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VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.
VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.
== Inhalt ==
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==Siehe auch==
*[[Regelwerke]]
{{KatSort|cat=Quellen|Englisch|Erste Edition|Regelwerke}}

Version vom 26. Juli 2008, 13:09 Uhr

Cover Virtual Realities
© FanPro

1. Edition
Nr.: 7107
Seiten: 160
Preis: 15,00 $
ISBN 1-55560-144-8

Entwicklung: Tom Dowd, Chris Kubasik
Texte: Tom Dowd, Chris Kubasik
Lektorat USA: Donna Ippolito
Produktion: Tom Dowd
Art Director: Dana Knutson
Cover Art: Dave McCoy
CoverDesign: Jim Nelson
Illustrationen: Jim Nelson, Joel Biske, Tammy Daniel
Farbtafeln: Dave McCoy, Alex Story, Sue McCoy
Layout: Tara Gallagher


Rückseitentext

"Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - FASTJACK, decker

VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.

Inhalt

...

Siehe auch