Quelle, en: Shadowrun Fourth Edition/Inhaltsverzeichnis
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- Buzzkill
- Welcome to the Shadows
- The Basics
- What is a Roleplaying Game?
- Roleplaying Shadowrun
- What Runners Do
- Basic Runner Types
- Settings
- Shadow Activity
- The Basics
- A History Lesson for the Reality Impaired
- The Rise of the Megacorps
- Death and Chaos
- Metamorphoses
- Divided We Stand, United We Fall
- Hate and Brotherhood
- The Corporate Shuffle
- Will to Power
- Year of the Comet
- Matrix Crash 2.0
- It’s a Wireless World
- Life on the Edge
- Day to Day
- A Place to Stash Your Gear
- Getting Around
- You Are What You Eat
- Show Me The Money
- SINless in Seattle
- The Doctor Is In
- Welcome to the Machine
- Matrix 2.0
- The Network is the Consumer
- Sharing the Love
- Tagging, 2070’s Style
- Big Brother is Watching
- Get Your Mojo Workin’
- Magic in the Media
- John Q. Public
- Magic and Religion
- Ghouls and Spirits and Dragons—Oh My!
- Magic in the Shadows
- Takin’ Care of Business
- Extraterritoriality
- Guarding the Henhouse
- In the Family
- The Big Ten
- Strange Bedfellows
- Livin’ Large
- Nightlife
- Music
- Sports
- Simsense
- Trideo, Radio, and Cinema
- Advertising
- Fashion
- Sex
- The Dark Side
- Criminal Elements (Other Than You)
- Organized Crime
- Gangs
- Organleggers
- He Ain’t Heavy …
- The Way It Is
- Pro-Meta activist Groups
- Racist Organizations
- Day to Day
- Game Concepts
- Playing Shadowrun
- The Abstract Nature of Rules
- Dice
- Making Tests
- Dice Pools
- Dice Pool Modifiers
- Target Number and Hits
- Glitches
- Rule of Six
- Different Types of Tests
- Success Tests
- Opposed Tests
- Extended Tests
- Teamwork Tests
- Trying Again
- Critical Success
- Time
- Combat Turns
- Actions
- Shadowrunning by the Numbers
- The Concept
- Metatype
- Attributes
- Magic
- Skills
- Qualities
- Gear
- Body Modifications
- Contacts
- Lifestyle
- Condition Monitors
- Karma
- Metahumanity
- Dwarfs
- Elves
- Humans
- Orks
- Trolls
- Edge
- Tweaking the Rules
- Creating a Shadowrunner
- Sample Characters
- Building a Shadowrunner
- Build Points (BP)
- Choose Your Metatype
- Purchase Attributes
- Acquire Skills
- Qualities
- Assigning Resources
- Gear
- Magical Resources
- Technomancer Resources
- Contacts
- Finishing Touches
- Final Statistics
- Starting Nuyen
- Gamemaster’s Approval
- Background and Story
- Build Point Cost Summary Table
- Sample Characters Skills
- Base Skills
- Active Skills
- Knowledge Skills
- Language Skills
- Using Skills
- Skill Groups
- Skill Ratings
- Specialization
- Defaulting
- Combat Active Skills
- Magic Active Skills
- Physical Active Skills
- Using Climbing
- Using Escape Artist
- Jumping
- Using Navigation
- Using Perception
- Using Running
- Using Stealth Skills
- Using Survival
- Using Swimming
- Using Tracking
- Resonance Active Skills
- Social Active Skills
- Using Charisma-Linked Skills
- Technical Active Skills
- Using Forgery
- Using Locksmith
- Using Technical Skills to Build or Repair
- Vehicle Active Skills
- Special Active Skills
- Knowledge Skills
- Choosing Knowledge Skills
- Street Knowledge
- Academic Knowledge
- Professional Knowledge
- Interests
- Using Knowledge Skills
- Language Skills
- Language in 2070
- Lingos
- Using Language Skills
- Using Attributes
- Attribute-Only Tests
- Base Skills
- Combat
- Combat Turn Sequence
- Initiative
- Initiative Score
- Initiative Passes
- Switching Initiative
- Initiative and Edge
- Initiative Glitches
- Delayed Actions
- Timed Items and Initiative
- The Action Phase
- Free Actions
- Simple Actions
- Complex Actions
- Movement
- Resolving Combat
- Opposed Combat Test
- Combat Sequence
- Ranged Combat
- Ranged Attack Modifiers
- Defending Against Ranged Combat
- Firearms
- Single-Shot Mode
- Semi-Automatic Mode
- Burst-Fire Mode
- Full-Auto Mode
- Ammunition
- Shotguns
- Projectile Weapons
- Projectile Weapon Types
- Grenades
- Rockets and Missiles
- Resolving Rocket and Missile Fire
- Melee Combat
- Defending Against Melee Combat
- Melee Modifiers
- Melee Combat Weapons
- Other Combat Factors
- Armor
- Called Shots
- Defense Modifiers
- Full Defense
- Interception
- Knockdown
- Subduing (Melee Only)
- Damage
- Types of Injury
- Damage Codes
- Damage Resistance Tests
- Applying Damage
- Wound Modifiers
- Dead Man’s Trigger
- Special Types of Damage
- Surprise
- Surprise and Perception
- Surprise Tests
- Effects of Surprise
- Barriers
- Barrier Ratings
- Shooting Through Barriers
- Destroying Barriers
- Vehicle Combat
- Vehicle Attributes
- Vehicle Tests
- Tactical Combat
- Chase Combat
- Attacks Against Vehicles
- Vehicle Damage
- Gunnery
- Sensor Tests
- Sensor Targeting
- Initiative