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Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art [[Drohnen|drones]]. It also covers the intricacies of the black market and drug trade and provides advanced rules for combat and martial arts, mixing your own chemicals and explosives, and modifying your weapons and vehicles.
Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art [[Drohnen|drones]]. It also covers the intricacies of the black market and drug trade and provides advanced rules for combat and martial arts, mixing your own chemicals and explosives, and modifying your weapons and vehicles.
== Inhalt ==
JACKPOINT LOGIN 4
THE UNDERGROUND
ECONOMY 5
Getting the Gear 6
Gray Markets 6
Black Markets 6
Underworld Infrastructure 8
Finding a Dealer 9
Working the Market 11
WEAPONS 13
Melee Weapons 14
Blades 14
Clubs 16
Improvised Melee Weapons 17
Projectile and Throwing Weapons 18
Projectile Weapons 18
Th rown Weapons 18
Arrowheads 19
Improvised Th rowing Weapons 19
Firearms 20
Tasers 20
Hold-out Pistols 20
Light Pistols 21
Machine Pistols 22
Heavy Pistols 22
Submachine Guns 24
Assault Rifl es 26
Sport Rifl es 27
Sniper Rifl es 28
Shotguns 28
Machine Guns and Cannons 29
Grenade, Mortar,
and Missile Launchers 31
Weapon Accessories 32
General Accessories 32
Recoil Compensators 34
Ammunition 34
Firearms Ammunition 34
Target Designators 34
Miscellaneous Ammunition 35
Grenades, Mortar Rounds,
Rockets, and Missiles 36
Rockets and Missiles
Exotic Weapons 38
Exotic Melee weapons 38
Exotic Ranged Weapons 39
RUNNING GEAR 42
Armor & Clothing 44
Armor Rules 44
Armor Clothing 45
Personal Armor 48
Armor Suits 48
SecureTech PPP-System 49
Armor Modifi cations 50
Military-Grade Armor 50
Environmental and Survival Gear 51
Arctic Survival Equipment 51
Camping and Outdoors Gear 53
Desert Survival Equipment 53
Space Gear 54
Toxic Environment Gear 55
Underwater Gear 55
Runner Toys 57
Electronics 57
Electronics and Sensor Options 58
Parachutes 59
Sensors 59
Security Devices 61
Odds and Ends 62
Spy Toys 63
Disguised Equipment 63
Manatech 64
CHEMISTRY 68
Drugs 70
Th e Drugs Flow In,
Th e Drugs Flow Out 70
Busted 71
Bad News 71
Getting the Monkey
Off Your Back 72
Advanced Substance Abuse 73
Delivery Systems 73
Tolerance 73
But I Wanna Get High! 73
Cutting Drugs 73
Mixing Drugs 73
Drugs of the Sixth World 73
Awakened Drugs 76
Magical Compounds 77
Using Chemistry 78
Creating Chemicals 78
ChemTech 80
Compounds 80
Toxins 83
Demolitions Equipment 85
Explosives 85
Older Explosives 86
Detonators 87
Explosive Accessories 88
Advanced Demolitions 88
General Demolition Rules 88
Breaching and Cratering 90
Cutting 93
Improvised Explosive Devices 94
Cooking Your Own 94
Booby Traps 95
VEHICLES AND DRONES 96
Transportation 98
Running the Grid 98
Propulsion 98
Vehicle Security 99
Legalities 99
Paying for a Ride 99
Sea, Air, and Space 100
Smuggling 100
Uses and Abuses of Drones 101
Vehicle and Drone Rules 102
Device/Soft ware Ratings 102
Drone Sizes 102
GridGuide 102
Mechanical Arms and Legs 102
Operation Time 103
Pilot Capabilities 103
Safety Systems and Crashing 103
Takeoff and Landing 103
Transportation Costs 103
Used Vehicles 104
Vehicle Anonymity 104
Vehicle Repair 104
Vehicle Security 104
Vehicle Sensors 105
Vehicle Weapons and Recoil 105
Vehicle Equipment 105
Vehicle Listing 106
Groundcraft 107
Watercraft 111
Aircraft 112
Military, Security, and Medical Craft 114
Drones 116
Vehicle Weapons 123
Main Guns 123
Launch Weapons 124
GEAR AND VEHICLE MODIFICATIONS 126
Basic Modifi cation Rules 128
Th e Plan 128
Materials and Tools 128
Th e Modifi cation Test 129
Slots, Slot Maximum, and Overmodifi cation 129
Desktop Manufacturing 130
Vehicle Modifi cations 131
Vehicle Mod Notes 131
Vehicle Modifi cations List 131
Weapon Modifi cations 148
Weapon Mod Notes 148
Weapon Modifi cations ListING 148
MORE WAYS TO DIE 154
Martial Arts 156
Martial Arts Specialization 156
Martial Arts Styles 156
Maneuvers 158
Advanced Combat Rules 161
Additional Ranged Combat Modifi ers 161
Holding Weapons 161
Indirect Fire 162
Recoil and Strength 163
Th rowing Back Grenades 163
Wielding Two Weapons 163
Hazardous Environments 163
Deserts Hazards 163
Polar Hazards 164
Space Hazards 165
Toxic Zones 167
Underwater Hazards 169
TABLES 172


==Weblinks==
==Weblinks==

Version vom 9. Juni 2008, 20:18 Uhr

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Arsenal (4. Edition)
® Catalyst game labs
  • Art.Nr.: CAT26003
  • Titel: Arsenal
  • Hersteller: Catalyst Game Labs
  • Sprache: Englisch
  • Art: Hardcover (auch als E-Book erhältlich)
  • Seitenzahl: 200 Seiten
  • ISBN-10: 978-1-93485-705-2
  • Erstverkaufstag: 18. März 2008
  • Developer: ?
  • Autoren: Rob Doyle, Peter Taylor
  • Cover Artwork: Mark Zug
  • Preis: 34.99 $


Rückseitentext

When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal.

Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art drones. It also covers the intricacies of the black market and drug trade and provides advanced rules for combat and martial arts, mixing your own chemicals and explosives, and modifying your weapons and vehicles.

Inhalt

JACKPOINT LOGIN 4 THE UNDERGROUND ECONOMY 5 Getting the Gear 6 Gray Markets 6 Black Markets 6 Underworld Infrastructure 8 Finding a Dealer 9 Working the Market 11 WEAPONS 13 Melee Weapons 14 Blades 14 Clubs 16 Improvised Melee Weapons 17 Projectile and Throwing Weapons 18 Projectile Weapons 18 Th rown Weapons 18 Arrowheads 19 Improvised Th rowing Weapons 19 Firearms 20 Tasers 20 Hold-out Pistols 20 Light Pistols 21 Machine Pistols 22 Heavy Pistols 22 Submachine Guns 24 Assault Rifl es 26 Sport Rifl es 27 Sniper Rifl es 28 Shotguns 28 Machine Guns and Cannons 29 Grenade, Mortar, and Missile Launchers 31 Weapon Accessories 32 General Accessories 32 Recoil Compensators 34 Ammunition 34 Firearms Ammunition 34 Target Designators 34 Miscellaneous Ammunition 35 Grenades, Mortar Rounds, Rockets, and Missiles 36 Rockets and Missiles Exotic Weapons 38 Exotic Melee weapons 38 Exotic Ranged Weapons 39 RUNNING GEAR 42 Armor & Clothing 44 Armor Rules 44 Armor Clothing 45 Personal Armor 48 Armor Suits 48 SecureTech PPP-System 49 Armor Modifi cations 50 Military-Grade Armor 50 Environmental and Survival Gear 51 Arctic Survival Equipment 51 Camping and Outdoors Gear 53 Desert Survival Equipment 53 Space Gear 54 Toxic Environment Gear 55 Underwater Gear 55 Runner Toys 57 Electronics 57 Electronics and Sensor Options 58 Parachutes 59 Sensors 59 Security Devices 61 Odds and Ends 62 Spy Toys 63 Disguised Equipment 63 Manatech 64 CHEMISTRY 68 Drugs 70 Th e Drugs Flow In, Th e Drugs Flow Out 70 Busted 71 Bad News 71 Getting the Monkey Off Your Back 72 Advanced Substance Abuse 73 Delivery Systems 73 Tolerance 73 But I Wanna Get High! 73 Cutting Drugs 73 Mixing Drugs 73 Drugs of the Sixth World 73 Awakened Drugs 76 Magical Compounds 77 Using Chemistry 78 Creating Chemicals 78 ChemTech 80 Compounds 80 Toxins 83 Demolitions Equipment 85 Explosives 85 Older Explosives 86 Detonators 87 Explosive Accessories 88 Advanced Demolitions 88 General Demolition Rules 88 Breaching and Cratering 90 Cutting 93 Improvised Explosive Devices 94 Cooking Your Own 94 Booby Traps 95 VEHICLES AND DRONES 96 Transportation 98 Running the Grid 98 Propulsion 98 Vehicle Security 99 Legalities 99 Paying for a Ride 99 Sea, Air, and Space 100 Smuggling 100 Uses and Abuses of Drones 101 Vehicle and Drone Rules 102 Device/Soft ware Ratings 102 Drone Sizes 102 GridGuide 102 Mechanical Arms and Legs 102 Operation Time 103 Pilot Capabilities 103 Safety Systems and Crashing 103 Takeoff and Landing 103 Transportation Costs 103 Used Vehicles 104 Vehicle Anonymity 104 Vehicle Repair 104 Vehicle Security 104 Vehicle Sensors 105 Vehicle Weapons and Recoil 105 Vehicle Equipment 105 Vehicle Listing 106 Groundcraft 107 Watercraft 111 Aircraft 112 Military, Security, and Medical Craft 114 Drones 116 Vehicle Weapons 123 Main Guns 123 Launch Weapons 124 GEAR AND VEHICLE MODIFICATIONS 126 Basic Modifi cation Rules 128 Th e Plan 128 Materials and Tools 128 Th e Modifi cation Test 129 Slots, Slot Maximum, and Overmodifi cation 129 Desktop Manufacturing 130 Vehicle Modifi cations 131 Vehicle Mod Notes 131 Vehicle Modifi cations List 131 Weapon Modifi cations 148 Weapon Mod Notes 148 Weapon Modifi cations ListING 148 MORE WAYS TO DIE 154 Martial Arts 156 Martial Arts Specialization 156 Martial Arts Styles 156 Maneuvers 158 Advanced Combat Rules 161 Additional Ranged Combat Modifi ers 161 Holding Weapons 161 Indirect Fire 162 Recoil and Strength 163 Th rowing Back Grenades 163 Wielding Two Weapons 163 Hazardous Environments 163 Deserts Hazards 163 Polar Hazards 164 Space Hazards 165 Toxic Zones 167 Underwater Hazards 169 TABLES 172

Weblinks