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{{Quellenbuch
{{Quellenbuch
|COVER=sr7219-target_matrix.jpg
|COVER=sr7219-target_matrix.jpg
|COPYRIGHT=
|COPYRIGHT=fasa
|NUMMER=
|NUMMER=
|EDITION=3
|EDITION=3
|SPRACHE=englisch
|SPRACHE=englisch
|ÜBERSETZUNG={{Quelle|b:m|x=1}}
|ÜBERSETZUNG={{Quelle|b:m|x=1}}
|SEITEN=
|DATUM=2000
|SEITEN=130
|PREIS=
|PREIS=
|ISBN10=
|ISBN10=
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*''Redaktion USA:'' Rob Boyle
*''Redaktion USA:'' Rob Boyle
*''Cover Art:'' Jim Nelson
*''Cover Art:'' Jim Nelson
*''Illustrationen:'' Janet Ausilio, Peter Bergting, Doug Chaffee, Becky Grutznik, Fred Hooper, Dave Martin, John Matson, Jeff Miracola, Jim Nelson, Paolo Parente, Mathew Plog, Steve Prescott, Charles Rouse, Shane White
*''Illustrationen:'' Janet Ausilio, Peter Bergting, Doug Chaffee, Becky Grutznik, Fred Hooper, Dave Martin, John Matson, Jeff Miracola, Jim Nelson, Paolo Parente, Mathew Plog, Steve Prescott, Charles Rouse, Sebastian Wiers, Frank "Crazy" Werschke, Jakko Westerbeke, Shane Winzar
}}
}}
Can you hack it?
Can you hack it?

Version vom 29. März 2011, 20:54 Uhr

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Informationen

Sr7219-target matrix.jpg

® FASA
Edition: 3
Erschienen: 2000
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

|-



| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 130 |-



| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

  • Autoren: Randall Bills, Rob Boyle, Elissa Careay, Davidson Cole, Pattrick Goodman, J. Keith Henry, Eleanor Holmes, Fred Hooper, Adam Jury, Steve Kenson, Jason Levine, David Lyons, Michelle Lyons, Mike Mulvihill, Kenneth Peters, Jack Shen, Shane Winzar
  • Produktentwicklung: Rob Boyle
  • Redaktion USA: Rob Boyle
  • Cover Art: Jim Nelson
  • Illustrationen: Janet Ausilio, Peter Bergting, Doug Chaffee, Becky Grutznik, Fred Hooper, Dave Martin, John Matson, Jeff Miracola, Jim Nelson, Paolo Parente, Mathew Plog, Steve Prescott, Charles Rouse, Sebastian Wiers, Frank "Crazy" Werschke, Jakko Westerbeke, Shane Winzar

|} Can you hack it?

The Matrix is for everyone; a worldwide computer network made up of pocket universes and virtual realities. You can make deals in virtual bars, sharpen reactions in game simulations or score new gear from an online store. Deckers and non-deckers alike base most of their lives in the Matrix, the place where information lives and breeds, bought and sold like trinkets on a street corner. In shadowy data havens and behind the brain-frying defenses in the megacorporate data archives, information is power.

The Target: Matrix sourcebook opens up the exciting realms of the virtual world, detailing over two dozen grids, hosts and data havens. It also profiles infamous Matrix organizations and nova-hot personas, hinting at undiscovered entities that lurk deep in the datasphere. Target: Matrix is intended for gamemasters and players of all experience levels. For use with Shadowrun, Third Edition and Matrix.

Inhaltsverzeichnis