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{{Quellenrücklink|en|Shadowrun Third Edition|A=1|B=1|C=1|E= | {{Quellenrücklink|en|Shadowrun Third Edition|A=1|B=1|C=1|E=1|I=1|X=0|S=0|W=0}} | ||
*'''INTRODUCTION''' | *'''INTRODUCTION''' | ||
*'''WELCOME TO THE SHADOWS''' | *'''WELCOME TO THE SHADOWS''' |
Version vom 25. Juni 2013, 13:49 Uhr
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- INTRODUCTION
- WELCOME TO THE SHADOWS
- The Basics
- What’s new?
- What is a Roleplaying Game?
- Getting started
- Roleplaying Shadowrun
- What Runners do
- Basic Runner Types
- Settings
- Shadow Activity
- SEE HOW THEY RUN
- AND SO IT CAME TO PASS...
- Slouching toward Apocalypse (1999–2010)
- The Resource Rush and Lone Eagle
- Japan, Inc.
- VITAS — The New Black Death
- 2011 — The Year of Chaos
- If it's Tuesday, this must be the UCAS (2012–2018)
- The Indian War and the Great Ghost Dance
- The Treaty of Denver
- Welcome to our World (2018–2029)
- Goblinization
- In Other News...
- The Crash of '29
- Secession and War (2030–2037)
- Corporate Machinations (2033–2048)
- Humans and Metas — From Bad to Worse (2036–2046)
- Life on the Cutting Edge (2049–2060)
- Bug City
- Election Fever
- Corp War
- 2060 and beyond
- Slouching toward Apocalypse (1999–2010)
- GAME CONCEPTS
- Playing Shadowrun
- The abstract Nature of Rules
- Making Tests
- Making Dice Rolls
- Different Types of Tests
- Time
- Combat Turns
- Actions
- Shadowrunning by the Numbers
- The Concept
- Race
- Attributes
- Initiative
- Magic
- Skills
- Dice Pools
- Gear
- Contacts
- Lifestyle
- Condition Monitor
- Karma
- Finishing Touches
- Metahumanity
- Dwarfs
- Elves
- Humans
- Orks
- Trolls
- CREATING A SHADOWRUNNER
- Sample Characters
- Building a Shadowrunner
- The Priority System
- Choosing your Race
- Choosing Magical Abilities
- Choosing Attributes
- Assigning Skills
- Assigning Resources
- Finishing Touches
- Sample Characters
- Using Sample Characters
- SKILLS
- Base Skills
- Active Skills
- Knowledge Skills
- Language Skills
- Skill Ratings
- Specialization
- Defaulting
- The Defaulting Process
- Limits on Defaulting
- Active Skill Categories
- Build/Repair Skills
- Combat Skills
- Magical Skills
- Physical Skills
- Social Skills
- Technical Skills
- Vehicle Skills
- About Knowledge Skills
- Choosing Knowledge Skills
- Street Knowledge
- Academic Knowledge
- Sixth World Knowledge
- Background Knowledge
- Interests
- About Language Skills
- Lingos
- Reading and Writing
- Using Skills
- Skill Tests
- Taking the Time
- Using Charisma-linked Skills
- Racism
- Cyberware and Social Interaction
- Armor and Society
- Negotiation and Leadership
- Interrogation and Intimidation
- Etiquette
- Instruction
- Using Build/Repair Skills
- Using Stealth
- Using Knowledge Skills
- Using Language Skills
- Complementary Skills
- Creating your own Skills
- Base Skills
- COMBAT
- Initiative
- Determining the Order
- Combat Turn Sequence
- 1. All Dice Pools refresh
- 2. Determine Initiative
- 3. Characters take Action
- In their Combat Phase
- 4. Begin a new Combat Turn
- Using Dice Pools
- Combat Pool
- The Combat Phase
- Declaring Actions
- Free Actions
- Simple Actions
- Complex Actions
- Movement
- Movement Rate
- Walking
- Running
- Interception
- Surprise
- Ranged Combat
- Resolving Ranged Combat
- Range and Base Target Number
- Situational Target Modifiers
- Attacker Success Test
- Dodge Test
- Damage Resistance Test
- Determine Outcome
- Apply Damage
- Called Shots
- Damage Codes
- Firearms
- Single-Shot Mode
- Semi-Automatic Mode
- Burst-Fire Mode
- Full-Auto Mode
- Ammunition
- Reloading Firearms
- Shotguns
- Projectile Weapons
- Strength Minimum Rating
- Projectile Weapon Types
- Grenades
- Missile Launchers
- Resolving Rocket and Missile Fire
- Melee Combat
- Melee Combat Weapons
- Resolving Melee Combat
- Attacker's Success Test
