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- INTRODUCTION
- PROVING GROUNDS
- EXPANDED ARSENAL
- TOOLS OF THE TRADE
- NON-LETHAL WEAPONRY? WHY BOTHER?
- A Look at a Non-Lethal Weapons Company:
- Narcoject's Triumphant Return
- State of Play
- Ares
- Aztechnology
- Monobe International
- Renraku
- Winter Weapons Systems
- A Look at a Non-Lethal Weapons Company:
- BLADES
- Krime Bill
- Krime Reaver
- Krime Shiv
- Macuahuitl
- Nodachi
- CLUBS
- Fluid-Motion Mace
- Gunstock War Club
- Nunchaku
- Tonfa
- OTHER MELEE WEAPONS
- Krime Gloves
- Krime Stun Lance
- PROJECTILE WEAPONS
- Krime Trollbow
- Winchester Airbow
- TASERS
- Krime Tingler
- HOLD-OUT PISTOLS
- Narcoject One
- Raecor Sting
- Terracotta Arms Pup
- LIGHT PISTOLS
- Browning Ghost
- Colt Coral Snake
- HEAVY PISTOLS
- Ares Striker
- Barrens Special
- Browning Phantom
- Cavalier Champion
- Cavalier Thunderstruck
- Hammerli Gemini
- HK Urban Fighter
- Morrissey Alta
- Morrissey Elite
- Nemesis Arms Praetorian
- Onotari Arms Vagabond
- WW Infiltrator
- MACHINE PISTOLS
- Cavalier Flash
- SUBMACHINE GUNS
- Esprit Tsunami
- Onotari Arms S-3K
- CARBINES
- Ares Stalwart
- Colt M23A2
- Izom Artemis
- ASSAULT RIFLES
- Cavalier Frontier
- Krime Happiness
- Onotari Hl-13
- SNIPER RIFLES
- PSG Enforcer
- SHOTGUNS
- Beretta Northstar
- Krime Boom
- Krime Whammy
- MACHINE GUNS
- Krime Triple Series
- CANNONS/LAUNCHERS
- HK 82A1
- M79B1 LAW Rocket
- Phalanx Systems VogeljAger II
- Missile Launcher
- Terracotta X-6 MGL
- OTHER RANGED WEAPONS
- Narcoject Gas Gun
- Narcoject PEP
- Narcoject Trackstopper
- WEAPON ACCESSORIES
- Additional Clip/Magazine
- Krime Pack
- Krime Stun-O-Net
- Narcoject Dazzler
- Red Dot Sights
- ARMOR
- Urban Explorer Daedalus
- MILITARY AND FUTURE WEAPONS
- Ares Arms DPC-002A "Slam Dancer"
- Aztechnology-Dassault Halcón de sangre/Blood Hawk Mk I
- MCT DSP (Digital Signal Pulse) Weapons
- Vulcan Systems "Hot-Drop" Rapid-Egress Jetpack System
- Yamatetsu Naval Technologies Magnetic Wave Generator/Repulsor
- ADVANCEMENTS IN AFRICA
- Gravity Drive
- Star Ferry
- Border Jockey
- Sky Whale
- Jetblack
- Sprawl Wanderer
- Crotch Rocker
- Hummingbird
- SkyGuide
- Anti-Gravity/GravJack Grenade
- Gravity Shielding/Armor
- Personal Gravity Devices
- Mag Rounds
- Puncher Guns
- Nerve Guns
- Nausea Gun
- Plasma Weapons
- Healing Goop
- A Look Inside The Madness at Ares
- Artificially Induced Memory Alteration Device
- FAB-ulous Armor
- WHO THE HELL THINKS OF THESE THINGS
- Smart Bullets
- Maker Mags and Missiles
- Microwave Weapons
- Sonic Booms
- Platform-based Centrifugal Weapons
- Plasma Shields
- More Machine Than Metahuman
- Genetic Weapons
- Power Armor
- Prometheus Engineering Battlefield Augmentation Soldier Exo-System
- Anti-Dragon Weaponry
- Magical Weapons
- Nano-Weapons
- Nuclear Option
- Matrix
- OPPOSITION REPORT: COPRSEC
- CORPORATE SECURITY OVERVIEW
- CSSI: What We Need To Know
- CSSI Operational Procedures
- Physical Security Measures
- Active and Passive Security
- Security Officers and Guards
- CorpSec's Other Duties
- Internal Security and External Investigation
- Scouting and Intelligence Gathering
- Mobile Protection Details
- So How Does This All Work?
- Layered Approach
- Specific Corpsec Doctrine, Philosophy, And Tactics
- Ares Macrotechnology: Good, Bad, and Badder???
- Aztechnology: New Look, Same Old Practices
- Evo: Keeping Corpsec Weird
- Horizon: Lights, Camera, Security!
- MCT: Taking Zero Drek
- NeoNET: Everything Must Go!
