, 54
  • Archetypes
    • ghost hunter, 145
    • houngan, 142
    • street sorcerer, 144
    • street warrior, 143
  • Artificing, 95
  • Artist adepts, 52
  • Asceticism ordeal, 113
  • Aspected power, 104
  • Assensing, 22, 40-41, 45
    • cyberware, 97
    • detection of, 97
  • Astral
    • adepts, 110
    • awareness, 48
    • concentration, 96
    • containment device, 36
    • form spirits, 31
    • patrol cops, 77
    • perception, 40-41
    • plane, 8, 9
    • projection, 24
    • quest, 114, 125
    • specialization, 96
    • stealth, 97
    • zombie, 65
  • Astral space, 9, 17
    • energy of, 8
    • seeing into, 20
    • summoning spirits from, 10
  • Athlete adepts, 51, 52
  • Athletic skill, 114-15
  • Attuned wards, 100-101
  • Aura, 40-41
    • masking, 56
    • reading skill, 96-97
  • Ayizan, 63, 123
  • Azaca, 61, 122
  • Aztechnology, 78-79

B

  • Background count
    • rules, 103-4
    • temporary, 104
  • Banishing, 94, 124
  • Banshee, 89
  • Baron Samedi. See Ghede
  • Barrier
    • rating, 118
    • spells, 75, 139
  • Basilisk, 35
  • Beat cops, 75-77
  • Betamphetamines, 34
  • Biochemical zombies, 129
  • Bioware, 97
  • Bocor, 66, 69, 130
  • Bought loa, 65, 124
  • Bound elemental, 33
  • Bridges, 9, 34

C

  • Carrefour. See Legba
  • Centering
    • focus, 103
    • physical adepts and, 114
    • physical magicians and, 119
    • skill, 55-56, 100, 103
  • Chant, 55
  • City spirits, 32, 74
  • Clairvoyance, 22
  • Cleansing, 100
  • Combat mages
    • of Lone Star, 70-74
    • spellcasting concentration, 96
  • Combat sense, 28, 75
  • Combat spells, 28-29, 133-34
  • Concealment wards, 101
  • Concentrations, 20
    • athletic skill, 114-15
    • conjuring skill, 94-95
    • enchanting skill, 95
    • magical theory skill, 94
    • sorcery skill, 96
  • Condition geas, 112
  • Conjuring
    • skill, 94-95, 126-27
    • test, 124
  • Controlling
    • concentration, 94-95
    • specialization, 94-95
  • Control manipulation spells, 137-38
  • Cops
    • astral patrol, 77
    • protection for, 75
    • spirits and, 75-77
  • Corporate magicians, 77-81
  • Corps cadavre, 68, 130
  • Cultivator of Life. See Azaca
  • Cults, 10
  • Cybermancy, 36-37
  • Cybermantic rituals, 36-37
  • Cyberware, assensing, 97

D

  • Damballah, 61-62, 122
  • Dark Abyss. See Ghede
  • Deed ordeal, 113
  • Desensitization, 21
  • Detection spells, 134-35
  • Dispelling, 100
  • Divine Sun. See Legba
  • DocWagon, 33, 34
  • Domains, 102
    • geas, 112
    • of nature spirits, 32
    • overlap, 32
  • Drain code, 127
  • Drugs, magicians and, 34
  • Druids, 16-17
  • Dzoo-noo-qua, 89-90

E

  • Electromagnetic energy, 22-23
  • Elemental effects, 132-33
  • Elemental spirits, 32-33
    • bound, 33
    • escape from, 33
    • mages treatment of, 15
  • Enchanters, 56
  • Enchanting
    • skill, 95
    • test, 100, 127-28
  • Energy pattern, 22-23
  • Erzulie, 61, 62, 122-23
  • Escape artist special skill, 114-15
  • Etiquette skill, 96
  • Exorcism, 24

