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  • INTRODUCTION
  • THE CONTINENTAL DIVIDE
  • THE ALGONKIAN-MANITOU COUNCIL
    • A Nation Divided
      • The Detonator
      • The Hudson Bay incident
      • The Current Crisis
    • Three Chiefs, No Tribe
      • Civil Authority
      • Military Authority
      • Judicial Authority and Foreign Relations
      • The People
    • The Manitou Council
      • Manitou Territority
      • The Manitou Inner Council
    • Outside the Manitou Lands
      • The Cities
      • Border Areas
    • Thunder Bay: Thunder and Lightning
      • The Superior Side
      • The Traders
      • Lakehead University
  • THE ATHABASKAN COUNCIL
    • Life in the Last Frontier
      • Cultural Extremes
      • The Athabaskan Matrix
      • Council Government
      • Law Enforcement
    • Business As Usual
      • Athabaskan Oil: Black Gold
    • Shadowplay
      • Clandestine Trade
      • Gaia's Commandos
    • Places of Interest
    • Whisperings by the Fire
      • Wildlife
      • Power Sites
  • CALIFORNIA FREE STATE
    • Northern Crescent: Sleeping with the Enemy?
      • Redding
      • Shasta Enclave
      • Gypsy Bands
      • Corporate Players
      • Waterjacking and Smuggling
    • Central Valleys: Interesting Times
    • City by the Bay
    • Shakeup in Big Sur
    • Mojave Desert: Magic Gone Wild
      • Who's Doing What
      • Major Inhabited Areas
      • Magical Sites
  • THE CONFEDERATION OF AMERICAN STATES
    • History: America South
      • Why the South Seceded Again
      • True Americans
    • Politics
      • The True American Coalition
      • True Southerners
    • Government
    • Whistlin' (Through) Dixie
  • DENVER: THE TREATY CITY
    • Under the Dragon's Wing
    • "Here be Dragons"
    • The CAS Sector
      • Los Espejos
    • The Pueblo Sector
      • Places of Note
    • The Sioux Sector
      • The Sioux Hub
    • The UCAS Sector
      • Places of Note
    • The Ute Sector
      • Lakeside Amusement Park
  • THE PUEBLO CORPORATE COUNCIL
    • History of the Digital Oasis
      • Power Behind the Throne
      • Murder in the Cathedral
    • The Corporate Council
    • Who's Who in Pueblo
      • Tribal Breakdown
      • Anglos
      • The Board of Directors
      • The Kachina Society
      • The Koshari
    • Places of Interest
    • California Dreamin'
      • Fallen Angels
      • A Deal You Can't Refuse
      • Hooray for Hollywood
      • UCLA
      • El Infierno: Hell on Earth
  • THE REPUBLIC OF QUÉBEC
    • History
      • Recent Politics: Changing of the Guard
    • The Factions
      • Démocrates Mondains
      • Parti Québécois
      • The Minor Parties
      • Cross
      • The Gendarmerie
    • Enterprise Zones
    • Québec City Metroplex
      • The Sights
      • The Deals
      • The Power
    • Montréal
      • Industry
      • Crime
    • Biker Gangs
      • The Hellsouls
      • The Spine Breakers
      • The Devil Riders
    • Le Bouclier des Laurentides
      • Power in the Wild
      • Bounty Hunting
  • SALISH-SHIDHE COUNCIL
    • Time and Time Again
      • Turbulent Beginnings
      • Recent Events
    • The Tsimshian Border War
      • The Build Up
      • Clashes and War Crimes
      • The Situation Now
      • The Salish Military
    • Corporate Dogpile
    • A Smuggler's Guide to the Salish
      • Getting In and Out
      • Vancouver: Gateway to the Salish
      • The Cascades: Smuggler Stopover
      • Boise: Gateway to the Tir
  • THE SIOUX NATION
  • TIR TAIRNGIRE
  • TSIMSHIAN
    • Doing the Devil's Work
      • The Great Chief and Progress Party
      • The Opposition Parties
      • MCT: Tsimshian
    • Life in Hell
      • A Nation Divided
      • Boiling Over
      • Media Control
      • Extreme Punishment
    • War Fever
    • Poisoning the Land
    • Shadowy Tsimshian
      • Organized Crime
      • Running the Shadows
      • The Quick Shadow Tour
  • THE UNITED CANADIAN AND AMERICAN STATES
  • GAME INFORMATION
    • How to Use Shadows of North America
    • Algonkian-Manitou Council
      • Getting In/Out
      • Running in the AMC
      • AMC Lawlessness
    • Athabaskan Council
      • Getting In/Out
      • Running in Athabaska
      • The Athabaskan Matrix
      • The Sea Wolf
      • Denali and Harding
      • Sage
    • California Free State
      • Getting In/Out
      • Running in CalFree
      • California Magic
    • The CAS
      • Getting In/Out
      • Running in the CAS
    • Denver
      • Getting In/Out
      • Running in Denver
      • High Altitude
    • Pueblo Corporate Council
      • Getting In/Out
      • Running in the PCC
      • Pueblo Grids
      • Magic in the Pueblo
    • Québec
      • Getting In/Out
      • Running in Québec
    • Salish-Shide Council
      • Getting In/Out
      • Running in the SSC
    • Sioux
      • Getting In/Out
      • Running in the Sioux
      • Devil's Tower
      • Talislegging
    • Tir Tairngire
      • Getting In/Out
      • Running in the Tir
      • Tir Prejudice
    • Tsimshian
      • Getting In/Out
      • Running in Tsimshian
      • Cultural Bias
      • Toxic Shock
    • The UCAS
      • Getting In/Out
      • Running in the UCAS
      • Magic in the UCAS
    • Ute
      • Getting In/Out
      • Running in Ute
      • Ute Prejudice
      • Ute Magic
    • Border Crossing
      • Passing through a Checkpoint
      • Running the Border