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''Corporate Punishment'' consists of three adventures in which the runners serve as pawns in a brutal corporate power struggle. They use their wits and weapons to take what the corps throw at them and survive with a smile because the alternative is to hang up their Uzis and get a day job. | ''Corporate Punishment'' consists of three adventures in which the runners serve as pawns in a brutal corporate power struggle. They use their wits and weapons to take what the corps throw at them and survive with a smile because the alternative is to hang up their Uzis and get a day job. | ||
''Corporate Punishment'' is for gamemasters and players of all experience levels. For use with '' | ''Corporate Punishment'' is for gamemasters and players of all experience levels. For use with ''{{Qen|sr3|Shadowrun, Third Edition}}''. |
Version vom 16. Juni 2013, 23:37 Uhr
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Fold, spindle and mutilate
You're a shadowrunner, not some corporate lackey. No 9-to-5 shackles or power-tie chains for you. Every time you take on a run, you sign up to be used and abused. But you've got the smarts to come out on top.
Corporate Punishment consists of three adventures in which the runners serve as pawns in a brutal corporate power struggle. They use their wits and weapons to take what the corps throw at them and survive with a smile because the alternative is to hang up their Uzis and get a day job.
Corporate Punishment is for gamemasters and players of all experience levels. For use with Shadowrun, Third Edition.