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{{Quellenrücklink|en|Virtual Realities 2.0|A=1|B=1|C=1|E=0|I=1|X=0|Q=0|S=0|W=0}} | {{Quellenrücklink|en|Virtual Realities 2.0|A=1|Ä=0|B=1|C=1|E=0|I=1|X=0|Q=0|S=0|W=0}} | ||
*'''INTRODUCTION''' | *'''INTRODUCTION''' | ||
*'''INTERLUDE 1: WELCOME TO THE MATRIX''' | *'''INTERLUDE 1: WELCOME TO THE MATRIX''' |
Aktuelle Version vom 6. November 2013, 14:17 Uhr
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- INTRODUCTION
- INTERLUDE 1: WELCOME TO THE MATRIX
- MATRIX 2.0
- Icons
- Grids and Hosts
- Matrix Topology
- System Radngs
- Security Rating
- Subsystem Ratings
- Rating Format
- Deck Radngs
- Detection Factor
- The Hacking Pool
- System Tests
- Security Tally
- INTERLUDE 2: THINGS TO COME
- GRIDS AND HOSTS
- INTRUSION COUNTERMEASURES
- Proactive vs. Reactive
- Locating IC
- Crashing IC
- Suppressing IC
- IC Ratings
- White IC
- Cripplers
- Killer
- Data Bomb
- Probe
- Scramble
- Tar Baby
- Grey IC
- Blaster
- Rippers
- Sparky
- Tar Pit
- Worms
- Trace IC
- Trace Factor
- Hunt Cycle
- Location Cycle
- Defeating Trace IC
- Trace Effects
- Trap Trace
- Trace on a Grid
- Black IC
- Black IC in Combat
- Lethal Black IC
- Non-lethal Black IC
- Psychotropic Black IC
- Recovering from Psychotropic Effects
- IC Defensive Options
- Armor Defense
- Shield Defense
- Shift Defense
- Trap IC
- Opdonal Rules
- Cascading IC
- Expert IC
- Constructs
- Party IC
- Host Shutdown
- INTERLUDE 3: SOTA IN FEAR
- MAPPING MATRICES
- INTERLUDE 4: WORLDS OF THE MATRIX
- DECKERS
- Attributes
- Skills
- The Persona
- The MPCP
- Persona Programs
- Optional Rule: Deck Modes
- Default Mode
- Bod Mode
- Evasion Mode
- Masking Mode
- Sensor Mode
- Deckers and Tasks
- Task Bonuses
- Finishing Tasks
- Health and Tasks
- Optional Rule: SOTA
- SOTA Factor
- Lifestyle and SOTA
- Maintenance Costs
- Attributes
- ARCHETYPES
- Decker
- Elven Decker
- CYBERDECKS
- Constructing Decks
- Task Descriptions
- Cranial Cyberdecks
- Tools and Parts
- Tools
- Parts
- Upgrades
- Optional Rule: Salvage
- MPCP
- MPCP Upgrades
- Reality Firters
- MPCP Iconography
- MCCP Construction
- PERSONA PROGRAMS
- PERSONA CONSTRUCTION
- Active Memory
- ASIST Interface
- Control Interfaces
- RAS Override
- Tortoises
- Hardening
- ICCM Biofeedback filter
- I/O Speed
- Response Increase
- Satllnk Interface
- Storage Memory
- Miscellaneous Components
- Decks it la Carte
- Package Discounts
- Optional Rule: Breadboarding
- Optional Rule: Commercial Conversions
- Optional Rule: Bandwidth
- Icon Bandwidth
- I/O Bandwidth
- Constructing Decks
- CONTACT
- The Deckmeister
- LOCATION ARCHETYPE
- The Deck Shop
- PROGRAMS
- Source and Object Code
- Utilities
- Operational Utilities
- Special Utilities
- Offensive Utilities
- Defensive Utilities
- Programming
- Program Ratings
- Program Size
- Programming Tools
- Optional Rule: Utility Options
- Options and Size
- Options and Ratings
- Options and Cost
- Area
- Chaser
- DINAB
- Limit
- One-Shot
- Optimization
- Penetration
- Sensitive
- Skulk
- Squeeze
- Targeting
- Command Sets
- Frames
- Frame Core
- Frame Loading
- Running a Frame
- Dumb Frames
- Smart Frames
- Upgrading
- Buying Programs
- SYSTEM OPERATIONS
- Interrogations
- Ongoing Operations
- Monitored Operations
- Operations Descriptions
- CYBERCOMBAT
- Cybercombat Sequence
- Subjective Time
- Initiative
- Decker Initiative
- IC Initiative
- Other Programs
- Actions
- Free Actions
- Simple Actions
- Complex Actions
- Non-Combat Actions
- Initiating Combat
- Combat Maneuvers
- Evade Detection
- Parry Attack
- Position Attack
- Resolving Attacks
- Improvised Attacks
- Icon Damage
- Condition Monitors
- Simsense Overload
- Dump Shock
- Cybercombat Sequence
- HACKER HOUSE
- Persona Software and Firmware
- MPCPs
- Personaware Programs
- Full Persona Suites
- Utilities
- Operational Utilities
- Special Utilities
- Offensive Utilities
- Persona Software and Firmware
- MATRIX LAW
- Dataspace Jurisdictions
- Public Dataspace
- Government Dataspace
- Corporate Dataspace
- Dataspace Jurisdictions
- ARTIFICIAL INTELLIGENCE
- Semi-Autonomous Knowbots
- SKs and Native Hosts
- SK Ratings
- Utility Pool
- SK Response
- Running an SK
- True AI
- Semi-Autonomous Knowbots
- THE OTAKU
- Becoming Otaku
- The Deep Resonance
- Building an Otaku
- Allocating Attributes
- Allocating Skills
- Allocating Resources
- Programming Days
- Living Persona
- Enhanced Attributes
- Response
- Armor/Hardening
- Complex Forms
- Sprites
- Otaku and the SOTA
- Otaku and Damage
- Playing an Otaku
- Cyberadept or Technoshaman?
- Mystery of the Otaku
- What's Really Going On?
- Becoming Otaku
- MATRIX HOT SPOTS
- Ares Macrotechnology
- Shiseki-Gumo
- Federal Records
- APPENDIX
- Goods and Services
- Reference Tables
- Cyberdeck Record Sheet
- Cyberdeck Construction Worksheet
- Programming Worksheet
- INDEX