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*Introduction | *Introduction | ||
*Where Few Dare to Tread | *Where Few Dare to Tread |
Aktuelle Version vom 18. Juli 2016, 18:26 Uhr
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- Introduction
- Where Few Dare to Tread
- Surviving Magic
- Born Awakened
- Magic in Popular Culture
- Magic in Ethnic Cultures
- Magic in the K-12 System
- College Life
- Working for the Man
- Working for the Church
- Magic In the Shadows
- Born Awakened
- Magic in the World
- Laws of Magic
- The Rules We Impose
- Astral Topography
- Astral Rifts
- Astral Shallow
- Alchera
- Background Count
- Astral Phenomena
- Mana Ebbs
- Mana Voids
- Mana Warps
- Mana Lines
- Sha and Sheng Effects
- Mana Storms
- Laws of Magic
- Magical Traditions
- The Bones of What You Believe
- Traditions of the Sixth World
- Aztec
- Black Magic
- Buddhism
- Chaos Magic
- Christian Theurgy
- Druid
- Hinduism
- Islam
- Path of the Wheel
- Qabbalism
- Shinto
- Sioux
- Vodou
- Wicca
- Wuxing
- Zoroastrianism
- Magical Societies
- Why We Gather
- Public Groups
- Corporate societies
- Secret Societies
- Hysterical Societies
- Religious Organizations
- Local Groups
- The Periphery
- Why We Gather
- Dark Magic
- The Dark Arts
- Falling Into Darkness
- The Dark Twin
- Tainted Spirits
- Paths of Damnation
- The Unknown
- Toxic Magic
- The Twisted Way
- Toxic Adepts
- Toxic Mentor Spirits
- Sites of Corruption
- Twisted Arts
- Toxic Spirits
- Blood Magic
- The Path of Blood
- Metamagic
- Foci
- Blood Spirits
- Blood Rituals
- Shadow Spirits
- Types of Shadow Spirits
- Shedim
- Insect Spirits
- Summoning Insect Spirits
- Insect Shamans
- Queen and Mother Spirits
- Hive Insect Spirits
- Solitary Insect Spirits
- Insect Spirit Types
- Creatures of the Unknown
- Manananggal
- Engkanto
- Evanescence (Weakness)
- The Dark Arts
- Expanded Grimoire
- Introduction
- Combat Spells
- Corrode [Object]
- Melt [Object]
- Sludge [Object]
- Disrupt [Focus]
- Destroy [Free Spirit]
- Destroy [Vehicle]
- Firewater
- Napalm
- Insecticide [Insect spirit]
- Ice Spear
- Ice Storm
- One Less [Metatype/Species]
- Slay [Metatype/Species]
- Slaughter [Metatype/Species]
- Ram [Object]
- Wreck [Object]
- Demolish [Object]
- Radiation Beam
- Radiation Burst
- Pollutant Stream
- Pollutant Wave
- Shattershield
- Detection Spells
- Astral Message
- Astral Clairvoyance
- Borrow Sense
- animal sense
- Eyes of the Pack
- Catalog
- Diagnose
- Dragon Astral Signature
- Enhance Aim
- Hawkeye
- Mana Window
- Astral Window
- Mindnet
- Mindnet Extended
- Night Vision
- [Sense] Cryptesthesia
- Spatial Sense
- Spatial Sense, Extended
- Thought Recognition
- Area Thought Recognition
- Translate
- Health Spells
- Ambidexterity
- Alleviate Addiction
- Alleviate [Allergy]
- Awaken
- Crank
- Decrease Reflexes
- Enabler
- Fast
- Forced Defense
- Increase Inherent Limits
- Decrease Inherent Limits
- Illusion Spells
- Camouflage Check
- Physical Camouflage
- Decoy
- Chaff
- Double Image
- Dream
- Euphoria
- Opium Den
- Foreboding
- Hot Potato
- [Sense] Removal
- Mass [Sense] Removal
- Stink
- Stench
- Sound Barrier
- Switch Vehicle Signature
- Vehicle Mask
- Manipulation Spells
- Bind
- Net Bind
- Mana Bind
- Mana Net
- Bug Zapper
- Calm Animal
- Calm Pack
- Catfall
- Clean [Element]
- Compel Truth
- Control Animal
- Control Pack
- Deflection
- [Element] Aura
- [Element] Wall
- Fashion
- Fix
- Gecko Crawl
- Glue
- Glue strip
- Increase Noise
- Decrease Noise
- Increase Gear Limits
- Decrease Gear Limits
- Interference
- Lock
- Mana Static
- Makeover
- Mist
- Offensive Mana Barrier
- Preserve
- Protect Vehicle
- Pulse
- Reinforce
- Slow Vehicle
- Shape [Material]
- Shapechange
- (Critter) Form
- Spirit Barrier
- Spirit Zapper
- Sterilize
- Turn to Goo
- Shadow Rituals