F

  • Familiar ordeal, 113
  • Fasting geas, 112
  • Fat airborne bacteria (FAB), 36, 44
  • Fetishes, 66, 128
  • Fiber-optic networks, 36
  • Fingerprint, 22
  • Fire-Bringer totem, 109
  • Fire elemental, 32
  • Firefly spirits, 87
  • Foci, 30-31
    • addiction to, 30, 103
    • adepts and, 56
    • astral form spirits and, 31
    • definition of, 10
    • houngans and, 128-29
    • loa, 128
    • physical adepts and, 114
    • physical magicians and, 119
    • rules, 103
    • spirit, 128-29
    • wards and, 101
  • Focus blocking, 100
  • Forensic magic, 96
  • Foveae, 91
  • Free spirits, 65, 95
  • Fuchi, magical security of, 80-81

G

  • Gargoyle totem, 105-6
  • Geas, 54-55
    • as ordeal, 113
    • removal of, 114
    • rules, 112-13
  • Genetic manipulation, 42
  • Ge-Rouge. See Erzulie
  • Gesture geas, 112
  • Ghede, 62-63, 123
  • Ghosts, 82-83
  • Gifts from loa, 122-24
  • God of the Crossroads. See Legba
  • God of Fire. See Ogoun
  • Govi, 65, 127-28
  • Great Good Sky Father. See Damballah
  • Griffin totem, 106
  • Guinee, 65, 66, 125, 129

H

  • Healing spells,
  • Health
    • spells, 135-36
    • spirit, 32
  • Hellhounds, 35
    • dual nature of, 42
    • magical powers of, 40-47
    • magical tactics against, 79-80
  • Hermetic tradition, 10
    • elemental spirits of, 32-33
    • view of magic, 14
  • Hive-based insect spirit, 86, 87
  • Honfours, 65, 66, 126
  • Houngans, 60
    • abilities of, 126-28
    • archetypes, 142
    • conjuring, 126-2
    • dismounting, 124-25
    • honfours, 126
    • loa, 63-65, 68
    • metamagic and, 126
    • mounted, 124
    • rules, 126-28
    • sorcery and, 126
    • spirit journey, 66
    • spirit quest, 65
    • unwilling possession and, 131
  • Human-Metahuman Vampiric Virus (HMHVV), 87-89

I

  • Idols, 17
  • Illusion, 17-18
  • Incantation geas, 112
  • Initiation, 14
    • of adepts, 55-56
    • of physical adepts, 113-14
  • Inner Magic, 48
  • Insect shamans, 85-87
  • Insect spirits, 85-87
    • categories of, 86
    • forms, 86
  • Invisible Way, 52
  • Iron Warrior. See Ogoun

J-K

  • Jaguar Guards, 81
  • Junk occultism, 15
  • Karma, 125, 126
  • Kata, 55
  • Keeper of the Soil. See Azaca
  • Kiai, 56
  • Kuji-kiri, 56

L

  • Ladybug spirits, 87
  • Land Beneath the Sea. See Guinee
  • Legba, 62, 65, 123
  • Leopard Guards, 81
  • Leviathan totem, 106
  • Light effect, 132-33
  • Living restraints, 36
  • Living wall, 44
  • Loa
    • achete, 65, 124
    • calling, 63-65, 124-25
    • contacting new, 125-26
    • damage to, 124
    • feeding of, 125
    • foci, 128
    • gifts, 123-24
    • major, 61-63
    • minor, 65
    • mounts, 60
    • possession by, 131
    • roleplaying, 130-31
    • rules, 120-26
    • travail, 65
    • wisdom of, 131
    • zombie, 68, 130
  • Loco, 63, 123
  • Lone Star
    • astral patrol cops of, 77
    • combat mages of, 70-74
    • magical backup, 77
    • physical adepts of, 74-75
    • regular cops of, 75-77
  • Lord of Resurrection. See Ghede
  • Lord of Thunder. See Ogoun