- Defender's Success Test
- Compare Successes
- Determine Damage
- Damage Resistance Test
- Full Defense
- Knockdown Shock
- Weapons Barriers
- Firing Through
- Breaking Through
- Damage and Healing
- Types of Injury
- Applying Damage
- Condition Levels
- Healing
- Using Biotech
- Magical Characters and Damage
- Initiative
- VEHICLES AND DRONES
- About Riggers
- Vehicle Attributes
- Handling
- Speed
- Acceleration
- Body
- Armor
- Signature
- Autonav
- Pilot
- Sensor
- Cargo Factor
- Load
- Seating
- Entry Points
- Special Vehicle Ratings
- The Driving Test
- Sensors
- System Components and Sensor Ratings
- Sensor Tests
- Sensor and Remote Deck Ranges Electronic Countermeasures (ECM)
- Vehicle Combat
- The Maneuver Score
- Vehicle Combat Turn Sequence
- Vehicle Actions
- Multiple Vehicle Combat
- Passenger Actions During Vehicle Combat
- Vehicle Damage
- Rigger Damage
- Vehicle Damage from Impact
- Colliding with Objects
- Vehicle Damage from Weapons
- Repairing Vehicles
- Vehicles and Magic
- Elemental Manipulation Spells
- Spells Against Characters in Vehicles
- Vehicles and Natural Domains
- Riggers and Spirits
- Casting Magic from Vehicles
- Astral Projection from Vehicles
- Vehicle Gunnery
- Manual Gunnery
- Sensor-Enhanced Gunnery
- Using Drones
- About Drones
- Remote-Control Networks
- Actions
- Issuing Commands
- MAGIC
- Mana
- The Magic Attribute
- Force
- Magicians
- Full Magicians
- Aspected Magicians
- Magical Skills
- Exclusive Actions
- Drain
- Noticing Magic
- The Shamanic Tradition
- Totems
- The Shamanic Lodge
- The Hermetic Tradition
- Hermetic Libraries
- The Hermetic Circle
- Adepts
- Adept Powers
- The Astral Plane
- Astral Perception
- Astral Projection
- Astral Barriers
- Astral Combat
- Astral Tracking
- Sorcery
- Spells
- Spell Pool
- Learning Spells
- Spellcasting
- Spell Defense
- Dispelling
- Conjuring
- Nature Spirits
- Elementals
- Conjuring Drain
- Spirit Forms
- Spirit Combat
- Controlling
- Banishing
- Astral Conjuring
- Foci
- Form
- Bonding
- Activation
- Spell Foci
- Spirit Foci
- Power Foci
- Sustaining Foci
- Weapon Foci
- Street Grimoire
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Directed Illusion Spells
- Indirect Illusion Spells
- Manipulation Spells
- Control Manipulations
- Elemental Manipulations
- Telekinetic Manipulations
- Transformation Manipulations
- THE MATRIX
- Accessing the Matrix Jackpoints Icons Seeing the Matrix
- Grids and Hosts
- Regional Telecommunications Grids (RTG)
- Local Telecommunications Grids (LTG)
- Private LTGs
- Hosts
- Matrix Topology
- System Access Nodes
- Distributed Databases
- System Ratings
- Intrusion Difficulty
- Security Rating
- Security Codes
- Subsystem Ratings
- Rating Format
- Cyberdecks
- Deck Ratings
- Hardening
- Active Memory
- Storage Memory
- I/O Speed
- Response Increase
- Detection Factor
- The Hacking Pool
- Cyberterminals
- Accessories
- Running the Matrix
- Movement in the Matrix
- Matrix Perception
- Non-Combat Actions
- System Tests
- System Operations on Grids
- Security Tally
- Security Sheaves Grid
- Security Tallies
- Alerts
- Host/Grid Reset
- Triggering IC
- Proactive vs. Reactive
- Crashing IC
- IC Ratings
- Types of IC
- System Operations
- Interrogations
- Ongoing Operations
- Monitored Operations
- Operations Descriptions
- Utilities
- Operational Utilities
- Special Utilities
- Offensive Utilities
- Defensive Utilities
- Cybercombat
- Cybercombat Sequence
- Initiating Combat
- Initiative
- Actions
- Combat Maneuvers
- Resolving Attacks
- Intrusion Countermeasures
- White IC
- Gray IC
- Black IC
- RUNNING THE SHADOWS
- Perception
- Security Systems
- Physical Security
- Technical Security
- Maglocks
- Active Security Measures
- Magical Security
- Matrix Security
- Weapon Detection
- Fencing the Loot
- Finding A Fence
- The Loot
- The Meet
- SINless
- What’s in a SIN?