- Introduction
- Rituals
- Individual Strictures
- Secrets of the Initiates
- Introduction
- The Initiation Rite
- Initiatory Ordeals
- High Arts
- Geomancy
- Necromancy
- Psychometry
- Divination
- Spiritual Arts
- Invocation
- Channeling
- Exorcism
- Unseen Arts
- Masking
- Flexible Signature
- Defensive Arts
- Apotropaic Magic
- Quickening
- Thaumaturgical Arts
- Advanced Alchemy/Ritual/Spellcasting
- Advanced Alchemy
- Advanced Ritual Spellcasting
- Advanced Spellcasting
- Centering
- Cleansing
- Sensing
- Physical Arts
- The Undecided Way
- The Athlete's Way
- The Artist's Way
- The Beast's Way
- The Burnout Way
- The Invisible Way
- The Magician's Way
- The Spiritual Way
- The Speaker's Way
- The Warrior's Way
- Introduction
- Butcher's Bill
- Physical Magic
- Adepts in the Sixth World
- Public Perceptions
- Walking the Path
- Mystic Adepts: Blurring Magical Lines
- Adepts in the Shadows
- Ways of the Old Meet the New
- New Adept Powers
- Analytics
- Animal Empathy
- Berserk
- Berserker's Rage
- Blind Fighting
- Cloak
- Cool Resolve
- Commanding Voice
- Counterstrike
- Elemental Body
- Elemental Strike
- Elemental Weapon
- Empathic Healing
- Facial Sculpt
- Flexibility
- Freefall
- Hang Time
- Inertia Strike
- Kinesics Mastery
- Linguistics
- Magic Sense
- Melanin Control
- Metabolic Control
- Missile Mastery
- Motion Sense
- Nerve Strike
- Nimble Fingers
- Pain relief
- Penetrating Strike
- Plague Cloud
- Rapid Draw
- Riposte
- Skate
- Smashing Blow
- Spirit Claw
- Spirit Ram
- Stillness
- Sustenance
- Temperature Tolerance
- Three-Dimensional Memory
- Toxic STrike
- New Adept Qualities: Ways
- The Artisan's Way
- The Artist's Way
- The Athlete's Way
- The Beast's Way
- The Burnout's Way
- The Invisible Way
- The Magician's Way
- The Speaker's Way
- The Spiritual Way
- The Warrior's Way
- Adepts in the Sixth World
- The Immaterial Touch
- The Nature
- What Spirits Are
- Where Spirits Come From
- How Spirits Behave
- What Spirits Want
- Astral Denizens
- Great Form Spirits
- Mentor Spirits
- Avatar Spirits
- Free Spirits
- Ally Spirits
- Other Spirit Phenomena
- Selling One's Soul
- Karmic Exchange
- Spirit Pacts
- Balancing the Scales
- Game Information
- New Spirit Rules
- Astral Movement
- Disruption
- Spirits and Vessels
- New Spirit Options
- Long-Term Binding
- Fettering
- Reckless Conjuring
- New Spirit Types
- Guardian Spirits
- Guidance Spirits
- Plant Spirits
- Task Spirits
- New Spirit Powers
- Anaphylaxis
- Astral Gateway
- Aura Masking
- Banishing Resistance
- Desire Reflection
- Deathly aura
- Devouring
- Divining
- Elemental Attack (Pollutant)
- Elemental Attack (Radiation)
- Endowment
- Energy Drain
- Hive Mind
- Inhabitation
- Magical Guard
- Mind Link
- Mutagen
- Pestilence
- Possession
- Quake
- Realistic Form
- Reinforcement
- Sense Link
- Shadow Cloak
- Silence
- Sonic Projection
- Storm
- New Qualities
- Restless
- Servile
- Spirit Champion
- Spirit Pariah
- New Mentor Spirits
- Berserker
- Chaos
- Peacemaker
- Oracle
- Ally Spirits
- Ally Spirit Formula
- Creating an Ally Spirit Formula
- Conjuring an Ally
- Ally Spirit Abilities
- Enhancing an Ally
- Losing an Ally
- Avatar spirits
- Free Spirits
- Born Free
- True Names
- Free Spirits and Karma
- Binding a Free Spirit
- Banishing a Free Spirit
- Free Spirit Powers
- Greater Powers
- Great Form Spirits
- Reputation in the Spirit World
- Accruing Spirit Index
- Astral Reputation
- Ally Spirit Loyalty
- Setting Things Right
- The Nature
- Turning Lead into Nuyen
- Introduction
- Alchemy Basics: The Preparation
- Orichalcum, the Standard of Reagents
- Creating Refined and Radical Reagents
- Talismonger Shop (All Sales Final!)
- Advanced Alchemy
- Magical Compounds
- Talismongers and reagents
- The Business Side of Talismongering