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[[bild:SR2_Main_English_Front.jpg|thumb|140px|Cover '' Shadowrun 2.01D '' <br />© FASA Corp.]]
[[bild:SR2_Main_English_Front.jpg|thumb|140px|Cover '' Shadowrun 2.01D '' <br />© FASA Corp.]]
[[bild:SR2_Main_English_Back.jpg|thumb|140px|Cover '' Shadowrun 2.01D '' <br />© FASA Corp.]]
[[bild:SR2_Main_English_Back.jpg|thumb|140px|Back '' Shadowrun 2.01D '' <br />© FASA Corp.]]
'''Edition:''' 2.<br/>
'''Edition:''' 2.<br/>
'''Nr.:''' <br/>
'''Nr.:''' <br/>

Version vom 17. September 2008, 12:24 Uhr

Cover Shadowrun 2.01D
© FASA Corp.
Back Shadowrun 2.01D
© FASA Corp.

Edition: 2.
Nr.:
Seiten: 295
Preis: 65,00 DM
ISBN 978-1555601966


Shadowrun-Konzept: Jordan Weisman, Bob Charrette, Paul Hume, Tom Dowd, L. Ross Babcock III, Sam Lewis, Dave Wylie
Design der Erstauflage: Bob Charrette, Paul Hume, Tom Dowd
Entwicklung und Design von SRII: Tom Dowd
Plus ca change von: Paul Hume
Zusätzliches Material:Bob Charrette, Paul Hume, Nigel Findley, Phillip McGregor, Karl Wu
Lektorat FASA: Donna Ippolito, Sharon Tumer Mulvihill, Diane Piron
Art Director: Jeff Laubenstein, Projektmanager, Joel Biske, Jeff Laubenstein
Cover Art: Larry Elmore
Cover Design: Joel Biske, Jeff Laubenstein
Shadowrun Logo: Jeff Laubenstein, Jim Nelson, Dana Knutson
Farbillustrationen: Jeff Laubenstein, Joel Biske, Jim Nelson, Janet Aulisio
Schwarzweiß-lllustrationen: Jeff Laubenstein, Joel Biske, Jim Nelson, Dana Knutson, Janet Aulisio, Tim Bradstreet, Mike Nielsen, Earl Geier, Dan Dmith, Steve Venters, Duane Loose
Karten und Diagramme: Joel Biske
Innendesign: Jeff Laubenstein, Joel Biske, Tara Gallagher
Layout: Tara Gallagher
Satz: Emie Hemandez


Rückseitentext

The world has changed, some say awakened.

Magic has returned to the world, and elves, dwarfs, orks and trolls assumed their true forms. Creatures of the wild have changed as well becoming things of myth and legend. And technology has changed too. No longer mere flesh, humans have turned to artificial enhancements called cyberware, and become more than human. Modern man is stronger, smarter, and faster.

In the world of 2053, when the megacorporations want something done but don't want to get their hands dirty, it;s a shadowrun they need, and you they come to. Though your existence is not listed in any government or corporate database, the demand for your services is high.

Siehe auch