Quelle, en: Rigger 3: Unterschied zwischen den Versionen
Kathe (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
Kathe (Diskussion | Beiträge) K (→Inhaltsverzeichnis: Ergänzt (fehlen noch 5 Kapitel - aber da ich die mangels OCR von Hand abtippen muß, dauert das)) |
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***Anchors Away | ***Anchors Away | ||
***Other Specialists | ***Other Specialists | ||
*'''THE RIGGER''' | |||
**'''Creating a Rigger Character''' | |||
***Choosing Attributes | |||
***Choosing Skills | |||
***New Skills | |||
***Optional Vehicle Specialization Rule | |||
***Choosing Ressources | |||
***Dice Pools | |||
***Edges and Flaws | |||
**'''Rigging and Implants''' | |||
***Datajacks | |||
***The Vehicle Control Rig | |||
***ASIST Backlash | |||
***Rigging and Other Implants | |||
***Other Implants | |||
***Rigging and Cybermancy | |||
**'''Rigging and Magic''' | |||
**'''Maintenance and Overhead''' | |||
***Maintenance Costs | |||
***Lifestyle Reductions | |||
*'''SENSORS AND ELECTRONIC WARFARE''' | |||
**'''Special Sensor Rules''' | |||
***Adding/Upgrading Components | |||
***Sensor Dead Zones | |||
***Flux and Ship Sensors | |||
**'''Electronic Deception (ED)''' | |||
***Electronic Counter-Deception (ECD) | |||
**'''Sonar''' | |||
***Passive Sonar | |||
***Active Sonar | |||
***Cavitation | |||
***Termoclines | |||
**'''Electronic Warfare''' | |||
***Remote Control Network Infiltration | |||
***MIJI | |||
***Regenerating MIJI-Degradation | |||
***Re-Connecting Lost Carriers | |||
***Rebooting a Remote-Control Network | |||
*'''DRONES''' | |||
**'''The Remote-Control Network''' | |||
***Subscriber Lists | |||
***Hardwiring a Remote-Control Deck | |||
***Dumb Shock | |||
***Multiple Rigger Networks | |||
**'''The BattleTac IVIS System''' | |||
***IVIS Test | |||
***IVIS Pool | |||
**'''Pilot Ratings''' | |||
**'''Autosofts''' | |||
**'''Robots''' | |||
***Adaption Pool | |||
***Prime Directive | |||
***Initiative | |||
**Drones, Robots and the Matrix | |||
*'''SECURITY RIGGERS''' | |||
**'''Close-Circuit Simsense Systems | |||
***The Security Value | |||
***CCSS Components | |||
**'''Active Security Riggers''' | |||
***Perception within a CCSS | |||
**'''Actions in a CCSS''' | |||
***Simple Actions | |||
***Complex Actions | |||
**'''Accessing a Security System''' | |||
***Step 1: Find a Hardwire Access Point | |||
***Step 2: Defeat Encryption | |||
***Step 3: Adjust to System Configuration | |||
***Step 4: Rigger Combat | |||
**'''Decking a Rigged System''' | |||
*'''SHIPS AND SUBS''' | |||
**'''Ship Attributes''' | |||
***Speed (Cavitation Threshold) | |||
***Hull | |||
***Bulwark | |||
***Signature (Normal/Sensor) | |||
***Sonar | |||
***Depth | |||
**'''Ship Operations''' | |||
***Ship Crew | |||
***Terrain | |||
**'''Ship Combat''' | |||
***Vehicle Points | |||
***Ramming Ships | |||
***Running Aground | |||
***Boarding | |||
***Ship Weapon Systems | |||
***Anti-Ship Missile and Torpedo Combat | |||
***Extended Range Missiles and Torpedos | |||
***Anti-Missile Defense Systems | |||
**'''Ship Damage''' | |||
***Anti-Ship Weapons and Normal Damage | |||
***Ships and Normal Damage | |||
***Damage Control | |||
***Taking on Water | |||
***Sinking | |||
**'''Ship Repair''' | |||
**'''Ships and Magic''' | |||
***Sorcery | |||
***Spirits | |||
**'''Submarines''' | |||
***Depth | |||
***Underwater Terrain | |||
***Underwater Drones | |||
***Torpedoes | |||
***Underwater Vehicle Combat | |||
*'''SPECIAL VEHICLE RULES''' | |||
