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*'''INTRODUCTION'''
*'''INTRODUCTION'''
*'''INTERLUDE 1: WELCOME TO THE MATRIX'''
*'''INTERLUDE 1: WELCOME TO THE MATRIX'''

Aktuelle Version vom 6. November 2013, 14:17 Uhr


  • INTRODUCTION
  • INTERLUDE 1: WELCOME TO THE MATRIX
  • MATRIX 2.0
    • Icons
    • Grids and Hosts
      • Matrix Topology
    • System Radngs
      • Security Rating
      • Subsystem Ratings
      • Rating Format
    • Deck Radngs
      • Detection Factor
      • The Hacking Pool
    • System Tests
    • Security Tally
  • INTERLUDE 2: THINGS TO COME
  • GRIDS AND HOSTS
    • Grids
      • RTG
      • LTG
      • Private LTGs
      • Jackpoints
      • Grid Security Tallies
      • System Operations on Grids
      • Satellite Links
    • Hosts
      • Security Codes
      • Intrusion Difficulty
      • System Ratings
      • System Tricks
      • Passcodes
      • Host Networks
      • UV Hosts
  • INTRUSION COUNTERMEASURES
    • Proactive vs. Reactive
    • Locating IC
    • Crashing IC
      • Suppressing IC
    • IC Ratings
    • White IC
      • Cripplers
      • Killer
      • Data Bomb
      • Probe
      • Scramble
      • Tar Baby
    • Grey IC
      • Blaster
      • Rippers
      • Sparky
      • Tar Pit
      • Worms
    • Trace IC
      • Trace Factor
      • Hunt Cycle
      • Location Cycle
      • Defeating Trace IC
      • Trace Effects
      • Trap Trace
      • Trace on a Grid
    • Black IC
      • Black IC in Combat
      • Lethal Black IC
      • Non-lethal Black IC
      • Psychotropic Black IC
      • Recovering from Psychotropic Effects
    • IC Defensive Options
      • Armor Defense
      • Shield Defense
      • Shift Defense
    • Trap IC
    • Opdonal Rules
      • Cascading IC
      • Expert IC
      • Constructs
      • Party IC
    • Host Shutdown
  • INTERLUDE 3: SOTA IN FEAR
  • MAPPING MATRICES
    • System Access Nodes
    • Security Sheaves
      • Trigger Steps
      • Alerts
      • Random IC Allocation
      • Caveats
    • Host Reset
    • What Hosts Do
    • UMS and Sculpted Systems
      • Choosing a Metaphor
      • Effects of Sculpted Systems and Reality Filters
      • Mapping Sculpted Systems
  • INTERLUDE 4: WORLDS OF THE MATRIX
  • DECKERS
    • Attributes
      • Skills
    • The Persona
      • The MPCP
      • Persona Programs
    • Optional Rule: Deck Modes
      • Default Mode
      • Bod Mode
      • Evasion Mode
      • Masking Mode
      • Sensor Mode
    • Deckers and Tasks
      • Task Bonuses
      • Finishing Tasks
      • Health and Tasks
    • Optional Rule: SOTA
      • SOTA Factor
      • Lifestyle and SOTA
      • Maintenance Costs
  • ARCHETYPES
    • Decker
    • Elven Decker
  • CYBERDECKS
    • Constructing Decks
      • Task Descriptions
      • Cranial Cyberdecks
    • Tools and Parts
      • Tools
      • Parts
    • Upgrades
      • Optional Rule: Salvage
    • MPCP
      • MPCP Upgrades
      • Reality Firters
      • MPCP Iconography
      • MCCP Construction
    • PERSONA PROGRAMS
    • PERSONA CONSTRUCTION
    • Active Memory
    • ASIST Interface
      • Control Interfaces
      • RAS Override
      • Tortoises
    • Hardening
    • ICCM Biofeedback filter
    • I/O Speed
    • Response Increase
    • Satllnk Interface
    • Storage Memory
    • Miscellaneous Components
    • Decks it la Carte
      • Package Discounts
    • Optional Rule: Breadboarding
    • Optional Rule: Commercial Conversions
    • Optional Rule: Bandwidth
      • Icon Bandwidth
      • I/O Bandwidth
  • CONTACT
    • The Deckmeister
  • LOCATION ARCHETYPE
    • The Deck Shop
  • PROGRAMS
    • Source and Object Code
    • Utilities
      • Operational Utilities
      • Special Utilities
      • Offensive Utilities
      • Defensive Utilities
    • Programming
      • Program Ratings
      • Program Size
      • Programming Tools
    • Optional Rule: Utility Options
      • Options and Size
      • Options and Ratings
      • Options and Cost
      • Area
      • Chaser
      • DINAB
      • Limit
      • One-Shot
      • Optimization
      • Penetration
      • Sensitive
      • Skulk
      • Squeeze
      • Targeting
    • Command Sets
    • Frames
      • Frame Core
      • Frame Loading
      • Running a Frame
      • Dumb Frames
      • Smart Frames
    • Upgrading
    • Buying Programs
  • SYSTEM OPERATIONS
    • Interrogations
    • Ongoing Operations
    • Monitored Operations
    • Operations Descriptions
  • CYBERCOMBAT
    • Cybercombat Sequence
      • Subjective Time
    • Initiative
      • Decker Initiative
      • IC Initiative
      • Other Programs
    • Actions
      • Free Actions
      • Simple Actions
      • Complex Actions
      • Non-Combat Actions
    • Initiating Combat
    • Combat Maneuvers
      • Evade Detection
      • Parry Attack
      • Position Attack
    • Resolving Attacks
      • Improvised Attacks
      • Icon Damage
      • Condition Monitors
      • Simsense Overload
      • Dump Shock
  • HACKER HOUSE
    • Persona Software and Firmware
      • MPCPs
      • Personaware Programs
      • Full Persona Suites
    • Utilities
      • Operational Utilities
      • Special Utilities
      • Offensive Utilities
  • MATRIX LAW
    • Dataspace Jurisdictions
      • Public Dataspace
      • Government Dataspace
      • Corporate Dataspace
  • ARTIFICIAL INTELLIGENCE
  • THE OTAKU
    • Becoming Otaku
    • Building an Otaku
      • Allocating Attributes
      • Allocating Skills
      • Allocating Resources
      • Programming Days
    • Living Persona
      • Enhanced Attributes
      • Response
      • Armor/Hardening
    • Complex Forms
    • Otaku and Damage
    • Playing an Otaku
      • Cyberadept or Technoshaman?
    • Mystery of the Otaku
      • What's Really Going On?
  • MATRIX HOT SPOTS
  • APPENDIX
    • Goods and Services
    • Reference Tables
    • Cyberdeck Record Sheet
    • Cyberdeck Construction Worksheet
    • Programming Worksheet
  • INDEX