M

  • Mages, 9
    • ways of, 12-15
  • Magic, 9-10
    • attribute, 103
    • and healing, 33-35
    • loss of, 99
    • points, 115
    • pool, 96
    • religion and, 23-25, 105
    • tradition. See Tradition
    • views of, 21-25
  • Magical creatures, 42
  • Magical energy. See Mana
  • Magical groups
    • rules for, 113
  • Magical items. See Foci
  • Magical security
    • at Aztechnology, 78-79
    • at Fuchi, 80-81
    • at Renraku, 78, 80-81
    • at Saeder-Krupp, 79-80
  • Magical skills, 93
    • loss of, 99
    • mundanes and, 94-96
    • rules for, 93-97
    • skill defaults, 93
  • Magical theory skill, 94
  • Magical threats, 83-91
  • Magic attribute points, 119
  • Magic attribute rating
    • spell signature alteration and, 98-99
    • stim patches and, 99
  • Magician
    • burn out of, 25
    • corporate, 77-81
    • damage to, 26, 33
    • drug use and, 34
    • foci addiction, 30, 103
    • healing of, 34-35
    • limits of, 25
    • medical treatment of, 34-35
    • physical, 119
    • risks, 46
    • spell signature, 97-99
    • tradition of. See Tradition
  • Mait tete, 65, 122-23
  • Mana lines, 103
  • Manifestation of loa, 122-23
  • Manifest spirits, 31, 101
  • Mantid spirits, 87
  • Masking
    • adepts and, 56, 114
    • spells, 29
    • ward, 101
  • Master of the Crossroads. See Legba
  • Meditation, 56
  • Meditation ordeal, 113
  • Metamagic
    • houngan and, 126
    • physical adepts and, 114
    • rules, 99-100
    • use of, 55-56
  • Metaplanes, 14
  • Miracles, 23-25
  • Mistress of Love. See Erzulie
  • Mystic adepts, 53

N

  • Native American Nations (NAN)
    • adept discovery in, 50
    • totems of, 54
    • use of physical adepts, 52
  • Nature spirits, 14, 31-32
    • domains of, 32, 102
    • escape from, 32, 76
    • rules, 102

O

  • Oath ordeal, 113
  • Ogoun, 61, 63, 65, 123
  • Opener of the Way. See Legba
  • Ordeals, 55, 113-14
  • Otonin ritual, 81-82
  • Out-of-body experiences, 40, 42

P

  • Paladins, 82
  • Parallel universe, 8
  • Paranormal animal totems, 105-7
  • Paranormal guard animals, 35-36, 79-80
  • Parapsychology, 94
  • Pegasus totem, 106-7
  • Petro rite, 60, 67-69, 122-23
    • bocors in, 66
    • rules, 129-30
    • zombies in, 67-68
  • Phoenix totem, 107
  • Physical adepts, 48
    • astral combat specialization, 96
    • foci, 114
    • geas, 112-13
    • initiation of, 113-14
    • magical groups, 113
    • metamagic and, 114
    • powers, 115-19
    • skills, 114-15
    • spells against, 74-75
    • spirits against, 74-75
    • use of, 51-52
  • Physical magicians,
  • Piasmas, 35
  • Power
    • centering of, 14
    • sites, 103-4
  • Prairie Dog totem, 108-9
  • Protector of the Cosmic Void. See Ghede
  • Psionics, 22-23, 104-5
  • Psi power, 23
  • Psychics, 22-23
  • Psychometry, 96-97

Q-R

  • Queen spirits, 87
  • Rada rite, 60
  • Reflective shieldings, 99-100
  • Religion-based magic, 23-25, 105
  • Renraku, magical security of, 78, 80-81
  • Ritual, 96
    • cybermantic, 36-37
    • magic, 8, 9
  • River spirit, 14, 32
  • Ruler of the Sea. See Agwe
  • Runes, 15