- Credsticks and ID
- Forging Credsticks and IDs
- Lifestyles of the Rich and Shadowy
- Luxury
- High
- Middle
- Low
- Squatter
- Streets
- Hospitalized
- Keeping Up the Payments
- Buying a Lifestyle
- Multiple Lifestyles
- Team Lifestyles
- BEYOND THE SHADOWS
- Karma
- Awarding Karma
- Improving the Character
- Improving Attributes
- Improving Skills
- Learning New Skills
- Training
- Karma Pools
- Re-rolling Failures
- Avoiding an “Oops”
- Open Tests
- Buying Additional Dice
- Buying Successes
- Extended Actions
- The Hooper-Nelson Rule
- Hand of God
- Non-Player Characters
- Dice Pools
- NPC Professionalism
- Toxins and Diseases
- Toxins
- Diseases
- Shadowrunning
- Tips for Less Stressful Shadowruns
- Karma
- CONTACTS
- Legwork
- Searching the Matrix
- Appropriate Contact Restrictions
- Contact Levels
- Level 1 Contact
- Level 2 Contact
- Level 3 Contact
- Fleshing Out Contacts
- Playing Contacts
- Favor for a Friend
- Sample Contacts
- Bartender
- Fixer
- Mechanic
- Mr. Johnson
- Talismonger
- Technician
- Sample Characters as Contacts
- Legwork
- SPIRITS AND DRAGONS
- Powers
- Accident
- Animal Control
- Astral Armor
- Binding
- Concealment
- Confusion
- Engulf
- Enhanced Senses
- Fear
- Flame Aura
- Guard
- Hardened Armor
- Immunity
- Influence
- Innate Spell
- Magical Skills
- Materialization
- Movement
- Noxious Breath
- Psychokinesis
- Search
- Venom
- Vulnerability (Weakness)
- Combat
- Initiative
- Actions and Skills
- Dice Pools
- Spirits
- Elementals
- Nature Spirits
- Dragons
- Powers
- STREET GEAR
- Gear Ratings and Statistics
- Racial Modifications
- Upgrading
- Purchasing Gear
- Availability
- Street Index and Cost
- Legality Codes
- Making Legal Purchases
- Permits
- Hauling the Load
- Personal Weapons
- Impact Projectile Weapons
- Firearms
- Pistols
- Taser Weapons
- Submachine Guns
- Rifles
- Heavy Weapons
- Ammunition
- Reloading Firearms
- Firearm Accessories
- Explosives
- Armor
- Armor and Combat Pool
- Lifestyle
- Shelter
- Entertainment
- Personal Electronics
- Tools
- Surveillance and Security
- Vision Enhancers
- Communications
- Surveillance Measures
- Surveillance Countermeasures
- Security Devices
- Security Countermeasures
- Survival Gear
- Skillsofts and Chips
- Source and Object Code
- Cyberware
- Alphaware
- Headware
- Bodyware
- Cyberlimbs
- Cyberdecks and Programs
- Biotech
- Slap Patches
- Magical Equipment
- Vehicles
- Vehicle Control Adjustments
- Rigger Gear
- Ground Vehicles
- Boats
- Aircraft
- Military and Restricted-Issue Vehicles
- Drones
- Vehicle Weapon Mounts
- Vehicle Weapons
- Gear Ratings and Statistics
- SEATTLE AND THE MODERN NORTHWEST
- Seattle
- Seattle at a Glance
- Getting In and Around
- Government
- Law Enforcement
- Corporations
- Seattle in the Shadows
- Medical Facilities
- Newsnets
- Tribal Lands and Other Neighbors
- The Salish-Shidhe Council
- Salish
- Sinsearach
- Makah
- Cascade Crow
- Cascade Ork
- Tsimshian
- Tir Tairngire
- Seattle
- THE DEVELOPER’S SAY
- SOURCEBOOK UPDATES
- Converting Characters
- Skills
- Dice Pools and Threat Ratings
- Magic
- Gear
- Converting Sourcebook Material
- Rigger 2
- Virtual Realities 2.0
- Converting Characters
- INDEX