**'''Special Vehicle Attributes''' | |||
***Body | |||
***Fuel | |||
***Economy | |||
***Set Up/Breakdown Time | |||
***Landing/Takeoff (L/T) Profile | |||
***ED/ECD | |||
***Adaption Pool | |||
**'''Stress''' | |||
***Incurring Stress | |||
***Stress and System Failures | |||
**'''Lifting and Pulling Objects''' | |||
***Vehicle Pull Tests | |||
***Pull-Test Side Effects | |||
***Long-Distance Hauling | |||
**'''Trailers''' | |||
***Monorails and Rail Vehicles | |||
**'''Mechanical Arms and Legs''' | |||
***Arm Tests | |||
***Arm Skill Tests | |||
***Arm Mellee Attacks | |||
***Mechanical Legs | |||
**'''Air-Cushion Vehicles''' | |||
**'''Aircraft''' | |||
***Flight Ceilings | |||
***Nape-of-Earth (NOE) Flight | |||
***Takeoff and Landing | |||
***Low-Altitude Vehicles (LAVs) | |||
**'''Semi-Ballistics and Sub-Orbitals''' | |||
***Semi-Ballistics | |||
***Sub-Orbitals | |||
==Weblinks== | ==Weblinks== |
Version vom 5. Juli 2011, 14:43 Uhr
Informationen | ||||
| ||||
Nummer: 7910 / 10662 | ||||
Edition: 3 | ||||
Erschienen: April 2001 / 2003 | ||||
Sprache: englisch | ||||
Übersetzung: {| class="infobox" style="float:right; clear:right;" | Informationen |
|-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 208 |-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis: 24,99 $
|-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | ISBN:
|-
| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:
- Autoren: Vorlage:Impressum & Vorlage:Impressum
- Zusätzliche Texte: Rob Cruz, David Lyons, Michelle Lyons, Richard Mulvihill, Kenneth Peters, John Schmidt & Michael Yates
- Entwicklung: Vorlage:Impressum und Vorlage:Impressum
- Lektorat FASA: Rob Cruz, Michelle Lyons & Michael Yates
- Shadowrun Developement:
- Line Developer: Michael Mulvihill
- Assistant Developer: Rob Boyle
- Redaktion FASA: Donna Ippolito, Sharon Turner Mulvihill, Davidson Cole, Rob Cruz, Michelle Lyons & Michael Yates
- Künstlerische Redaktion:
- Cover Artwork: Vorlage:Impressum
- Illustrationen: Doug Andersen, Tom Baxa, Peter Bergting, Doug Chaffee, Thorsten Felden, Tom Fowler, Mike Jackson, Scott James, Vorlage:Impressum, John Paul Lona, Kevin Long, Larry McDougal, Dave Martin, Jim Nelson, Mark Nelson, Therese Nielsen, Ralf Paul, Tom Peters, Zach Plucinski, Steve Prescott, Stefanie Schmidt, Shane White & Mark Zug
|} PLANES,
- DRONES and
- AUTOMOBILES
Living is rigging, omae. Like burning rubber down the highway at 150 klicks an hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector, or security door. But the biggest kick is blowing up a car full of goons without even jacking out - weapons of destruction at your mental command . . . now that's road rage, my friend.
Rigger 3 expands upon the basic rigging and drone rules provided in Shadowrun, Third Edition and offers advanced rules for robots, ships, security riggers, and electronic warfare. Rigger 3 also offers expanded vehicle listings and rules for vehicle design, construction, and modification. This revised edition has been corrected and updated, and includes a complete set of vehicle illustrations.
