Quelle, en: Shadowrun 20th Anniversary/Inhaltsverzeichnis
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- WELCOME TO THE SHADOWS
- The Basics
- What Is a Roleplaying Game?
- Roleplaying Shadowrun
- What Runners Do
- Core Supplements
- Basic Runner Types
- Settings
- Shadow Activity
- The Basics
- A HISTORY LESSON FOR THE REALITY IMPAIRED
- The Rise of the Megacorps
- Seretech & Shiawase
- Resource Rush
- Japanese Imperial State
- Death and Chaos
- VITAS
- The Awakening
- Nation Building
- Metamorphoses
- Techsplosion
- Goblinization
- Lone Star
- Tech, Redux
- The Crash of ’29
- Divided We Stand, United We Fall
- North America
- Euro Wars
- Awakened Nations
- The Last Wave
- Hate and Brotherhood
- Meta-hate
- Universal Brotherhood
- The Corporate Shuffle
- Ares
- Fuchi
- Saeder-Krupp
- Yamatetsu
- Renraku
- Aztechnology
- Will to Power
- President Dunkelzahn
- Dunkelzahn’s Will
- Year of the Comet
- Storms
- Ghostwalker
- Slash and Burn
- Matrix Crash 2.0
- Deus’ Agenda
- Perfect Storm
- It’s a Wireless World
- NeoNET and the WMI
- Winners and Losers
- General Colloton for President
- Nation (Re)Building
- Times of Emergence
- A Second Revelation
- Underworld at War
- The Rise of the Megacorps
- LIFE ON THE EDGE
- Day to Day
- A Place to Stash Your Gear
- Getting Around
- You Are What You Eat
- Show Me the Money
- Living in SIN
- The Doctor is In
- Welcome to the Machine
- Matrix 2.0
- The Network Is the Consumer
- Sharing the Love
- Tagging, 2070’s Style
- Big Brother Is Watching
- Holes in the System
- Get Your Mojo Workin’
- Magic in the Media
- John Q. Public
- Magic and Religion
- Ghouls and Spirits and Dragons—OH MY!
- Magic in the Shadows
- We’re Not Alone
- Coming Out
- Public Opinion
- Corporate Paranoia
- Sprites, AIs, and Digital Critters
- Takin’ Care of Business
- Extraterritoriality
- Guarding the Henhouse
- In the Family
- The Big Ten
- Strange Bedfellows
- Livin’ Large
- Nightlife
- Music
- Sports
- Simsense
- Trideo, Radio, and Cinema
- Advertising
- Fashion
- Sex
- The Dark Side
- Criminal Elements (Other Than You)
- Organized Crime
- Gangs
- Organleggers
- He Ain’t Heavy …
- The Way It Is
- Pro-Meta Activist Groups
- Racist Organization
- Day to Day
- GAME CONCEPTS
- Playing Shadowrun
- The Abstract Nature of Rules
- Dice
- Making Tests
- Dice Pools
- Target Number and Hits
- Glitches
- Rule of Six
- Different Types of Tests
- Success Tests
- Opposed Tests
- Extended Tests
- Teamwork Tests
- Trying Again
- Critical Success
- Time
- Combat Turns
- Actions
- Shadowrunning by the Numbers
- The Concept
- Metatype
- Attributes
- Skills
- Qualities
- Magic
- Technomancy
- Gear
- Augmentations
- Contacts
- Lifestyle
- Condition Monitors
- Karma
- Metahumanity
- Dwarfs
- Elves
- Humans
- Orks
- Trolls
- Edge
- Spending Edge
- Regaining Edge
- Burning Edge
- CREATING A SHADOWRUNNER
- Building a Shadowrunner
- Build Points (BP)
- Choose Your Metatype
- Pick Qualities
- Purchase Attributes
- Acquire Skills
- Types of Skills
- Purchasing Active Skills
- Knowledge Skills
- Language Skills
- Assign Resources
- Gear
- Magical Resources
- Technomancer Resources
- Contacts
- Finishing Touches
- Final Statistics
- Starting Nuyen
- Gamemaster’s Approval
- Background and Story
- Quality Descriptions
- Positive Qualities
- Negative Qualities
- Building a Shadowrunner
- SAMPLE CHARACTERS
- Bounty Hunter
- Combat Mage
- Covert Ops Specialist
- Drone Rigger
- Enforcer
- Face
- Gunslinger Adept
- Hacker
- Occult Investigator
- Radical Eco-Shaman
- Smuggler
- Sprawl Ganger
- Street Samurai
- Street Shaman