S

  • Sacred circle, 16-17
  • Sacrifice geas, 112
  • Saeder-Krupp, magical security of, 79-80
  • Serviteur, 64
    • rules, 126
    • unwilling possession and, 131
  • Shamanic physical adepts, 54, 110, 112
  • Shamanic tradition, 9-10
    • nature spirits of, 31-32
  • Shamans
    • domains and, 32
    • insect, 85-87
    • and nature spirits, 32
    • spirit treatment by, 15
    • totems, 16, 17
    • toxic, 83-85
    • ways of, 12-15
  • Shapeshifters, 90
  • Shielding, 99-100
  • Skill
    • defaults, 93
    • magical, 93-97
    • web, 93, 94
  • Solitary insect spirit, 86, 87
  • Sorcery, 66-67
    • skill, 95-96, 98, 126
    • test, 100
  • Specializations, 94-96
  • Spellcasting, 96
  • Spells, 26, 28
    • category, 96
    • combat, 133-34
    • countering, 30
    • defense, 96
    • design, 94
    • detection, 134-35
    • enhancing, 15
    • health, 135-36
    • illusion, 136-37
    • mana, 28-30
    • manipulation, 137-41
    • physical, 28
    • physical adepts and, 74-76
    • rules, 133-41
  • Spell signature
    • alteration of, 98-99
    • identification of, 98
    • observation of, 97-98
    • rules, 97-99
  • Spell-throwing, 23
  • Spirit foci, 128-29
  • Spirits, 10, 31
    • astral form, 31
    • combat, 24, 101-2
    • of death, 33
    • elemental, 32-33
    • flights of, 24
    • insect, 85-87
    • manifest, 31, 75, 101
    • nature. See Nature spirits
    • physical adepts and, 74-75
    • psychics view of, 23
    • rules, 101-2
    • shamans treatment of, 15
    • toxic, 83-85
    • types of, 31, 94-95
  • Spirit warriors, 54
  • Spirit Way, 53, 55
  • Stealth skill, 97
  • Stim patches, 99
  • Street magic, 19-21
  • Street spirit, 32
  • Strobe units, 35
  • Summoning, 94

T

  • Talisman geas, 112
  • Talismongering, 95
  • Temples, 66
  • Thesis, 113
  • Threats
    • banshee, 89
    • dzoo-noo-qua, 89-90
    • foveae, 91
    • insect spirits/shamans, 85-87
    • shapeshifters, 90
    • toxic spirits/shamans, 83-85
    • vampires, 87-89
    • wendigos, 89
    • werewolves, 90
  • Throwing skill, 117
  • Time geas, 112-13
  • Totems, 10, 16, 17, 54
    • creation of, 107-9
    • insect, 85-86
    • paranormal animal, 105-7
    • toxic, 85
  • Toxic shamans, 83-85
  • Toxic spirits, 83-85
  • Tradition, 9, 12-14
    • concentration, 94
    • psionics, 104-5
    • rules, 104-5
    • self-created, 105
    • specialization, 94
    • unorthodox, 21-25
    • Voudoun. See Voudoun
  • Training, 20-21, 50-51
  • Tribal mystics, 54
  • True zombie, 67
  • Twisted Way, 54

U

  • Unarmed combat skill, 117
  • Unicorn totem, 107
  • Unwilling possession, 131

V

  • Vampires, 87-89
  • Vision quest, 114
  • Voodoo doll, 66
  • Voudoun, 4, 58-60
    • bocor, 66, 130
    • foci, 128-29
    • glossary, 69
    • Guinee, 66, 129
    • honfour, 66
    • houngan abilities, 126-28
    • loa, 60-65, 120-26
    • Petro rite. See Petro rite
    • rules, 120-31
    • serviteurs, 126
    • sorcery, 66-67
    • temples, 66

W

  • Ward, 43
    • and foci, 101
    • rules for, 100-101
  • Warrior adepts, 51-52
  • Watcher spirits, 41, 46, 127
  • Water elemental, 14, 32
  • Way, 51
    • of the Animal Powers, 54
    • of the Artist, 52
    • of the Athlete, 52
    • of the Warrior, 51-52
  • Wendigos, 89
  • Werewolf, 90
  • Witches, 17
  • Work loa, 65
    • govi for, 127-28

Z

  • Zombie, 67, 69, 129-30
    • creation of, 130
    • powder, 129-30