Inhaltsverzeichnis
- INTRODUCTION
- LIFE IN THE FASTLANE
- Vehicles and Ordinary Life
- Licenses and Registration
- Insurance
- Getting Around
- Modern Hazards
- Wired Wheels
- Control Systems
- Safety Systems
- Security Systems
- Electronic Systems
- License Plates
- Fully Loaded
- Automated Driving
- Autonav Systems
- GridGuide
- GridGuide Components
- GridGuide Hosts
- Traffic Management
- Law-Enforcement Uses
- Coverage
- GridGuide and Electronic Warfare
- Hacking GridGuide
- GridLink
- Remote Vehicle Access
- Vehicle Termination Chip
- Hacking Your Vehicle
- Hacking Vehicle Transponders
- Hacking License Plates
- Spoofing GridGuide Video
- Messing with Vehicle Termination Chips
- Drones
- The Power Players
- Pole Position: Ares Macrotechnology
- Hot Pursuit: Saeder-Krupp
- Road Warriors
- The Wild Blue Yonder
- Anchors Away
- Other Specialists
- Vehicles and Ordinary Life
- THE RIGGER
- Creating a Rigger Character
- Choosing Attributes
- Choosing Skills
- New Skills
- Optional Vehicle Specialization Rule
- Choosing Ressources
- Dice Pools
- Edges and Flaws
- Rigging and Implants
- Datajacks
- The Vehicle Control Rig
- ASIST Backlash
- Rigging and Other Implants
- Other Implants
- Rigging and Cybermancy
- Rigging and Magic
- Maintenance and Overhead
- Maintenance Costs
- Lifestyle Reductions
- Creating a Rigger Character
- SENSORS AND ELECTRONIC WARFARE
- Special Sensor Rules
- Adding/Upgrading Components
- Sensor Dead Zones
- Flux and Ship Sensors
- Electronic Deception (ED)
- Electronic Counter-Deception (ECD)
- Sonar
- Passive Sonar
- Active Sonar
- Cavitation
- Termoclines
- Electronic Warfare
- Remote Control Network Infiltration
- MIJI
- Regenerating MIJI-Degradation
- Re-Connecting Lost Carriers
- Rebooting a Remote-Control Network
- Special Sensor Rules
- DRONES
- The Remote-Control Network
- Subscriber Lists
- Hardwiring a Remote-Control Deck
- Dumb Shock
- Multiple Rigger Networks
- The BattleTac IVIS System
- IVIS Test
- IVIS Pool
- Pilot Ratings
- Autosofts
- Robots
- Adaption Pool
- Prime Directive
- Initiative
- Drones, Robots and the Matrix
- The Remote-Control Network
- SECURITY RIGGERS
- Close-Circuit Simsense Systems
- The Security Value
- CCSS Components
- Active Security Riggers
- Perception within a CCSS
- Actions in a CCSS
- Simple Actions
- Complex Actions
- Accessing a Security System
- Step 1: Find a Hardwire Access Point
- Step 2: Defeat Encryption
- Step 3: Adjust to System Configuration
- Step 4: Rigger Combat
- Decking a Rigged System
- Close-Circuit Simsense Systems
- SHIPS AND SUBS
- Ship Attributes
- Speed (Cavitation Threshold)
- Hull
- Bulwark
- Signature (Normal/Sensor)
- Sonar
- Depth
- Ship Operations
- Ship Crew
- Terrain
- Ship Combat
- Vehicle Points
- Ramming Ships
- Running Aground
- Boarding
- Ship Weapon Systems
- Anti-Ship Missile and Torpedo Combat
- Extended Range Missiles and Torpedos
- Anti-Missile Defense Systems
- Ship Damage
- Anti-Ship Weapons and Normal Damage
- Ships and Normal Damage
- Damage Control
- Taking on Water
- Sinking
- Ship Repair
- Ships and Magic
- Sorcery
- Spirits
- Submarines
- Depth
- Underwater Terrain
- Underwater Drones
- Torpedoes
- Underwater Vehicle Combat
- Ship Attributes
- SPECIAL VEHICLE RULES
- Special Vehicle Attributes
- Body
- Fuel
- Economy
- Set Up/Breakdown Time
- Landing/Takeoff (L/T) Profile
- ED/ECD
- Adaption Pool
- Stress
- Incurring Stress
- Stress and System Failures
- Lifting and Pulling Objects
- Vehicle Pull Tests
- Pull-Test Side Effects
- Long-Distance Hauling
- Trailers
- Monorails and Rail Vehicles
- Mechanical Arms and Legs
- Arm Tests
- Arm Skill Tests
- Arm Mellee Attacks
- Mechanical Legs
- Air-Cushion Vehicles
- Aircraft
- Flight Ceilings
- Nape-of-Earth (NOE) Flight
- Takeoff and Landing
- Low-Altitude Vehicles (LAVs)
- Semi-Ballistics and Sub-Orbitals
- Semi-Ballistics
- Sub-Orbitals
- Special Vehicle Attributes