- Renraku: Security Through Superior Unity and Harmony
- Saeder-Krupp: Offense Is the Best Defense
- Shiawase: Our Own Worst Enemy
- Wuxing: Aligned for Success
- CSSI: What We Need To Know
- PROMINENT CORPSEC UNIT BRIEFINGS
- Aztechnology: Dassault and Security Animals
- Desert Storm Security
- Eagle Security Services
- Evo: Next-Generation Security
- Knight Errant/Ares Firewatch
- Knights of Rage
- Lone Star Security Shadowriders
- Maersk's Marines
- Minuteman Security
- Mitsuhama's Boys in Black
- Renraku: More than Red Samurai
- Sphinx Security
- Wuxing Maritime Security Division
- GAME INFORMATION
- CorpSec Qualities: Positive
- Corporate Loyalist
- Location Attunement
- Natural Leader
- Observant
- CorpSec Qualities: Negative
- Stay Out of My Way
- Corporate Pariah
- This Is Your Last Chance
- CorpSec Life Modules
- Formative Years
- Corp Kid
- Corp Silver Spooner
- Teen Years
- Corp Teen
- Further Education
- Corp College Student
- Real Life
- CorpSec Officer, Basic
- Company Troubleshooter
- Rising Star
- Warm Body
- CorpSec Arsenal
- Ares Firewatch "Bug Stomper" Custom Armor
- Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun
- Aztechnology Blood Drinker Combat Axe 6
- Evo/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement
- Horizon-Flynn Defense-Com Commlink Weapons
- Lone Star's Remington 995 "Buzzsaw"
- Lone Star's Bates-Brown Tactical Combat Boots
- Maersk Shipyards Wavecutter MPAC
- MCT/Winchester-Howe Hornet Direct-Fire Mini-Grenade
- Renraku Red Samurai Katana
- Renraku/Ingram Supermach 200
- Saeder-Krupp/Onotari Arms Silent Claw Stiletto
- Shiawase/Nemesis Arms Man-Catcher
- Wuxing-ArmTech PTL-02
- CorpSec Qualities: Positive
- CORPORATE SECURITY OVERVIEW
- AT SEA
- UNCONVENTIONAL FIGHTER
- MERCENARIES: FIGHTING FOR FUN AND PROFIT
- International Mercenary Association
- 22nd Spartan Legion
- 77th Independent Ranger Regiment, "El Cuadrilla"
- Banzai Battlefield Express
- Bravo Company
- Mobile Eingreiftruppe/MET 2000
- Messerzahn
- Warrior's Path
- Zero Day
- Amur Tigers
- SSU 211
- Trip D
- BLOODY PIRATES!
- Devils, Black Sheep, and Really Bad Eggs
- Big Sur
- Crimea River Cossacks
- Crescent Moon Raiders
- Fanti Pirates
- Hell Thunder Crew
- La Llama Roja
- Wuji Crew
- Da Brag Rock
- Minor Groups
- Wretched Hives of Scum and Villainy
- Cyprus
- Exuma, The Bahamas
- Madagascar
- Treasure Island
- Devils, Black Sheep, and Really Bad Eggs
- WE'RE NOT GONNA TAKE IT: SIXTH WORLD MILITIAS
- The Real Americans
- The Flaming Sword
- The Zone Defense Force
- First Feathers
- Congo Freedom Force
- MEAT FOR THE GRINDER
- Security/Mercenary/Militia Grunt
- Security/Mercenary/Militia Electronics Grunt
- Security/Mercenary/Militia Arcane Grunt
- Security/Mercenary/Militia Specialist
- Security/Mercenary/Militia Electronics Specialist
- Security/Mercenary/Militia Arcane Specialist
- Security/Mercenary/Militia Veteran
- Security/Mercenary/Militia Electronics Veteran
- Security/Mercenary/Militia Arcane Veteran
- Security/Mercenary/Militia Elite
- Security/Mercenary/Militia Electronics Elite
- Security/Mercenary/Militia Arcane Elite
- LIFE MODULES
- Formative Years
- Merc Kid
- Dock Rat
- Teen Years
- Merc Teen
- Boat Brat
- Real Life
- Lost at Sea
- Environmental Combat Specialist
- Tour of Duty (Desert Wars)
- In the Thick
- Gone AWOL
- Gone Native
- Lost in the Wilds
- Formative Years
- QUALITIES
- Positive
- Battle Hardened
- Negative
- Thousand-Yard Stare
- No Man Left Behind
- Every Man for Himself
- Positive
- MERCENARIES: FIGHTING FOR FUN AND PROFIT
- LETHAL ARTS
- TACTICS AND MANEUVERS
- Mixing Units Together: Runners and Military
- And Knowing Is ...
- It's Just Biz
- Benefits of New Friends
- THE IMPORTANCE OF COMMAND AND CONTROL
- HOW TO USE MIXED-UNIT TACTICS
- Executing Mixed-Unit Maneuvers
- USING SMALL- AND MIXED-UNIT TACTICS TOGETHER
- Considerations For Enacting or Executing a Combat Maneuver
- COMBAT MANEUVERS: MIXED-UNIT TACTICS
- Circle the Wagons
- Defensive Fire
- Envelop
- Flank
- Hammer and Anvil
- Move and Shoot: Group
- Nap of the Earth
- NEW COMBAT MANEUVERS: SMALL-UNIT TACTICS
- Coordinated Effort
- Indirect Fire
- Paint the Target
- Penetrating Fire
- Shield Walk
- TACTICS AND MANEUVERS
- ADVENTURE HOOKS
- LIFTING GOLD
- POWER LEVEL: HIGH
- NARCOJECT RESURGENT
- IN THE SPINSTORM
- STALKING THE TIGERS
- ROILING WATERS
- CHILLING WINTER
- PLAYING TAG
- DETERRENCE
- SPEED RACER
- IN SPAAAAAAACE