- Technomancer
- Weapon Specialist
- SKILLS
- Base Skills
- Active Skills
- Knowledge Skills
- Language Skills
- Using Skills
- Skill Groups
- Skill Ratings
- Specializations
- Defaulting
- Combat Active Skills
- Magical Active Skills
- Physical Active Skills
- Resonance Active Skills
- Social Active Skills
- Technical Active Skills
- Vehicle Active Skills
- Special Active Skills
- Knowledge Skills
- Choosing Knowledge Skills
- Street Knowledge
- Academic Knowledge
- Professional Knowledge
- Interests
- Language Skills
- Language in 2072
- Lingos
- Using Specific Skills
- Using Arcana
- Using Astral Combat
- Using Assensing
- Using Biotech Skills
- Using Build or Repair
- Using Charisma-Linked Skills
- Using Chemistry
- Using Climbing
- Using Con
- Using Conjuring Skills
- Using Disguise
- Using Enchanting
- Using Escape Artist
- Using Etiquette
- Using Forgery
- Using Infiltration
- Using Instruction
- Using Intimidation
- Using Jumping
- Using Knowledge Skills
- Using Language Skills
- Using Leadership
- Using Locksmith
- Using Navigation
- Using Negotiation
- Using Palming
- Using Perception
- Using Piloting
- Using Resonance
- Using Running
- Using Shadowing
- Using Sorcery
- Using Stealth Skills
- Using Survival
- Using Swimming
- Using Technical Skills to Build or Repair
- Using Tracking
- Using Attributes
- Base Skills
- COMBAT
- Combat Turn Sequence
- Initiative
- Initiative Score
- Initiative Passes
- Switching Initiative
- Initiative and Edge
- Initiative Glitches
- Delayed Actions
- Timed Items and Initiative
- The Action Phase
- Free Actions
- Simple Actions
- Complex Actions
- Interrupt Actions
- Movement
- Movement Rate
- Resolving Combat
- Opposed Combat Test
- The Combat Sequence
- Ranged Combat
- Ranged Attack Modifiers
- Defending Against Ranged Combat
- Firearms
- Single-Shot Mode
- Semi-Automatic Mode
- Burst-Fire Mode
- Full-Auto Mode
- Ammunition
- Shotguns
- Projectile Weapons
- Projectile Weapon Types
- Grenades
- Rockets and Missiles
- Resolving Rocket and Missile Fire
- Rocket and Missile Scatter
- Melee Combat
- Melee Attack Modifiers
- Defending Against Melee Attacks
- Melee Modifiers
- Melee Combat Weapons
- Defending in Combat
- Defense Modifiers
- Full Defense
- Other Combat Factors
- Armor
- Called Shots
- Interception
- Knockdown
- Subduing (Melee Only)
- Damage
- Types of Injury
- Damage Codes
- Damage Resistance Tests
- Applying Damage
- Wound Modifiers
- Dead Man’s Trigger
- Special Types of Damage
- Surprise
- Surprise and Perception
- Surprise Tests
- Effects of Surprise
- Barriers
- Barrier Ratings
- Shooting Through Barriers
- Destroying Barriers
- Vehicle Combat
- Vehicle Attributes
- Vehicle Tests
- Tactical Combat
- Chase Combat
- Attacks Against Vehicles
- Vehicle Damage
- Gunnery
- Sensor Tests
- Sensor Targeting
- THE AWAKENED WORLD
- The Basics
- Awakened Attributes
- Magic Use
- Sorcery
- Conjuring
- Arcana
- Enchanting
- Drain
- Magical Lodges
- Noticing Magic
- Magic Actions
- Street Magic
- Traditions
- Creating a Tradition
- Concept
- Magic and Spirits
- Drain Attribute
- Example Traditions
- Sorcery
- Spells
- Spellcasting
- Ritual Spellcasting
- Counterspelling
- Conjuring
- Summoning
- Banishing
- Binding
- Enchanting
- The Astral World
- Auras and Astral Forms
- Astral Perception
- Astral Signatures
- Astral Projection
- Astral Combat
- Astral Tracking
- The Metaplanes
- Mana Barriers
- Mana Lodges
- Wards
- Passing Through Barriers
- Spells and Mana Barriers
- Adepts
- Mystic Adepts
- Adept Powers
- Initiation
- Initiate Powers
- Foci
- Bonding
- Activation
- Spell Foci
- Spirit Foci
- Weapon Foci
- Power Foci
- Mentor Spirits
- Roleplaying a Mentor Spirit
- Mentor Spirit Modifiers
- Mentor Spirit Archetypes
- Street Grimoire
- Spell Characteristics
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Manipulation Spells
- The Basics
- THE WIRELESS WORLD
- The Matrix 2.0
- A Whole New World
- Matrix Topology
- Getting Online
- Augmented and Virtual Reality
- Zones
- The Emerged
- Networking
- Devices
- Matrix Attributes
- Processor Limit
- Device Modes
- Persona Programs
- Icons
- Nodes
- Accessing Nodes
- Using Augmented and Virtual Reality
- Using the Matrix
- Skills
- Unwired
- Matrix Perception
- Matrix Actions
- Free Actions
- Simple Actions
- Complex Actions
- Programs
- Common Use Programs
- Hacking Programs
- Agents and IC
- Hacking the Matrix
- Hacking
- Spoofing
- Cybercombat
- Security Response
- Node Security
- Alerts
- Technomancers
- Resonance
- The Living Persona
- Technomancer Skills
- Complex Forms
- Threading
- Sprites
- Decompiling Sprites
- Types of Sprites
- Sprite Powers
- Matrix Signatures
- Fading
- Submersion
- Rigging
- Drones
- Controlling Drones
- Autosoft Programs
- Electronic Warfare
- The Matrix 2.0
- RUNNING THE SHADOWS
- Health
- Healing
- Physical Damage Overflow
- Toxins
- Toxin Attributes
- Using Toxic Substances
- Sample Toxins
- Drugs and Brainbenders
- Substance Abuse
- Drugs
- Better-Than-Life
- Security Systems
- Physical Security
- Technical Security
- Magical Security
- Matrix Security
- Reputation
- Street Cred
- Notoriety
- Public Awareness
- Identification, Please
- What’s in a SIN?
- Commlinks, Credsticks, and ID
- Fake ID
- Lifestyles
- Luxury
- High
- Middle
- Low
- Squatter
- Streets
- Hospitalized
- Keeping Up the Payments
- Buying a Lifestyle
- Team Lifestyles
- Karma
- Awarding Karma
- Character Improvement
- Improving Skills and Skill Groups
- Improving Attributes
- Other Improvements
- Gamemaster Advice
- Creating an Adventure
- Integrating New Team Members
- Keeping Secrets
- Tips for Less Stressful Shadowruns
- Health
- FRIENDS AND FOES
- Non-Player Characters (NPCs)
- Grunts
- Sample Grunts
- Prime Runners
- Contacts
- Contacts by the Numbers
- Using Contacts
- Playing Contacts
- Sample Contacts
- Critters
- Attributes and Skills
- Powers
- Weaknesses
- Critter Combat
- Ordinary Critters
- Paracritters
- Spirits
- Dracoforms
- Non-Player Characters (NPCs)
- STREET GEAR
- Gear Ratings
- Carrying Gear
- Carrying Capacity
- Encumbrance
- Size Customization
- Using Unadapted Gear
- Concealing Gear
- Availability and Buying Gear
- Standard Goods
- Black Market Goods
- Fencing Gear
- Legality
- Jurisdiction
- Cyberware and Bioware Grades
- Wireless Connectivity
- Arsenal
- Turning It Off
- Gear Listing
- Melee Weapons
- Projectile and Throwing Weapons
- Firearms
- Firearm Accessories
- Ammunition
- Grenades, Rockets, and Missiles
- Explosives
- Clothing and Armor
- Electronics
- Datachips and Software
- ID and Credsticks
- Tools
- Visual Sensors & Imaging Devices
- Vision Enhancements
- Audio Sensors & Enhancers
- Audio Enhancements
- Sensors
- Security Devices
- Breaking and Entering Tools
- Chemicals and Drugs
- Survival Gear
- Biotech
- Disguises
- Cyberware
- Augmentation
- Bioware
- Magical Equipment
- Vehicles & Drones
- SHADOWRUN MASTER INDEX
- SHADOWRUN MASTER TABLES
- FICTION
- WHAT IS INSIDE YOUR HEART
- HAPPY TRAILS
- WEEKEND EDITION
- GAIA'S HEART
- FRESH MEAT
- EXTRACTION
- BEST SERVED COLD
- LA QUINZIÈME SECTION, LE SIXIÈME MONDE
- GAME SET MATCH
- HAT TRICK
- WHAT GOES AROUND COMES AROUND
- NIGHT SHIFT